Jérôme Leclercq
0aec863300
Shader: Add support for exp intrinsic
2021-12-05 17:02:46 +01:00
Jérôme Leclercq
a02b1952c0
Apply header order fix
2021-10-28 09:53:56 +02:00
Jérôme Leclercq
f491ee1e38
Apply inclusion fix
2021-10-27 18:09:19 +02:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
0442db1c53
Shader: Add support for compound operators
2021-09-24 15:39:03 +02:00
Jérôme Leclercq
02a12d9328
Handle shader options of any type
2021-09-03 19:33:41 +02:00
Jérôme Leclercq
863fb3ea7e
Shader: Fix optimization issues
...
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq
996b5ef85c
Shader: Rename ConstantIndexExpression to ConstantExpression
2021-07-08 15:24:22 +02:00
Jérôme Leclercq
3a31c77524
Shader: Rename ConstantExpression to ConstantValueExpression
2021-07-08 15:22:08 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
...
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
d3e0d8a39f
Shader: Replace select_opt by const_select
2021-07-08 10:53:11 +02:00
Jérôme Leclercq
1f6937ab1b
Shader: Implement const if and const values
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
72edff30c7
Shader: Add support for logical and/or
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
f9af35b489
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
ae73f68d8c
Shader: Fix variable shadowing with GLSL
2021-07-06 11:43:47 +02:00
Jérôme Leclercq
f9b453bd2b
Shader: Add support for branching and discard statements
2021-07-03 19:13:22 +02:00
Jérôme Leclercq
f22b501e25
Add initial support for shader binding sets (WIP)
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
815a7b0c62
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
50bf26d92f
Shader: Add support for pow intrinsic
2021-06-05 01:29:36 +02:00
Jérôme Leclercq
4465e230af
Shader/NZSL: Add support for array indexing
2021-06-01 16:22:41 +02:00
Jérôme Leclercq
0f3c0abb96
Shader/ShaderAst: Rename AccessMember* to Access*
2021-06-01 12:38:17 +02:00
Jérôme Leclercq
16e2f5f819
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
2021-06-01 12:32:24 +02:00
Jérôme Leclercq
e7a2573221
Shader: Add support for FragCoord builtin
2021-05-26 22:17:07 +02:00
Jérôme Leclercq
f6fd996bf1
Shader: Add support for custom functions calls (and better handle intrinsics)
2021-05-22 13:37:54 +02:00
Jérôme Leclercq
a7235ab02d
Shader: Add support for max/min intrinsic
2021-05-19 20:31:26 +02:00
Jérôme Leclercq
a002d5c210
Shader: Add constant cast optimization
2021-05-18 17:25:37 +02:00
Lynix
ccccbfe0ad
Shader/SpirV: Fix UInt32 support
2021-05-16 23:14:39 +02:00
Lynix
61d082e61b
Shader/ShaderWrite: Add optimize bool
2021-05-16 23:08:36 +02:00
Lynix
525f24af2e
Shader/ShaderLang: Add support for Unary operators
2021-05-16 23:07:25 +02:00
Jérôme Leclercq
51ecff2912
ShaderLang: Add support for length intrinsic
2021-05-14 02:02:12 +02:00
Jérôme Leclercq
2238bbfa0c
Shader: Add AstReflect
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
500ccda85a
Shader: StatementPtr& => const StatementPtr&
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
1a8599ba29
Shader: Add sanitization of identifiers (fixes GLSL generation)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3a7f5c2630
Shader: Fix optimization
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
87ce2edc6e
Shader: Add initial support for options (WIP)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d335d44d6a
Shader: Cleanup and rename AST files
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
afe3a0ea93
Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
aababb205f
Shader: Move attribute parsing to parser, simplifying writer code
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3499c1f92f
Shader: Remove the need of layout(std140) in external block
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
ea99c6a19e
Shader: First working version on both Vulkan & OpenGL (ES)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
c1d1838336
ShaderLang: Proof of concept (add support for a lot of things)
2021-04-20 18:18:27 +02:00