Commit Graph

82 Commits

Author SHA1 Message Date
Lynix 793c5abfe3 SDK: Add LifetimeComponent and LifetimeSystem 2019-04-07 21:35:10 +02:00
Lynix 4821eb14a7 Physics2D: Fix some last stuffs 2019-03-26 22:01:10 +01:00
Lynix 59dffe1a7b CollisionComponent2D: Rename Align to Center (and make it take a vector) 2019-03-26 21:02:31 +01:00
Lynix 3beeeebc1d Physics2D/RigidBody: Add position offset 2019-03-26 18:59:18 +01:00
Lynix 097d16f664 SDK/GraphicsComponent: Fix material update not invalidating culling 2019-03-10 15:13:16 +01:00
Lynix 2873a60775 SDK/GraphicsComponent: Fix AABB miscalculation
(may occur with 2D objects when depth is zero)
2019-02-02 03:00:48 +01:00
Lynix dc6fbfc90f Replace floating point angle by Angle class instance 2018-10-09 23:20:53 +02:00
Jérôme Leclercq 02383b1c0b Sdk/GraphicsComponent: Invalidates culling when adding/removing renderables 2018-09-07 13:34:55 +02:00
Jérôme Leclercq b019fc4f6d Sdk/GraphicsComponent: Fix generated AABB 2018-09-07 13:26:14 +02:00
Lynix b739965b1d Graphics/RenderSystem: Add supports for partial culling 2018-08-31 21:45:35 +02:00
Jérôme Leclercq e42ff5b18a Sdk/GraphicsComponent: Remake bounding volume handling
GraphicsComponent now only have an AABB but their instanced renderable now have individual BoundingVolume
2018-08-31 17:32:48 +02:00
Faymoon 0a5e9e040d Update PhysicsSystem2D (#179)
* Update

* Add: [Get/Set]AngularDaming for standardization

* Fix: Name error

* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D

* Forgot in last commit

* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter

* Add: Some forgotten inline

* Fix little error

* Fix: Indentation before case

* Move and Change GetCenterOfGravity

* Rename m_world into m_physWorld

* Rename GetWorld int GetPhysWorld

* Update: PhysicsSystem2D became an interface of PhysWorld2D

* Update Collison/PhysicsComponent because GetWorld was renamed

* Update tests

* Update: Make the interface usable with Entity instead of PhysicsComponent

* Update: Make GetPhysWorld private

* Update PhysicsSystem2D.hpp

* Update: indent

* Remove: useless blank line

* update order(?)

* Update PhysicsSystem2D.hpp
2018-08-07 19:08:01 +02:00
Lynix d253ec1adc Sdk/GraphicsComponent: Fix bounding volume when using a local matrix 2018-04-15 02:30:36 +02:00
Lynix 251b8af03a SDK: Add DebugComponent
@gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga
2018-04-13 22:09:19 +02:00
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Lynix 166ecffc32 Sdk/[Collision|Physics]Component2D: Set internal rigidbody userdata to the entity id 2018-02-17 14:22:25 +01:00
Lynix c1cebe1425 Merge branch 'master' into physics3d-material 2018-01-17 18:25:57 +01:00
germinolegrand 1e55c4d9e9 Prerequisites instead of Prerequesites (typo) #152 (#153) 2018-01-16 12:23:01 +01:00
Lynix 4cb598c32b Merge branch 'master' into physics3d-material 2018-01-14 14:40:57 +01:00
Faymoon 4f6bf30f24 Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
2018-01-13 11:03:03 +01:00
Lynix e302667c21 Merge branch 'master' into physics3d-material 2017-12-14 18:15:35 +01:00
Lynix 5aab9b248d Sdk/PhysicsComponent3D: Fix cloning by preserving physics states 2017-12-13 22:17:50 +01:00
Lynix afa874de26 WIP on materials 2017-12-10 22:17:41 +01:00
Lynix f1b84bfc9e Sdk/Physics3D: Handle properly disabled physics entity 2017-12-10 14:07:18 +01:00
Lynix 6d09abbc2c Physics3D/RigidBody3D: Add [Get|Set][Angular|Linear]Damping 2017-11-30 12:04:33 +01:00
Lynix 9eaf995b21 Sdk/CollisionComponent2D: C++14 cleanup 2017-11-28 23:21:32 +01:00
Lynix d688cecbde Renderer: Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize
Utility: Removed Window::Get[Height|Width] methods
2017-10-28 23:26:22 +02:00
Lynix c763dea4e1 Merge branch 'master' into reflection-mapping 2017-10-02 21:11:15 +02:00
Gawaboumga bbac0838dd Include-What-You-Use (#137)
* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
2017-10-01 11:17:09 +02:00
Lynix 75d57b3c29 Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping 2017-05-11 20:52:04 +02:00
Lynix 52a4a590e1 Graphics/Material: Fix depth sorting flag handling for meshes 2017-04-22 17:13:51 +02:00
Lynix f7cd52d947 Small update 2017-04-17 17:39:26 +02:00
Lynix 6851428c3c Components/GraphicsComponent: Watch every used material to handle reflective information 2017-03-28 23:36:08 +02:00
Lynix cdf7c11ef8 Fix crash when RigidBody2D is moved while having poststeps 2017-03-09 18:20:18 +01:00
Lynix 605e5c2fd0 Sdk/BaseComponent: Add OnEntityDestruction callback
Also fixes physics component callbacks (OnContactEnd by example) being
fired while entity is destroyed
2017-03-03 17:52:07 +01:00
DrLynix f383eca19a Update copyright year 2017-01-20 12:58:35 +01:00
Lynix 8d86306933 Merge remote-tracking branch 'refs/remotes/origin/master' into culling 2016-11-23 14:07:52 +01:00
Lynix a1b71467c6 SDK/CollisionComponent2D: Fix static body position 2016-11-18 18:47:24 +01:00
Lynix 74f3ac8021 SDK: Add components and system for 2D physics 2016-11-10 18:31:27 +01:00
Lynix 725dc6cdbc Merge remote-tracking branch 'refs/remotes/origin/master' into culling 2016-10-19 11:17:12 +02:00
Lynix 5a07bbd001 Fix a lot of warnings from Clang/GCC 2016-10-17 14:46:53 +02:00
Lynix be44a89a85 Sdk: Rename [Collision|Physics]Component to [Collision|Physics]Component3D 2016-10-13 08:23:25 +02:00
Lynix b52c7c57bf Physics3D: Rename PhysWorld to PhysWorld3D 2016-10-13 08:13:56 +02:00
Lynix 3765cba046 Physics3D: Rename PhysObject to RigidBody3D 2016-10-13 08:06:14 +02:00
Lynix b7a383d68c Physics3D: Rename all *Geom to Collider3D 2016-10-13 07:29:34 +02:00
Lynix 24f1859ec2 Physics: Change includes to Physics3D 2016-10-13 06:03:22 +02:00
Lynix 561c0cf51f Merge remote-tracking branch 'refs/remotes/origin/master' into culling 2016-10-12 16:51:18 +02:00
Lynix 29ac52770e SDK/CameraComponent: Moved virtual functions to source file
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2016-09-27 18:09:25 +02:00
Lynix 8ec377e72f Culling: Fix some issues
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2016-09-16 00:40:01 +02:00
Lynix 416441bd3e Sdk/RenderSystem: Regenerate renderqueue only when needed
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