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Components
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Graphics/CameraComponent: Add remaining features
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2021-07-10 14:27:38 +02:00 |
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Debug
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Add graphics module base
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2020-09-20 14:52:44 +02:00 |
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Resources/Shaders
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Graphics/BasicMaterial: Improve shader
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2021-07-08 11:37:33 +02:00 |
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Systems
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Fix Linux compilation
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2021-07-06 11:29:14 +02:00 |
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AbstractViewer.cpp
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
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BakedFrameGraph.cpp
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Graphics/BakedFrameGraph: Fix Resize method always returning true
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2021-08-19 18:47:11 +02:00 |
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BasicMaterial.cpp
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
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ForwardFramePipeline.cpp
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Graphics: Add Material and made use of passes (WIP)
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2021-08-19 18:47:11 +02:00 |
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FrameGraph.cpp
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Graphics/FrameGraph: Make use of RenderPassCache
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2021-08-19 18:47:11 +02:00 |
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FramePass.cpp
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Add FrameGraph (WIP)
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2021-05-02 13:58:35 +02:00 |
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FramePassAttachment.cpp
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Add FrameGraph (WIP)
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2021-05-02 13:58:35 +02:00 |
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FramePipeline.cpp
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
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GraphicalMesh.cpp
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Upgrade Utility
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2021-05-25 10:40:07 +02:00 |
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Graphics.cpp
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Graphics/FrameGraph: Make use of RenderPassCache
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2021-08-19 18:47:11 +02:00 |
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InstancedRenderable.cpp
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WIP
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2021-06-16 16:50:00 +02:00 |
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Material.cpp
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Graphics: Add Material and made use of passes (WIP)
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2021-08-19 18:47:11 +02:00 |
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MaterialPass.cpp
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
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MaterialPipeline.cpp
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
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Model.cpp
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Graphics: Add Material and made use of passes (WIP)
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2021-08-19 18:47:11 +02:00 |
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PhongLightingMaterial.cpp
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
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PredefinedShaderStructs.cpp
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
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TextureSamplerCache.cpp
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Graphics: Improve TextureSampler handling
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2021-01-27 18:50:49 +01:00 |
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UberShader.cpp
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Graphics: rework ubershaders to prevent duplicate shaders modules
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2021-07-08 14:52:39 +02:00 |
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ViewerInstance.cpp
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
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WorldInstance.cpp
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |