Jérôme Leclercq
|
df51526841
|
Fix some compilation errors
|
2020-08-27 20:02:20 +02:00 |
Jérôme Leclercq
|
91291fd91c
|
Load default config file is none is provided
|
2020-08-27 19:49:34 +02:00 |
Jérôme Leclercq
|
c8e74b6196
|
Rename VulkanTest to RenderTest
|
2020-08-27 19:44:31 +02:00 |
Jérôme Leclercq
|
2a875c8bdc
|
Remove Graphics module and fix compilation
|
2020-08-27 19:43:31 +02:00 |
Jérôme Leclercq
|
bc92d030ed
|
Fix VulkanTest
|
2020-08-27 19:29:40 +02:00 |
Jérôme Leclercq
|
8fb7bb78a5
|
Add a shader generation unit test
|
2020-08-27 19:26:59 +02:00 |
Jérôme Leclercq
|
4df7d0b4e2
|
Update Catch to v2.13.0
|
2020-08-27 19:26:38 +02:00 |
Jérôme Leclercq
|
e0a3cab457
|
Fix UnitTest compilation
|
2020-08-27 19:26:27 +02:00 |
Jérôme Leclercq
|
2873eaefaa
|
SDK: Remove deprecated LuaBinding
|
2020-08-27 19:26:14 +02:00 |
Jérôme Leclercq
|
94523980fa
|
Fix Audio & Physics compilation
|
2020-08-27 19:26:04 +02:00 |
Jérôme Leclercq
|
9d16559f55
|
Core/Bitset: Fix crash when resizing to zero
|
2020-08-27 19:25:43 +02:00 |
Jérôme Leclercq
|
a28635ec70
|
Merge pull request #326 from DigitalPulseSoftware/vulkan
Add OpenGL / Vulkan renderers
|
2020-08-27 18:38:21 +02:00 |
Jérôme Leclercq
|
51ec9741df
|
OpenGLRenderer: Handle resize/minimize
|
2020-08-27 18:32:22 +02:00 |
Jérôme Leclercq
|
7c9dcdfbe4
|
Allocate command buffers from pools
|
2020-08-27 18:31:26 +02:00 |
Jérôme Leclercq
|
cbdac32f5f
|
VulkanRenderer: Handle window resize
|
2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
|
982d28cace
|
Fix infinite loop
|
2020-08-25 12:34:43 +02:00 |
Jérôme Leclercq
|
fa6d026edc
|
Merge pull request #325 from DigitalPulseSoftware/shader-nodes
Add ShaderNode editor
|
2020-08-25 12:21:46 +02:00 |
Jérôme Leclercq
|
f24e48e2dc
|
Rework build system to handle better external libs
|
2020-08-25 12:16:17 +02:00 |
Jérôme Leclercq
|
9b313dac2e
|
Quality of life improvements
|
2020-08-24 17:14:01 +02:00 |
Jérôme Leclercq
|
63f259b907
|
SpirvAstVisitor: Add safety assert
|
2020-08-24 16:49:59 +02:00 |
Jérôme Leclercq
|
f5fa211609
|
ShaderAstCloner: Fix Swizzle case
|
2020-08-24 16:49:38 +02:00 |
Jérôme Leclercq
|
ba777ebbca
|
Shader/SpirvPrinter: Add settings
|
2020-08-24 16:49:14 +02:00 |
Jérôme Leclercq
|
77b66620c9
|
Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
|
2020-08-23 21:56:30 +02:00 |
Jérôme Leclercq
|
6c379eff68
|
Update vert.shader
|
2020-08-23 18:32:31 +02:00 |
Jérôme Leclercq
|
93de44d293
|
Big SpirVWriter refactor
|
2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
|
66a14721cb
|
Shader/Spirv: Put types and constants in the same section
|
2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
|
cd23c01ace
|
Shader: AccessMember can now access nested fields
|
2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
|
9df219e402
|
Add SpirvConstantCache
And unsigned int types for shaders
|
2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
|
0b507708f4
|
Shader/SpirvWriter: Split section to another class + improve variadic parameters support
|
2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
|
73e88a2573
|
Add Spir-V header/source generator
|
2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
|
581a5344e6
|
OpenGLRenderer: Add wglSwapIntervalEXT
|
2020-08-11 00:15:34 +02:00 |
Jérôme Leclercq
|
608b80981d
|
Fix OpenGL & Vulkan renderers
|
2020-08-11 00:13:00 +02:00 |
Jérôme Leclercq
|
1a12e18a36
|
Fix copyright dates and some defines
|
2020-08-11 00:01:49 +02:00 |
Jérôme Leclercq
|
837a6585a1
|
Split shader generation to a new module
|
2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
|
0313f2d0a6
|
Enable GL_DEBUG_OUTPUT
|
2020-08-09 18:43:44 +02:00 |
Jérôme Leclercq
|
777121dbce
|
Remove SPIRV handling in demo
|
2020-08-09 18:42:01 +02:00 |
Jérôme Leclercq
|
d9b34b4ba8
|
OpenGLRenderer: Handle GL_DEBUG_SEVERITY_NOTIFICATION
|
2020-08-09 18:41:28 +02:00 |
Jérôme Leclercq
|
d4f60c174e
|
OpenGLRenderer: Flip screenspace
|
2020-08-09 18:40:59 +02:00 |
Jérôme Leclercq
|
ac7b523bc7
|
OpenGLRenderer: Fix textures
|
2020-08-09 18:38:58 +02:00 |
Jérôme Leclercq
|
0da2ee6c99
|
First rendering using Spir-V generated shaders \o/
|
2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
|
3829f0a002
|
ShaderAstCloner: Improve code readability
|
2020-08-05 16:28:41 +02:00 |
Jérôme Leclercq
|
d6d452d43d
|
Add ShaderAstCloner
|
2020-08-05 15:30:23 +02:00 |
Jérôme Leclercq
|
74fb01af28
|
Rename a few classes
|
2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
|
7a5f91f740
|
SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
|
2020-08-04 01:35:30 +02:00 |
Jérôme Leclercq
|
7fd3264d08
|
Add FieldOffsets class
|
2020-08-04 01:33:52 +02:00 |
Jérôme Leclercq
|
7736312c2f
|
ShaderNodes: Replace union by std::variant
|
2020-08-04 01:33:31 +02:00 |
Lynix
|
50bd150345
|
WIP
|
2020-08-02 20:42:51 +02:00 |
Lynix
|
10860ed562
|
Improve code
|
2020-07-31 12:36:37 +02:00 |
Lynix
|
2271432748
|
Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
|
2020-07-29 14:39:34 +02:00 |
Lynix
|
a02dd3bf05
|
Renderer: Add ShaderRecursiveVisitor
|
2020-07-29 14:31:54 +02:00 |