Lynix
f5cc6ba8fc
Added FIXME comments
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Former-commit-id: a26466fef726879d1e73f09aa1448711ffdcc0b0
2013-02-15 13:40:58 +01:00
Lynix
43b5e493f6
Added face culling boolean to materials
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Former-commit-id: ed651beb3545b85d5496bb5739c4caa9c81df8a3
2013-02-13 01:35:01 +01:00
Lynix
8134704d88
Refactored HardwareInfo code
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Former-commit-id: feafd33838718cc37843a599049af419e554951a
2013-02-13 01:34:20 +01:00
Lynix
be12026a30
Fixed HardwareInfo not compiling
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Former-commit-id: 70f193cc041f431970c4dd6a0d9993ff5fedc659
2013-02-13 01:33:40 +01:00
Lynix
9ce7903b63
Fixed core not initialized
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Former-commit-id: 8eaaeae007e92d419fa9ee4e84bcf94c2aa30492
2013-02-09 17:12:03 +01:00
Lynix
7970752a5b
Disabled lighting on default material
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Former-commit-id: 2e4f87bda64d2dbb8b76d3ca9fb165255484bd64
2013-02-04 01:42:23 +01:00
Lynix
e9615cc07b
Fixed AABB not invalidated by Interpolate()
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Former-commit-id: a688a7861bedbc3e49af92da8db78b12123276a2
2013-01-31 17:05:44 +01:00
Lynix
81f9f54688
Fixed Material not applying changes
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Former-commit-id: 6e2f9a428213195360516ffcd8efd11b325e08a4
2013-01-30 01:38:02 +01:00
Lynix
c87c63c685
Optimized multi-threaded Skinning
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Former-commit-id: f11c81767f5979ae834fd841be1cd75f79190940
2013-01-30 01:37:20 +01:00
Lynix
ff9c61735c
Fixed ShaderBuilder inserting unused varying
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Former-commit-id: bb61f7332c41440901560838f6cda8b071f7422b
2013-01-30 01:36:54 +01:00
Lynix
692c578673
Fixed comment
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Former-commit-id: cc18a8a6fa5b7e58cca26910a83c42e81aead576
2013-01-30 01:35:47 +01:00
Lynix
afddcd0804
Fixed MD2/MD5 meshs not having normals/tangents
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Former-commit-id: 9456620961fc7e75482b4fc29394934a3d695c5e
2013-01-29 02:02:35 +01:00
Lynix
fc5b1ade9b
Added missing const
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Former-commit-id: 354757698554c187792e92f1d471c65b870c74d4
2013-01-29 02:01:54 +01:00
Lynix
3409461c39
SkeletalMesh::Skin now use threads
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Former-commit-id: 4b26b3e1950548887f0a7d246864a968688ca0b4
2013-01-29 02:01:28 +01:00
Lynix
56e66673d9
Material::Apply now apply shader
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Former-commit-id: f0b221a29eb7a678b5544f20468d1956c7233f25
2013-01-29 01:59:40 +01:00
Lynix
ba9ad75f58
Model::Update no longer skin mesh
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Former-commit-id: 4179cdac6d14941c4e8c00eecb943779451246d1
2013-01-29 01:59:04 +01:00
Lynix
00d636fb1c
Changed module initialisation behavior
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Former-commit-id: f3901c7785ab89b113afd961d7a51b609db2e314
2013-01-29 01:57:51 +01:00
Lynix
861c1b6a38
Added Light::GetLightType
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Former-commit-id: 22739eaaed4daf0651860c34af30bbfad87f538f
2013-01-27 18:41:20 +01:00
Lynix
85c3224752
Added mesh generation of normals and tangents
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Former-commit-id: 42b29acf5701b19156d6966b402baf11c87f3476
2013-01-27 18:39:32 +01:00
Lynix
cf47081224
Optimized spot light shader
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Former-commit-id: e8e345dc7d02f605b0df80146e9ffe47b10a304d
2013-01-24 01:01:49 +01:00
Lynix
85ccf53557
Fixed PluginManager::AddDirectory
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Was not adding absolute path
Former-commit-id: 9eb89a3302fc82ced5c8c962f1cbb4cf41ffb072
2013-01-24 00:17:53 +01:00
Lynix
2cb1f121a5
Improved readability
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Former-commit-id: 8cb71d9f3ba34be26a1133e2f4b118c86a8cc0ed
2013-01-24 00:13:24 +01:00
Lynix
07f8f5d029
Added experimental PluginManager
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Former-commit-id: 717e0a6b8a729a4c7c3bf0f377a93028543a1e2d
2013-01-15 16:54:41 +01:00
Lynix
01d82c7a11
Fixed typo in macro PLATFORM_MACOS (Added X)
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Former-commit-id: f60f6019768ee6f69a1be157a5c88096f5ee421d
2013-01-15 16:54:23 +01:00
Lynix
09e0ab898d
Relaxed constant access
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Former-commit-id: 885a7f065ccf9ff1fdbef23c88b852bb2e48fac7
2013-01-15 16:53:59 +01:00
Lynix
3080ed8a43
Deleted TaskScheduler constructor/destructor
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Made no sense
Former-commit-id: 9ce8eb9a565db98d8124a2ca941897365ba45885
2013-01-15 16:33:46 +01:00
Lynix
a186a66b1f
Added NAZARA_DYNLIB_EXTENSION macro
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Former-commit-id: bdf82a80846fd599328d2f9ff4454d9050eda091
2013-01-15 15:43:46 +01:00
Lynix
f338cc3609
Added Resource::GetResourceReferenceCount()
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Former-commit-id: 1e07449a9a28887f2fd6fbc211590b360ec16dc1
2013-01-12 18:53:44 +01:00
Lynix
4a28e42d4d
Improved Node interface
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Former-commit-id: cbc204748d8cf30771743f26270324dee6ada242
2013-01-12 01:38:58 +01:00
Lynix
a00d2d4c12
Increased source code reserved size
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Made ShaderBuilder slightly faster
Former-commit-id: 412b2cd6e6081d4ccf5d6497244f3fa1f9800d32
2013-01-11 23:16:17 +01:00
Lynix
507022db7c
Added light class
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Former-commit-id: e2969fe35720e1ea2f982a86197237a50bef1389
2013-01-11 14:40:02 +01:00
Lynix
38d2a08968
Fixed MD2 leaks
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Former-commit-id: 8bf46de1995fef13889c122c38dc59655bf8311f
2013-01-11 14:39:45 +01:00
Lynix
c108deb999
Fixed specular mapping
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Also made code clearer
Former-commit-id: f27a9214f356218fdf7e75003317a1678079fe2a
2013-01-11 14:37:50 +01:00
Lynix
f8aedb2df1
Fixed reference bug
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Former-commit-id: 9340098ca4eb052dabba384e9b7cee9130667104
2013-01-11 14:33:56 +01:00
Lynix
5a40e0d373
Fixed DebugDrawer color
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Former-commit-id: 08b654b1d3002c76634f8ca3b2aa57e66f33e7ae
2013-01-11 14:33:43 +01:00
Lynix
842890e12e
Added optional argument to Node::SetParent
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Also fixed Set[Rotation|Scale|Translation] within global coordinate
system
Former-commit-id: 7808de7c3044f7b9261b22b7db521aad00d63c9b
2013-01-11 14:28:00 +01:00
Lynix
e5731bee91
Added shader support to materials
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Also fixed a lot of bugs related to materials
Former-commit-id: 54086eb3aa36c1a7b31b55056967275e6c24a4c6
2013-01-09 20:15:42 +01:00
Lynix
e3293c6fe1
Added normal mapping
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Former-commit-id: 7e54b1f01de7d5cf99c42d08d13ba606f73c453d
2013-01-09 01:36:18 +01:00
Lynix
946754d7be
Added specular mapping
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Former-commit-id: 329bcfc6b3d92809538c9416578329f11c6ef56f
2013-01-09 00:34:39 +01:00
Lynix
81472079c4
Optimized lighting shader
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Former-commit-id: d8fb14c7ffe7dd4ec436661dc6b698f76ab900cb
2013-01-09 00:17:16 +01:00
Lynix
a6c109ca1d
Reverted back default GLSL version to 140
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If supported, 110 if not
Former-commit-id: 65ae51fa9fa9c437d17de2e8b3158b8c2897dc80
2013-01-09 00:08:36 +01:00
Lynix
abb806f27b
Updated ShaderBuilder to support lighting
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Compile into 150 core GLSL (or 110 if not supported)
When the ShaderBuild fails to build a shader, it returns the default
shader
Former-commit-id: ca04a6968bb104b9a63d40025d7eeba813a588b0
2013-01-08 18:38:00 +01:00
Lynix
093d0ab0b5
Changed default material ambient color
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Former-commit-id: ad2260abbe06940413ee2cdabd58176364b54365
2013-01-08 17:31:59 +01:00
Lynix
e6cef2ddbf
Added move constructor/operator to Shader
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Former-commit-id: b947e0ac0dcddcfe64c83b63cf89df0e0850cbd2
2013-01-08 17:31:42 +01:00
Lynix
e194d11374
Fixed color alpha not being sent
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Former-commit-id: 0f7d355b22790aa5487ff69b325c41613a94961e
2013-01-06 02:47:46 +01:00
Lynix
da341001ab
Made shader uniforms less verbose
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Former-commit-id: aa77b9be3f84cad30b13ebe5d47bb9febd17631e
2013-01-06 01:06:55 +01:00
Lynix
d177971810
Merged changes
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Former-commit-id: 3431062688bcc29574e7611391d8cd356d484e9b
2013-01-06 00:21:49 +01:00
Lynix
c93e8eb585
Updated shader convention
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Vertex input are now prefixed by "Vertex" (VertexPosition, VertexNormal,
..)
Same for Material input (MaterialAmbientColor, MaterialShininess, ...)
Former-commit-id: 1fbf8b8b32546a21ee23ff83714c860a9a8fce4f
2013-01-05 23:52:41 +01:00
Lynix
492d01cc09
Fixed HardwareInfo OpenGL include
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Former-commit-id: d45ca9ac45a883a5378d527ef3ffe6594dcd02f1
2013-01-05 23:42:13 +01:00
Lynix
f294372b72
Updated credits
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Former-commit-id: 35969a749f3478f256d3379c4a4ce0f11dd602f8
2013-01-05 19:51:52 +01:00