Commit Graph

118 Commits

Author SHA1 Message Date
Jérôme Leclercq a870954762 Network/ENetPeer: Fix reliable sequence number wrap error 2018-07-09 18:06:08 +02:00
Jérôme Leclercq cb6885d6a9 Graphics/CullingList: Fix compilation errors on MSVC with /permissive- 2018-07-06 15:24:30 +02:00
Jérôme Leclercq e4b67019cb Math/Vector[2|3]: Removed Distancef and made Distance templated 2018-07-02 18:13:14 +02:00
Jérôme Leclercq 2fcea6b79f Core/StackArray: Moved StackArray class to its own header 2018-07-02 17:53:49 +02:00
Lynix eeaaebb15c Core: Add ObjectLibrary::Clear 2018-07-01 00:36:59 +02:00
S6066 da044bd21c Make lua binding for std::vector (#164)
* Make LuaImplQueryArg impl for std::vector

* Fix shadowed argument

* Make unit tests

* Bugfix

* Bugfix, for real this time

* We didn't need these tests anyway

* Revert "We didn't need these tests anyway"

This reverts commit be88d4496a9cf62beb4d3ce1f30825589a4bacb2.

* Add change to changelog

* Update ChangeLog.md

* Bugfix & use CallOnExit to pop stack
2018-06-17 19:04:15 +02:00
S6066 858d0da5f2 Fix Sprite & GraphicsComponent copy constructors leaving some members uninitialized (#166)
* Fix Sprite copy constructor (corner colors)

* Also add change to changelog

* [GraphicsComponent] Bugfix: Initialize m_scissorRect in copy ctor

* Add change to changelog

* Move GraphicsComponent fix change to correct section in Changelog

* Use default copy constructor for Sprite
2018-06-17 18:54:02 +02:00
Jérôme Leclercq b2185f2138 Physics2D/RigidBody2D: Add ClosestPointQuery method 2018-06-12 15:11:16 +02:00
Jérôme Leclercq 56b23a2f27 Network/SocketPoller: Wait() now returns the number of active sockets, and optionally the last error
It will also ignore the EINTR error on Linux
2018-06-12 14:31:49 +02:00
Jérôme Leclercq 15f84dc712 Noexcept all the things! 2018-06-12 11:37:44 +02:00
Lynix 0bea301a48 Fixed some uninitialized variables 2018-06-09 13:59:35 +02:00
Lynix 056bd0efdd SDK/GraphicsComponent: Add ForEachRenderable method 2018-06-06 19:37:58 +02:00
Lynix bc2f6f67cc Graphics/InstancedRenderable: Add Clone method 2018-06-06 19:36:46 +02:00
Lynix 2f0c62df20 Graphics/InstancedRenderable: Make SetMaterial methods public 2018-06-06 19:32:28 +02:00
Jérôme Leclercq 550176e198 Core/SerializationContext: Replaced currentBitPos and currentByte by [read|write][BitPos][Byte] to handle properly bit reading/writing 2018-05-31 16:10:58 +02:00
Jérôme Leclercq 33fb70b65b Network: Fix SocketPoller error handling 2018-05-31 16:08:46 +02:00
Lynix db0e3267da Graphics/AbstractViewer: Add ProjectDepth method 2018-05-29 23:55:51 +02:00
Lynix af34567ae7 Graphics/AbstractViewer: Add Project/Unproject methods 2018-05-27 21:45:06 +02:00
Lynix b782fd8431 Graphics/Model: add ModelLibrary, ModelManager, ModelSaver 2018-05-27 14:15:29 +02:00
Lynix f2c16f916a Lua/LuaState: Add error handling methods 2018-05-21 19:31:19 +02:00
Jérôme Leclercq 74773e9daa Core/Flags: Add operator&|^ for enum and flags 2018-05-16 15:54:55 +02:00
Jérôme Leclercq f864fc8a52 Build: Gather projects around categories 2018-05-16 12:55:36 +02:00
Lynix b22c93fa5f Network/ENetPeer: Add GetLastReceiveTime 2018-05-13 14:44:09 +02:00
Lynix 8b6311de63 Lua/LuaState: Add Load methods 2018-05-13 14:42:27 +02:00
Jérôme Leclercq d53c245c78 Graphics/Model: Fix model not invalidating their bounding volume when their mesh AABB got updated 2018-05-03 13:32:53 +02:00
Jérôme Leclercq d94baf133b Utility/Mesh: Refactor Mesh & Submeshes 2018-05-03 13:32:17 +02:00
Jérôme Leclercq 95f137816a Physics2D/PhysWorld2D: Add invStepCount argument to pre/post steps callbacks 2018-04-30 14:55:28 +02:00
Lynix 4a6d9dba51 Sdk/EntityOwner: Fix move assignement operator 2018-04-24 21:55:55 +02:00
Lynix 97067cb566 Sdk/Entity: Fix movement
Fixes OnEntityDestruction not being moved
2018-04-22 12:46:41 +02:00
Lynix 8ab1462402 Core/HandledObject: Make move constructor/assignation operator noexception 2018-04-22 12:33:36 +02:00
Lynix 52f80a68cb Renderer/OpenGL: Enable GL_TEXTURE_CUBE_MAP_SEAMLESS 2018-04-21 00:28:57 +02:00
Lynix 2234539b7f Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2018-04-18 20:15:02 +02:00
Lynix cb8f0417a7 Core/Stream: Fix ReadLine behavior towards empty lines 2018-04-18 20:14:56 +02:00
Jérôme Leclercq 8a1d61c3ea Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2018-04-16 12:56:15 +02:00
Lynix d68346ca17 Utility/SimpleTextDrawer: Fix line bounds 2018-04-15 02:42:12 +02:00
Lynix 65c6996ccd SDK/TextAreaWidget: Add support for line selection 2018-04-15 02:39:19 +02:00
Lynix 347f8cc986 Utility/Font: Fix handling of whitespace glyphs 2018-04-15 02:34:21 +02:00
Lynix 251b8af03a SDK: Add DebugComponent
@gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga
2018-04-13 22:09:19 +02:00
Lynix 19f17fa059 Graphics: Add 2D & cubemap white textures 2018-04-13 00:00:36 +02:00
Jérôme Leclercq 2f2b1f101b Core/Quaternion: Fix Inverse method 2018-04-12 12:45:19 +02:00
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Jérôme Leclercq 938aa79ffc Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2018-04-10 16:13:00 +02:00
Jérôme Leclercq d6392c33ad Core/Directory: Fix GetResultSize and IsResultDirectory methods on Posix 2018-04-10 16:12:15 +02:00
Lynix 42a263ed6a Graphics/Billboard: Fix bounding volume 2018-04-09 20:33:40 +02:00
Lynix 1e88f5ddf8 Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2018-04-09 20:05:36 +02:00
Jérôme Leclercq e299e1f03e Sdk/World: Add ForEachSystem method 2018-04-09 12:37:58 +02:00
Jérôme Leclercq e99d34f195 Sdk/World: Add const getters for systems 2018-04-09 12:34:37 +02:00
Lynix c9904e7d20 Audio/Sound: Fix copy constructor not copying looping state 2018-04-08 18:50:42 +02:00
Lynix ae2fd0069a SDK/ListenerSystem: Handle velocity in a generic way (no longer require a VelocityComponent) 2018-04-08 17:52:12 +02:00
Lynix 3c4c0fab66 Audio: Make Music, Sound, SoundEmitter movable 2018-04-08 17:51:25 +02:00