Commit Graph

569 Commits

Author SHA1 Message Date
Lynix 13feaf4aab Renderer: RenderWindow now requires a RenderDevice 2021-05-16 23:13:00 +02:00
Lynix 525f24af2e Shader/ShaderLang: Add support for Unary operators 2021-05-16 23:07:25 +02:00
Jérôme Leclercq a18d8859d5 Update basicmaterial binary 2021-05-14 02:11:08 +02:00
Jérôme Leclercq f280cff0a2 Renderer: Add release queue to fix deletion while use 2021-05-14 02:04:47 +02:00
Jérôme Leclercq 61dbd91346 Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Jérôme Leclercq 9376cfefd2 Graphics/FrameGraph: Add support for pass name (as debug sections) 2021-05-14 01:45:45 +02:00
Jérôme Leclercq 55c2dd8485 Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
Jérôme Leclercq 8028044966 Fix Linux compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq f85d11e55b Fix Graphics module compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 2238bbfa0c Shader: Add AstReflect 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8359d46711 Graphics fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fed7370e77 Rework shader AST (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 080fd9c7eb Minor fixes 2021-02-15 18:17:30 +01:00
Jérôme Leclercq 08c2f711b0 Graphics/Material: Add UpdateBuffers 2021-02-15 18:16:19 +01:00
Jérôme Leclercq b9151d8a7a Graphics: Improve TextureSampler handling 2021-01-27 18:50:49 +01:00
Jérôme Leclercq a9e9ef2524 Graphics: Add GraphicalMesh and Model classes 2021-01-27 16:45:00 +01:00
Jérôme Leclercq e3e5c4ba8f Graphics: Add ModelInstance class 2021-01-22 23:32:32 +01:00
Jérôme Leclercq 19783f7755 Graphics/Material: Rework UBO handling 2021-01-22 23:31:54 +01:00
Jérôme Leclercq a0d5750ec8 Graphics: Add GetViewerDataUBO 2021-01-22 23:27:11 +01:00
Jérôme Leclercq e6ada6846d Graphics: Fix PredefinedViewerData size 2021-01-22 18:04:58 +01:00
Jérôme Leclercq bb18ca13ca Fix shader generation 2021-01-15 19:19:05 +01:00
Jérôme Leclercq f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq ad88561245 Graphics: Fix MaterialPipeline::GetRenderPipeline 2020-10-31 16:29:02 +01:00
Jérôme Leclercq 8027ae9abe Graphics: Fix PredefinedShaderBinding enum 2020-10-31 16:27:35 +01:00
Jérôme Leclercq 89609570f4 Graphics: WIP (almost working) 2020-10-30 23:08:48 +01:00
Jérôme Leclercq 3b2e375382 WIP 2020-09-26 20:04:05 +02:00
Jérôme Leclercq 95c9ad0fd8 Add graphics module base 2020-09-20 14:52:44 +02:00
Jérôme Leclercq 2a875c8bdc Remove Graphics module and fix compilation 2020-08-27 19:43:31 +02:00
Lynix 9507c56fc9 PixelFormat rename
PixelFormatInfo => PixelFormatDescription
PixelFormat => PixelFormatInfo
PixelFormatType => PixelFormat
2020-04-10 14:19:36 +02:00
Lynix c23b6dfa01 Copyright year update
I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Lynix 3d22321109 Big f***ing cleanup part 1 2020-02-23 00:42:22 +01:00
Lynix 548ede4613 Utility/*TextDrawer: Use float internally
+ some fixes
2020-01-25 19:07:20 +01:00
Lynix 6920c7c3f7 Fix skybox background looking like crap 2019-12-23 19:45:52 +01:00
Lynix 79b0bd644c Add text outlines! 2019-04-16 01:46:26 +02:00
Lynix 0ca823f9a6 Graphics: Remove sprite limit 2019-03-31 16:31:02 +02:00
Lynix cdf9611080 Graphics/TileMap: Fix material index rendering 2019-03-10 18:13:03 +01:00
larnin a18dbf6bc4 Fix empty tilemap (#198)
* Fix empty tilemap

* Yay
2019-02-13 01:02:57 +01:00
Lynix c4cf6d2f53 Graphics/BasicRenderQueue: Extends maximum layer count to 65535 2018-10-29 22:06:09 +01:00
Jérôme Leclercq ed46c87781 Refactor the way resources are loaded (#191)
* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix a3a4ed89b8 Graphics/Material: Fix reflection mode not being copied 2018-08-25 22:41:05 +02:00
Lynix b9e36f36e2 Graphics/TileMap: Fix sprite data corruption with multiple materials 2018-08-23 17:46:18 +02:00
Jérôme Leclercq 8cdc36c948 Graphics/Material: Add parameter for vertex color 2018-06-15 14:15:23 +02:00
Jérôme Leclercq 41e2d3e448 Graphics/Material: Add EnableVertexColor temporary 2018-06-15 14:13:18 +02:00
Lynix 843e5545b6 Graphics/BasicRenderQueue: Fix billboards not registering their layer 2018-06-06 21:40:13 +02:00
Lynix e9f0bdeb25 Graphics/ForwardRenderTechnique: Optimize sprite rendering 2018-06-06 21:38:40 +02:00
Lynix bc2f6f67cc Graphics/InstancedRenderable: Add Clone method 2018-06-06 19:36:46 +02:00
Lynix db0e3267da Graphics/AbstractViewer: Add ProjectDepth method 2018-05-29 23:55:51 +02:00
Lynix e46aa6772e Graphics/AbstractViewer: Fix Unproject code 2018-05-29 21:05:03 +02:00
Lynix af34567ae7 Graphics/AbstractViewer: Add Project/Unproject methods 2018-05-27 21:45:06 +02:00