NazaraEngine/include/Nazara/OpenGLRenderer
Jérôme Leclercq f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
..
Wrapper Update Context.hpp 2021-06-04 19:41:35 +02:00
Config.hpp Split shader generation to a new module 2020-08-11 00:00:36 +02:00
ConfigCheck.hpp Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Debug.hpp Split shader generation to a new module 2020-08-11 00:00:36 +02:00
DebugOff.hpp Split shader generation to a new module 2020-08-11 00:00:36 +02:00
DummySurface.hpp Split shader generation to a new module 2020-08-11 00:00:36 +02:00
DummySurface.inl Implement some classes 2020-04-19 01:37:56 +02:00
OpenGLBuffer.hpp Split shader generation to a new module 2020-08-11 00:00:36 +02:00
OpenGLBuffer.inl OpenGL: Implement buffers 2020-04-26 18:20:36 +02:00
OpenGLCommandBuffer.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLCommandBuffer.inl Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLCommandBufferBuilder.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLCommandBufferBuilder.inl OpenGL: Implement commands buffers 2020-05-11 14:12:13 +02:00
OpenGLCommandPool.hpp Allocate command buffers from pools 2020-08-27 18:31:26 +02:00
OpenGLCommandPool.inl Allocate command buffers from pools 2020-08-27 18:31:26 +02:00
OpenGLDevice.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLDevice.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
OpenGLFboFramebuffer.hpp OpenGLRenderer: Minor fixes 2021-05-26 22:20:10 +02:00
OpenGLFboFramebuffer.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
OpenGLFramebuffer.hpp OpenGLRenderer: Fix clear values 2021-02-15 18:17:10 +01:00
OpenGLFramebuffer.inl OpenGL: Implement Framebuffers 2020-05-11 14:03:54 +02:00
OpenGLRenderImage.hpp Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
OpenGLRenderImage.inl Implement some classes 2020-04-19 01:37:56 +02:00
OpenGLRenderPass.hpp Renderer/RenderPass: Implement RenderPass correctly 2021-02-15 18:14:47 +01:00
OpenGLRenderPass.inl Implement some classes 2020-04-19 01:37:56 +02:00
OpenGLRenderPipeline.hpp Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL 2021-05-28 22:58:14 +02:00
OpenGLRenderPipeline.inl OpenGL: Implement RenderPipeline 2020-05-11 14:01:17 +02:00
OpenGLRenderPipelineLayout.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLRenderPipelineLayout.inl Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLRenderWindow.hpp Renderer: Implement renderpass attachments clear for OpenGL 2021-05-28 22:55:56 +02:00
OpenGLRenderWindow.inl OpenGL: Random stuff I forgot 2020-05-11 14:05:40 +02:00
OpenGLRenderer.hpp Renderer: Add support for device-enabled features (anisotropic filtering) 2021-06-05 19:51:48 +02:00
OpenGLRenderer.inl Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00
OpenGLShaderBinding.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLShaderBinding.inl OpenGL: Implement RenderPipelineLayout 2020-04-26 18:21:38 +02:00
OpenGLShaderModule.hpp Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLShaderModule.inl Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
OpenGLTexture.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
OpenGLTexture.inl Upgrade Utility 2021-05-25 10:40:07 +02:00
OpenGLTextureSampler.hpp Fix a lot of warnings and some errors 2020-09-26 11:44:09 +02:00
OpenGLTextureSampler.inl OpenGL: Fix TextureSampler mipmap issue 2020-05-11 13:58:12 +02:00
OpenGLUploadPool.hpp Renderer: Allow UploadPool to handle very big (>= 2MB) blocks 2021-05-15 15:27:17 +02:00
OpenGLUploadPool.inl Renderer: Fix UploadPool allocations references 2021-05-14 01:56:32 +02:00
OpenGLVaoCache.hpp Split shader generation to a new module 2020-08-11 00:00:36 +02:00
OpenGLVaoCache.inl OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
OpenGLWindowFramebuffer.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
OpenGLWindowFramebuffer.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Utils.hpp Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL 2021-05-28 22:58:14 +02:00
Utils.inl Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere) 2021-06-02 20:16:43 +02:00
Wrapper.hpp OpenGLRenderer: Minor fixes 2021-05-26 22:20:10 +02:00