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Components
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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PropertyHandler
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Fix some additional warnings
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2022-11-19 13:44:33 +01:00 |
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Systems
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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Thirdparty/robin_hood
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Graphics: Add RenderElement and ElementRenderer (WIP)
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2021-08-19 18:47:11 +02:00 |
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AbstractViewer.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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AbstractViewer.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Algorithm.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Algorithm.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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BakedFrameGraph.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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BakedFrameGraph.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Camera.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Camera.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Components.hpp
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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Config.hpp
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Remove "MemoryManager" and very old code
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2022-09-24 14:25:52 +02:00 |
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ConfigCheck.hpp
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Remove "MemoryManager" and very old code
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2022-09-24 14:25:52 +02:00 |
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Debug.hpp
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Remove "MemoryManager" and very old code
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2022-09-24 14:25:52 +02:00 |
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DebugDrawPipelinePass.hpp
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Fix compilation
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2022-08-17 20:22:49 +02:00 |
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DebugDrawPipelinePass.inl
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Graphics: Add DebugDrawer support
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2022-08-17 20:12:49 +02:00 |
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DebugOff.hpp
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Remove "MemoryManager" and very old code
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2022-09-24 14:25:52 +02:00 |
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DepthPipelinePass.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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DepthPipelinePass.inl
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Graphics/ForwardFramePipeline: Fix scissor update
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2022-02-22 13:31:22 +01:00 |
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DirectionalLight.hpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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DirectionalLight.inl
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Graphics: Add light type
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2022-05-12 23:09:40 +02:00 |
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ElementRenderer.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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ElementRenderer.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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ElementRendererRegistry.hpp
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Fix compilation
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2022-08-30 19:45:05 +02:00 |
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ElementRendererRegistry.inl
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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Enums.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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ForwardFramePipeline.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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ForwardFramePipeline.inl
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Minor fixes
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2022-02-23 23:48:20 +01:00 |
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ForwardPipelinePass.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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ForwardPipelinePass.inl
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Graphics/ForwardFramePipeline: Fix scissor update
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2022-02-22 13:31:22 +01:00 |
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FrameGraph.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FrameGraph.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePass.hpp
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
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FramePass.inl
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Minor fixes
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2022-02-04 13:54:26 +01:00 |
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FramePassAttachment.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePassAttachment.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePipeline.hpp
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Fix a bunch of warnings
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2022-11-19 11:02:16 +01:00 |
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FramePipeline.inl
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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FramePipelinePass.hpp
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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FramePipelinePass.inl
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
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GraphicalMesh.hpp
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Add system graph (wip)
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2022-07-02 19:45:50 +02:00 |
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GraphicalMesh.inl
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Graphics/GraphicalMesh: Allow to update submeshes
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2022-06-16 18:19:48 +02:00 |
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Graphics.hpp
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Graphics/Graphics: Add preferred depth format
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2022-11-06 23:45:37 +01:00 |
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Graphics.inl
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Graphics/Graphics: Add preferred depth format
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2022-11-06 23:45:37 +01:00 |
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GuillotineTextureAtlas.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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GuillotineTextureAtlas.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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InstancedRenderable.hpp
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Fix a bunch of warnings
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2022-11-13 16:12:49 +01:00 |
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InstancedRenderable.inl
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
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Light.hpp
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Split engine to packages NazaraUtils and NZSL (#375)
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2022-05-25 19:36:10 +02:00 |
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Light.inl
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Graphics: Add light type
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2022-05-12 23:09:40 +02:00 |
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LinearSlicedSprite.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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LinearSlicedSprite.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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Material.hpp
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Graphics/Material: Rename CreateInstance to Instantiate
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2022-11-05 00:14:16 +01:00 |
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Material.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialInstance.hpp
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Graphics/MaterialInstance: Add LoadFrom*
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2022-11-05 00:28:33 +01:00 |
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MaterialInstance.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialPass.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialPassRegistry.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialPassRegistry.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialPipeline.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialPipeline.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialSettings.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialSettings.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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Model.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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Model.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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PointLight.hpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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PointLight.inl
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Graphics: Add light type
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2022-05-12 23:09:40 +02:00 |
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PredefinedMaterials.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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PredefinedMaterials.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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PredefinedShaderStructs.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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PredefinedShaderStructs.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderBufferPool.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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RenderBufferPool.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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RenderElement.hpp
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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RenderElement.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderElementOwner.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderElementOwner.inl
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderElementPool.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderElementPool.inl
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderQueue.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderQueue.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderQueueRegistry.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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RenderQueueRegistry.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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RenderSpriteChain.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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RenderSpriteChain.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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RenderSubmesh.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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RenderSubmesh.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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ShaderReflection.hpp
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Forgot this file
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2022-11-07 02:16:47 +01:00 |
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ShaderReflection.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SkeletonInstance.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SkeletonInstance.inl
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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SlicedSprite.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SlicedSprite.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SpotLight.hpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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SpotLight.inl
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Graphics: Add light type
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2022-05-12 23:09:40 +02:00 |
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Sprite.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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Sprite.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SpriteChainRenderer.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SpriteChainRenderer.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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SubmeshRenderer.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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SubmeshRenderer.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Systems.hpp
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Regenerate global headers, unicode and spirv data
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2022-01-04 16:36:28 +01:00 |
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TextSprite.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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TextSprite.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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TextureSamplerCache.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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TextureSamplerCache.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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TransferInterface.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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TransferInterface.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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UberShader.hpp
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Temp fix for NZSL update
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2022-06-15 20:26:14 +02:00 |
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UberShader.inl
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Split engine to packages NazaraUtils and NZSL (#375)
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2022-05-25 19:36:10 +02:00 |
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ViewerInstance.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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ViewerInstance.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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WorldInstance.hpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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WorldInstance.inl
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |