Jérôme Leclercq
|
d3e0d8a39f
|
Shader: Replace select_opt by const_select
|
2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
|
838063c8b6
|
Shader: Fix nested blocks parsing
|
2021-07-08 10:52:29 +02:00 |
Jérôme Leclercq
|
5aa63831e8
|
Remove Nazara SDK
|
2021-07-07 22:56:50 +02:00 |
Jérôme Leclercq
|
bfab451633
|
Remove resources headers (as they will be generated on compilation)
|
2021-07-07 22:44:38 +02:00 |
Jérôme Leclercq
|
309fd547e1
|
Fix compilation errors and warnings
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
1f6937ab1b
|
Shader: Implement const if and const values
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
d679eccb43
|
Shader: Fix struct indexes in case of disabled field
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
72edff30c7
|
Shader: Add support for logical and/or
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
f9af35b489
|
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
749b40cb31
|
Shader: Improve variable name sanitization
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
ae73f68d8c
|
Shader: Fix variable shadowing with GLSL
|
2021-07-06 11:43:47 +02:00 |
Jérôme Leclercq
|
cb82951c9a
|
Fix Linux compilation
|
2021-07-06 11:29:14 +02:00 |
Jérôme Leclercq
|
fca8c8d01d
|
Physics3D/Physics3DSystem: Don't update sleeping rigid bodies
|
2021-07-06 11:04:51 +02:00 |
Jérôme Leclercq
|
4ac5fe7cba
|
Graphics: Add RenderSystem and frame pipeline
|
2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
|
428a706fbe
|
Replace basicmaterial nodes by NZSL source
|
2021-07-06 11:02:53 +02:00 |
Jérôme Leclercq
|
f9b453bd2b
|
Shader: Add support for branching and discard statements
|
2021-07-03 19:13:22 +02:00 |
Jérôme Leclercq
|
f2bb1a839c
|
Math/Matrix4: Remove implicit conversion to pointer
|
2021-07-03 18:20:00 +02:00 |
Jérôme Leclercq
|
ffb28a9044
|
Physics3D/RigidBody3D: Remove transform callback
|
2021-07-03 16:34:51 +02:00 |
Jérôme Leclercq
|
1c482bbde6
|
Graphics/BakedFrameGraph: Handle resize in a better way
|
2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
|
c42d18243b
|
Shader: Fix identifiers sanitization
|
2021-07-03 13:53:00 +02:00 |
Jérôme Leclercq
|
f14db3f5e9
|
Renderer: Expose RenderTarget and framebuffers indices
|
2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
|
930142b7a7
|
OpenGLRenderer: Fix double StackVector init
|
2021-07-03 13:35:59 +02:00 |
Jérôme Leclercq
|
343b0a6fd7
|
OpenGLRenderer/Context: Remove GL_AMD_debug_output support
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
|
2021-07-03 13:01:41 +02:00 |
Jérôme Leclercq
|
9f76c84309
|
OpenGLRenderer/Context: Improve source readability
|
2021-07-03 12:59:06 +02:00 |
Jérôme Leclercq
|
d88c4ecb5b
|
Renderer/Framebuffer: Add GetType (and rework backend internals)
|
2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
|
c188d0616a
|
OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
|
2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
|
8eb1eb71ba
|
Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
|
2021-06-20 14:13:21 +02:00 |
Jérôme Leclercq
|
d2144c8941
|
Graphics/FrameGraph: Mark subpass deps tilables
|
2021-06-20 14:12:58 +02:00 |
Jérôme Leclercq
|
517ca2d9c2
|
Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
|
2021-06-20 14:12:30 +02:00 |
Jérôme Leclercq
|
233df1f0d4
|
VulkanRenderer: Fix fillModeNonSolid feature handling
|
2021-06-20 14:09:15 +02:00 |
Jérôme Leclercq
|
e896695179
|
Shader/LangWrite: Fix code generation with methods
|
2021-06-20 14:08:56 +02:00 |
Jérôme Leclercq
|
40bcfb1323
|
Audio: Allow to skip loaders
|
2021-06-20 14:08:12 +02:00 |
Jérôme Leclercq
|
d6248a061d
|
Add PhysicsDemo (first ECS demo)
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
fe06cc210d
|
Physics3D/Collider3D: Add GenerateMesh method
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
c1a9a22177
|
Add initial ECS support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
6f87a01fb2
|
Graphics: Improve WorldInstance handling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3ef3580ee7
|
Physics3D: Fix movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
1ac0b2e11a
|
Utility/Node: Implement movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
8625c0a7ac
|
Fix compilation under Linux
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
dfa46ebaa5
|
Fix shader generation unit tests
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
f22b501e25
|
Add initial support for shader binding sets (WIP)
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
|
2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
26f5d01c86
|
Graphics/BakedFrameGraph: Fix command buffer destruction when skipping a framepass
|
2021-06-06 16:00:03 +02:00 |
Jérôme Leclercq
|
86097b331b
|
Renderer: Add support for device-enabled features (anisotropic filtering)
|
2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
0411271851
|
Utility/Mesh: Fix Recenter() method for other vertex layouts
|
2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
|
20e982f5f2
|
Audio: Don't show errors when trying to load OpenAL library
|
2021-06-05 19:07:23 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
bd1f5214b8
|
Math: Replace M_PI defines with template constexpr constants
|
2021-06-05 16:35:15 +02:00 |
Jérôme Leclercq
|
da664d51ba
|
Shader/LangWriter: Fix texture sampling output
|
2021-06-05 01:29:48 +02:00 |
Jérôme Leclercq
|
50bf26d92f
|
Shader: Add support for pow intrinsic
|
2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
|
52490e0cf5
|
VulkanRenderer: Wait for device idle before recreating the swapchain
|
2021-06-04 19:35:59 +02:00 |
Jérôme Leclercq
|
4b3b595a99
|
Minor fixes
|
2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
|
0dd5e92a50
|
Audio: Add FLAC support
|
2021-06-03 17:21:15 +02:00 |
Jérôme Leclercq
|
f0b26efcd3
|
Audio/Music: Fix Seek method
|
2021-06-03 17:20:09 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
4d74cef034
|
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
|
2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
|
6fe7e5b16b
|
Graphics/FrameGraph: Fix infinite recursion when traversing graph
|
2021-06-01 16:24:14 +02:00 |
Jérôme Leclercq
|
43b73da3f4
|
Graphics/FrameGraph: Add support for loading a previous output texture
|
2021-06-01 16:24:00 +02:00 |
Jérôme Leclercq
|
eb6ca428a3
|
Update shader binaries
|
2021-06-01 16:23:21 +02:00 |
Jérôme Leclercq
|
4465e230af
|
Shader/NZSL: Add support for array indexing
|
2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
|
0f3c0abb96
|
Shader/ShaderAst: Rename AccessMember* to Access*
|
2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
|
16e2f5f819
|
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
|
2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
|
2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
c243217dd8
|
Audio/minimp3Loader: Fix some warnings
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
577643d128
|
Audio: Remove libsndfile loader
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
312a6d3ba8
|
Fix libvorbisfile dependency
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d5c27a756b
|
Audio: Fix AudioFormat names (U16 -> I16)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
2d16cf81d1
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
79b6b87379
|
Audio: Add .ogg loader (using libvorbisfile)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
557c23a9fa
|
Minor stuff
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
2cd09833a4
|
Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
7ced0e5f08
|
Audio: Add .wav loader (using dr_wav)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
28f1d8aa76
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d121393267
|
Audio: Add mp3 support + new demo
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
9d1c821a16
|
Remove stb from thirdparty and use xmake instead
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
|
41baacd9ab
|
Fix linux compilation
|
2021-05-29 00:34:09 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
|
2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
c2b61b6732
|
A lot of fixes
|
2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
299585a7de
|
Renderer: Implement renderpass attachments clear for OpenGL
|
2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
58fe411750
|
Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
|
2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
|
e7a2573221
|
Shader: Add support for FragCoord builtin
|
2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
|
335bb82be1
|
Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
59cfc74ab4
|
Renderer: Improve code
|
2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
|
001c9a6a61
|
Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
|
2021-05-25 12:12:15 +02:00 |
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8cdd0b51cb
|
Upgrade Audio (part 2)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ac57b3fbf4
|
Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
7140e322c1
|
Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ba7c56ddfa
|
Upgrade Platform
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8b0b5295f7
|
Upgrade Physics2D and Physics3D
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
4bcb63d776
|
Audio: Commit missing files
|
2021-05-25 10:40:07 +02:00 |