Jérôme Leclercq
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532fb7641f
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Graphics/BakedFrameGraph: Fix Resize method always returning true
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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7fb5109dfa
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Graphics/FrameGraph: Make use of RenderPassCache
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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52ec5d88f0
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Graphics/FrameGraph: Fix depth stencil input not being taken into account for graph dependency
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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b5045a2c59
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Graphics: Add Material and made use of passes (WIP)
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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f61deabe92
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Graphics/BakedFrameGraph: Don't release in flight resources
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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5669b5bc60
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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90df17d45a
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Graphics/Material(Pipeline): Remove leftovers attributes
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2021-07-13 14:38:09 +02:00 |
Jérôme Leclercq
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ae364934bb
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Graphics/CameraComponent: Add remaining features
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2021-07-10 14:27:38 +02:00 |
Jérôme Leclercq
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c72dfc8004
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Graphics: Add forceDisableFeatures config
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2021-07-09 12:37:11 +02:00 |
Jérôme Leclercq
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8458301a64
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Add support for depth clamping
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2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
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1b4ab7e625
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Graphics/BasicMaterial: Improve shader
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2021-07-08 11:37:33 +02:00 |
Jérôme Leclercq
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81b64e4fe2
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Fix some shaders
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2021-07-08 11:06:54 +02:00 |
Jérôme Leclercq
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d3e0d8a39f
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Shader: Replace select_opt by const_select
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2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
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bfab451633
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Remove resources headers (as they will be generated on compilation)
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2021-07-07 22:44:38 +02:00 |
Jérôme Leclercq
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1f6937ab1b
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Shader: Implement const if and const values
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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f9af35b489
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Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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cb82951c9a
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Fix Linux compilation
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2021-07-06 11:29:14 +02:00 |
Jérôme Leclercq
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4ac5fe7cba
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
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428a706fbe
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Replace basicmaterial nodes by NZSL source
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2021-07-06 11:02:53 +02:00 |
Jérôme Leclercq
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1c482bbde6
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Graphics/BakedFrameGraph: Handle resize in a better way
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2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
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8eb1eb71ba
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Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
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2021-06-20 14:13:21 +02:00 |
Jérôme Leclercq
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d2144c8941
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Graphics/FrameGraph: Mark subpass deps tilables
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2021-06-20 14:12:58 +02:00 |
Jérôme Leclercq
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517ca2d9c2
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Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
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2021-06-20 14:12:30 +02:00 |
Jérôme Leclercq
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c1a9a22177
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Add initial ECS support
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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6f87a01fb2
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Graphics: Improve WorldInstance handling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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b13c5c950a
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OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
Lynix
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54d56abc56
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WIP
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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26f5d01c86
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Graphics/BakedFrameGraph: Fix command buffer destruction when skipping a framepass
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2021-06-06 16:00:03 +02:00 |
Jérôme Leclercq
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86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
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e26c1f8e68
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Graphics: Add ViewerInstance class
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2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
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743f8eeb24
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Graphics/ModelInstance: Add UpdateWorldMatrix method
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2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
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9ee3a0d6be
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DeferredShading: Add bloom
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2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
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6fe7e5b16b
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Graphics/FrameGraph: Fix infinite recursion when traversing graph
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2021-06-01 16:24:14 +02:00 |
Jérôme Leclercq
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43b73da3f4
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Graphics/FrameGraph: Add support for loading a previous output texture
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2021-06-01 16:24:00 +02:00 |
Jérôme Leclercq
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eb6ca428a3
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Update shader binaries
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2021-06-01 16:23:21 +02:00 |
Jérôme Leclercq
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c2b61b6732
|
A lot of fixes
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2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
|
cce32a64d4
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Upgrade Utility
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
eab6b4a279
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Update shaders
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2021-05-22 13:38:29 +02:00 |
Jérôme Leclercq
|
35060ab24e
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Fix minor stuff
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2021-05-19 20:32:16 +02:00 |
Lynix
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f2000f6068
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Graphics: useDedicatedRenderDevice as false will now try to select an integrated device
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2021-05-16 23:14:10 +02:00 |
Lynix
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13feaf4aab
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Renderer: RenderWindow now requires a RenderDevice
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2021-05-16 23:13:00 +02:00 |
Lynix
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525f24af2e
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Shader/ShaderLang: Add support for Unary operators
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2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
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a18d8859d5
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Update basicmaterial binary
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2021-05-14 02:11:08 +02:00 |
Jérôme Leclercq
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f280cff0a2
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Renderer: Add release queue to fix deletion while use
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2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
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61dbd91346
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Lot of small fixes/improvements
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2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
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9376cfefd2
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Graphics/FrameGraph: Add support for pass name (as debug sections)
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2021-05-14 01:45:45 +02:00 |
Jérôme Leclercq
|
55c2dd8485
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Add FrameGraph (WIP)
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2021-05-02 13:58:35 +02:00 |