Commit Graph

5343 Commits

Author SHA1 Message Date
Lynix f5cc6ba8fc Added FIXME comments
Former-commit-id: a26466fef726879d1e73f09aa1448711ffdcc0b0
2013-02-15 13:40:58 +01:00
Lynix 43b5e493f6 Added face culling boolean to materials
Former-commit-id: ed651beb3545b85d5496bb5739c4caa9c81df8a3
2013-02-13 01:35:01 +01:00
Lynix 8134704d88 Refactored HardwareInfo code
Former-commit-id: feafd33838718cc37843a599049af419e554951a
2013-02-13 01:34:20 +01:00
Lynix be12026a30 Fixed HardwareInfo not compiling
Former-commit-id: 70f193cc041f431970c4dd6a0d9993ff5fedc659
2013-02-13 01:33:40 +01:00
Lynix 9ce7903b63 Fixed core not initialized
Former-commit-id: 8eaaeae007e92d419fa9ee4e84bcf94c2aa30492
2013-02-09 17:12:03 +01:00
Lynix 7970752a5b Disabled lighting on default material
Former-commit-id: 2e4f87bda64d2dbb8b76d3ca9fb165255484bd64
2013-02-04 01:42:23 +01:00
Lynix e9615cc07b Fixed AABB not invalidated by Interpolate()
Former-commit-id: a688a7861bedbc3e49af92da8db78b12123276a2
2013-01-31 17:05:44 +01:00
Lynix 81f9f54688 Fixed Material not applying changes
Former-commit-id: 6e2f9a428213195360516ffcd8efd11b325e08a4
2013-01-30 01:38:02 +01:00
Lynix c87c63c685 Optimized multi-threaded Skinning
Former-commit-id: f11c81767f5979ae834fd841be1cd75f79190940
2013-01-30 01:37:20 +01:00
Lynix ff9c61735c Fixed ShaderBuilder inserting unused varying
Former-commit-id: bb61f7332c41440901560838f6cda8b071f7422b
2013-01-30 01:36:54 +01:00
Lynix 692c578673 Fixed comment
Former-commit-id: cc18a8a6fa5b7e58cca26910a83c42e81aead576
2013-01-30 01:35:47 +01:00
Lynix afddcd0804 Fixed MD2/MD5 meshs not having normals/tangents
Former-commit-id: 9456620961fc7e75482b4fc29394934a3d695c5e
2013-01-29 02:02:35 +01:00
Lynix fc5b1ade9b Added missing const
Former-commit-id: 354757698554c187792e92f1d471c65b870c74d4
2013-01-29 02:01:54 +01:00
Lynix 3409461c39 SkeletalMesh::Skin now use threads
Former-commit-id: 4b26b3e1950548887f0a7d246864a968688ca0b4
2013-01-29 02:01:28 +01:00
Lynix 56e66673d9 Material::Apply now apply shader
Former-commit-id: f0b221a29eb7a678b5544f20468d1956c7233f25
2013-01-29 01:59:40 +01:00
Lynix ba9ad75f58 Model::Update no longer skin mesh
Former-commit-id: 4179cdac6d14941c4e8c00eecb943779451246d1
2013-01-29 01:59:04 +01:00
Lynix 00d636fb1c Changed module initialisation behavior
Former-commit-id: f3901c7785ab89b113afd961d7a51b609db2e314
2013-01-29 01:57:51 +01:00
Lynix 861c1b6a38 Added Light::GetLightType
Former-commit-id: 22739eaaed4daf0651860c34af30bbfad87f538f
2013-01-27 18:41:20 +01:00
Lynix 85c3224752 Added mesh generation of normals and tangents
Former-commit-id: 42b29acf5701b19156d6966b402baf11c87f3476
2013-01-27 18:39:32 +01:00
Lynix cf47081224 Optimized spot light shader
Former-commit-id: e8e345dc7d02f605b0df80146e9ffe47b10a304d
2013-01-24 01:01:49 +01:00
Lynix 85ccf53557 Fixed PluginManager::AddDirectory
Was not adding absolute path


Former-commit-id: 9eb89a3302fc82ced5c8c962f1cbb4cf41ffb072
2013-01-24 00:17:53 +01:00
Lynix 2cb1f121a5 Improved readability
Former-commit-id: 8cb71d9f3ba34be26a1133e2f4b118c86a8cc0ed
2013-01-24 00:13:24 +01:00
Lynix 07f8f5d029 Added experimental PluginManager
Former-commit-id: 717e0a6b8a729a4c7c3bf0f377a93028543a1e2d
2013-01-15 16:54:41 +01:00
Lynix 01d82c7a11 Fixed typo in macro PLATFORM_MACOS (Added X)
Former-commit-id: f60f6019768ee6f69a1be157a5c88096f5ee421d
2013-01-15 16:54:23 +01:00
Lynix 09e0ab898d Relaxed constant access
Former-commit-id: 885a7f065ccf9ff1fdbef23c88b852bb2e48fac7
2013-01-15 16:53:59 +01:00
Lynix 3080ed8a43 Deleted TaskScheduler constructor/destructor
Made no sense


Former-commit-id: 9ce8eb9a565db98d8124a2ca941897365ba45885
2013-01-15 16:33:46 +01:00
Lynix a186a66b1f Added NAZARA_DYNLIB_EXTENSION macro
Former-commit-id: bdf82a80846fd599328d2f9ff4454d9050eda091
2013-01-15 15:43:46 +01:00
Lynix f338cc3609 Added Resource::GetResourceReferenceCount()
Former-commit-id: 1e07449a9a28887f2fd6fbc211590b360ec16dc1
2013-01-12 18:53:44 +01:00
Lynix 4a28e42d4d Improved Node interface
Former-commit-id: cbc204748d8cf30771743f26270324dee6ada242
2013-01-12 01:38:58 +01:00
Lynix a00d2d4c12 Increased source code reserved size
Made ShaderBuilder slightly faster


Former-commit-id: 412b2cd6e6081d4ccf5d6497244f3fa1f9800d32
2013-01-11 23:16:17 +01:00
Lynix 507022db7c Added light class
Former-commit-id: e2969fe35720e1ea2f982a86197237a50bef1389
2013-01-11 14:40:02 +01:00
Lynix 38d2a08968 Fixed MD2 leaks
Former-commit-id: 8bf46de1995fef13889c122c38dc59655bf8311f
2013-01-11 14:39:45 +01:00
Lynix c108deb999 Fixed specular mapping
Also made code clearer


Former-commit-id: f27a9214f356218fdf7e75003317a1678079fe2a
2013-01-11 14:37:50 +01:00
Lynix f8aedb2df1 Fixed reference bug
Former-commit-id: 9340098ca4eb052dabba384e9b7cee9130667104
2013-01-11 14:33:56 +01:00
Lynix 5a40e0d373 Fixed DebugDrawer color
Former-commit-id: 08b654b1d3002c76634f8ca3b2aa57e66f33e7ae
2013-01-11 14:33:43 +01:00
Lynix 842890e12e Added optional argument to Node::SetParent
Also fixed Set[Rotation|Scale|Translation] within global coordinate
system


Former-commit-id: 7808de7c3044f7b9261b22b7db521aad00d63c9b
2013-01-11 14:28:00 +01:00
Lynix e5731bee91 Added shader support to materials
Also fixed a lot of bugs related to materials


Former-commit-id: 54086eb3aa36c1a7b31b55056967275e6c24a4c6
2013-01-09 20:15:42 +01:00
Lynix e3293c6fe1 Added normal mapping
Former-commit-id: 7e54b1f01de7d5cf99c42d08d13ba606f73c453d
2013-01-09 01:36:18 +01:00
Lynix 946754d7be Added specular mapping
Former-commit-id: 329bcfc6b3d92809538c9416578329f11c6ef56f
2013-01-09 00:34:39 +01:00
Lynix 81472079c4 Optimized lighting shader
Former-commit-id: d8fb14c7ffe7dd4ec436661dc6b698f76ab900cb
2013-01-09 00:17:16 +01:00
Lynix a6c109ca1d Reverted back default GLSL version to 140
If supported, 110 if not


Former-commit-id: 65ae51fa9fa9c437d17de2e8b3158b8c2897dc80
2013-01-09 00:08:36 +01:00
Lynix abb806f27b Updated ShaderBuilder to support lighting
Compile into 150 core GLSL (or 110 if not supported)
When the ShaderBuild fails to build a shader, it returns the default
shader


Former-commit-id: ca04a6968bb104b9a63d40025d7eeba813a588b0
2013-01-08 18:38:00 +01:00
Lynix 093d0ab0b5 Changed default material ambient color
Former-commit-id: ad2260abbe06940413ee2cdabd58176364b54365
2013-01-08 17:31:59 +01:00
Lynix e6cef2ddbf Added move constructor/operator to Shader
Former-commit-id: b947e0ac0dcddcfe64c83b63cf89df0e0850cbd2
2013-01-08 17:31:42 +01:00
Lynix e194d11374 Fixed color alpha not being sent
Former-commit-id: 0f7d355b22790aa5487ff69b325c41613a94961e
2013-01-06 02:47:46 +01:00
Lynix da341001ab Made shader uniforms less verbose
Former-commit-id: aa77b9be3f84cad30b13ebe5d47bb9febd17631e
2013-01-06 01:06:55 +01:00
Lynix d177971810 Merged changes
Former-commit-id: 3431062688bcc29574e7611391d8cd356d484e9b
2013-01-06 00:21:49 +01:00
Lynix c93e8eb585 Updated shader convention
Vertex input are now prefixed by "Vertex" (VertexPosition, VertexNormal,
..)
Same for Material input (MaterialAmbientColor, MaterialShininess, ...)


Former-commit-id: 1fbf8b8b32546a21ee23ff83714c860a9a8fce4f
2013-01-05 23:52:41 +01:00
Lynix 492d01cc09 Fixed HardwareInfo OpenGL include
Former-commit-id: d45ca9ac45a883a5378d527ef3ffe6594dcd02f1
2013-01-05 23:42:13 +01:00
Lynix f294372b72 Updated credits
Former-commit-id: 35969a749f3478f256d3379c4a4ce0f11dd602f8
2013-01-05 19:51:52 +01:00