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AbstractBackground.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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AbstractRenderQueue.hpp
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Graphics/AbstractRenderQueue: Remove AddBillboard method
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2016-08-05 21:55:26 +02:00 |
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AbstractRenderTechnique.hpp
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Sdk/RenderSystem: Allow to change render technique
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2016-04-16 18:40:58 +02:00 |
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AbstractViewer.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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Billboard.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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Billboard.inl
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Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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2016-08-05 22:11:13 +02:00 |
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ColorBackground.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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ColorBackground.inl
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Revert "Core/RefCounted: Remove persistent boolean"
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2016-08-02 13:20:34 +02:00 |
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Config.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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ConfigCheck.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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CullingList.hpp
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Graphics/CullingList: Fix compilation for all major compilers
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2016-11-29 15:57:29 +01:00 |
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CullingList.inl
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Graphics/CullingList: Fix compilation (Thanks MSVC!)
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2016-11-28 17:26:52 +01:00 |
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Debug.hpp
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Updated copyright year
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2015-01-21 20:53:01 +01:00 |
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DebugOff.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredBloomPass.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredDOFPass.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredFXAAPass.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredFinalPass.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredFogPass.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredForwardPass.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredGeometryPass.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredPhongLightingPass.hpp
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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DeferredRenderPass.hpp
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Graphics/DeferredRenderTechnique: Optimize Deferred Shading
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2016-08-15 01:27:33 +02:00 |
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DeferredRenderQueue.hpp
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Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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2016-08-05 22:11:13 +02:00 |
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DeferredRenderTechnique.hpp
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Graphics/DeferredRenderTechnique: Optimize Deferred Shading
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2016-08-15 01:27:33 +02:00 |
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DepthRenderQueue.hpp
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Graphics/AbstractRenderQueue: Remove AddBillboard method
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2016-08-05 21:55:26 +02:00 |
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DepthRenderQueue.inl
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Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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2016-08-05 22:11:13 +02:00 |
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DepthRenderTechnique.hpp
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Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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2016-08-05 22:11:13 +02:00 |
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DepthRenderTechnique.inl
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Graphics: Add depth render technique/queue
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2015-06-17 14:32:05 +02:00 |
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Drawable.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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Enums.hpp
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Graphics: Add frustum culling
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2016-09-06 13:30:05 +02:00 |
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ForwardRenderQueue.hpp
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Fix some warnings from MSVC
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2016-11-10 16:44:29 +01:00 |
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ForwardRenderTechnique.hpp
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Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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2016-08-05 22:11:13 +02:00 |
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ForwardRenderTechnique.inl
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Graphics/ForwardRenderTechnique: Fix sending uniforms when shadows are disabled
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2016-10-09 12:56:42 +02:00 |
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Graphics.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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GuillotineTextureAtlas.hpp
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Add override where missing
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2015-12-30 15:15:20 +01:00 |
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InstancedRenderable.hpp
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Graphics: Add frustum culling
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2016-09-06 13:30:05 +02:00 |
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InstancedRenderable.inl
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Graphics: Add frustum culling
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2016-09-06 13:30:05 +02:00 |
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Light.hpp
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Merge branch 'master' into NDK-ShadowMapping
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2015-12-09 00:59:07 +01:00 |
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Light.inl
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Documentation for module: Graphics
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2016-05-30 14:21:36 +02:00 |
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Material.hpp
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Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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2016-08-05 22:11:13 +02:00 |
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Material.inl
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Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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2016-08-05 22:11:13 +02:00 |
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MaterialPipeline.hpp
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Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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2016-08-05 22:11:13 +02:00 |
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MaterialPipeline.inl
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Fix memory leak
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2016-08-21 13:47:43 +02:00 |
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Model.hpp
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Graphics/Model: Add AddToRenderQueue(renderQueue, matrix, order) overload
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2016-08-05 09:08:56 +02:00 |
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Model.inl
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Sdk/GraphicsComponent: Allows to setup an offset to renderables
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2016-09-04 20:02:23 +02:00 |
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ParticleController.hpp
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Graphics: Rename ParticleSystem to ParticleGroup
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2016-07-29 13:24:19 +02:00 |
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ParticleDeclaration.hpp
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Fix some warnings from MSVC
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2016-11-10 16:44:29 +01:00 |
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ParticleDeclaration.inl
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Graphics/ParticleDeclaration: Fix particle declarations leak
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2016-08-14 17:57:53 +02:00 |
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ParticleEmitter.hpp
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Fix some warnings from MSVC
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2016-11-10 16:44:29 +01:00 |
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ParticleFunctionController.hpp
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Graphics/Particles: Add wrappers on functions controller/generator/renderer
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2016-08-14 17:54:37 +02:00 |
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ParticleFunctionController.inl
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Graphics/Particles: Add wrappers on functions controller/generator/renderer
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2016-08-14 17:54:37 +02:00 |
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ParticleFunctionGenerator.hpp
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Graphics/Particles: Add wrappers on functions controller/generator/renderer
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2016-08-14 17:54:37 +02:00 |
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ParticleFunctionGenerator.inl
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Graphics/Particles: Add wrappers on functions controller/generator/renderer
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2016-08-14 17:54:37 +02:00 |
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ParticleFunctionRenderer.hpp
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Graphics/Particles: Add wrappers on functions controller/generator/renderer
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2016-08-14 17:54:37 +02:00 |
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ParticleFunctionRenderer.inl
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Graphics/Particles: Add wrappers on functions controller/generator/renderer
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2016-08-14 17:54:37 +02:00 |
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ParticleGenerator.hpp
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Graphics: Rename ParticleSystem to ParticleGroup
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2016-07-29 13:24:19 +02:00 |
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ParticleGroup.hpp
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Graphics/Particlegroup: Add GetBuffer method
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2016-11-23 14:06:47 +01:00 |
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ParticleGroup.inl
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Graphics/Particlegroup: Add GetBuffer method
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2016-11-23 14:06:47 +01:00 |
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ParticleMapper.hpp
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Graphics/ParticleMapper: Add GetPointer method
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2016-11-23 14:07:01 +01:00 |
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ParticleMapper.inl
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Graphics/ParticleMapper: Add GetPointer method
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2016-11-23 14:07:01 +01:00 |
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ParticleRenderer.hpp
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Graphics: Rename ParticleSystem to ParticleGroup
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2016-07-29 13:24:19 +02:00 |
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ParticleStruct.hpp
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Graphics/ParticleStruct: Replace life type from UInt32 to float
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2016-11-23 14:07:38 +01:00 |
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RenderTechniques.hpp
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Fix some warnings from MSVC
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2016-11-10 16:44:29 +01:00 |
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Renderable.hpp
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Graphics: Add frustum culling
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2016-09-06 13:30:05 +02:00 |
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Renderable.inl
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Various fixes
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2016-07-28 19:22:41 +02:00 |
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SceneData.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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SkeletalModel.hpp
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Add support for custom resource parameters
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2016-03-08 13:37:17 +01:00 |
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SkinningManager.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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SkyboxBackground.hpp
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Fix compilation for gcc/clang + tests for serialization
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2016-04-04 10:17:05 +02:00 |
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SkyboxBackground.inl
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Revert "Core/RefCounted: Remove persistent boolean"
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2016-08-02 13:20:34 +02:00 |
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Sprite.hpp
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Graphics/Sprite: Add SetMaterial and SetTexture overloads for searching a resource name
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2016-11-17 18:24:36 +01:00 |
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Sprite.inl
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Graphics/Sprite: Add SetMaterial and SetTexture overloads for searching a resource name
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2016-11-17 18:24:36 +01:00 |
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TextSprite.hpp
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Final pass of Clang warning fixes
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2016-10-17 16:14:35 +02:00 |
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TextSprite.inl
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Graphics/TextSprite: Fix scale not affecting bounding volume
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2016-11-24 09:40:04 +01:00 |
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TextureBackground.hpp
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Switch from Nz prefix to namespace Nz
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2015-09-25 19:20:05 +02:00 |
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TextureBackground.inl
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Revert "Core/RefCounted: Remove persistent boolean"
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2016-08-02 13:20:34 +02:00 |
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TileMap.hpp
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Graphics/TileMap: Add support for isometric tilemaps
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2016-09-19 13:07:55 +02:00 |
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TileMap.inl
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Fix many errors and warnings found out by MinGW
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2016-11-04 18:14:52 +01:00 |