Jérôme Leclercq
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29a01e975c
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Merge fix
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2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
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7976ea27b9
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Add initial support for normal mapping and other light types
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2022-01-18 06:01:15 +01:00 |
Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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3b1bf480e6
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Fix some warnings
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2021-12-03 22:18:03 +01:00 |
Jérôme Leclercq
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11d4ba22da
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Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views
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2021-12-03 22:17:24 +01:00 |
Jérôme Leclercq
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a483e16e15
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Graphics: Fix render layer sorting
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2021-12-01 20:25:55 +01:00 |
Jérôme Leclercq
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01cd4986cc
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Minor fixes
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2021-11-28 20:19:37 +01:00 |
Jérôme Leclercq
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0c3bcf6c86
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Graphics/Camera: Add render order property
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2021-11-28 20:15:22 +01:00 |
Jérôme Leclercq
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d2cfc5fdf5
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Graphics/GraphicsComponent: Add visibility control
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2021-11-24 22:07:56 +01:00 |
Jérôme Leclercq
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b8b0552a4e
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Graphics: Fix blending (temporary fix until frame graph handles it)
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2021-11-24 21:56:33 +01:00 |
Jérôme Leclercq
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8f1cc79dc2
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Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild
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2021-11-21 19:06:10 +01:00 |
Jérôme Leclercq
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cf8f76baa6
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Graphics/ForwardframePipeline: Fix render mask test
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2021-11-13 20:08:16 +01:00 |
Jérôme Leclercq
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ecd1e43890
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Graphics: Add support for multi-viewer rendering (a bit hacky)
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2021-11-13 20:08:03 +01:00 |
Jérôme Leclercq
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342c053faa
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Graphics/Camera: Add clear color per viewer
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2021-11-13 20:06:34 +01:00 |
Jérôme Leclercq
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9e1df33440
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Graphics: Add RenderMask (WIP)
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2021-10-29 16:50:38 +02:00 |
Jérôme Leclercq
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a3d9aaf1fb
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Merge branch 'master' into automatic-file-fix
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2021-10-28 09:57:59 +02:00 |
Jérôme Leclercq
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4067116eb8
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Graphics/ForwardFramePipeline: Handle material invalidation correctly
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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e84ec8e4ac
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Proof of concept
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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14fb2b83ae
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Minor fixes
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2021-10-25 15:48:49 +02:00 |
Jérôme Leclercq
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3ad05614f9
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Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch
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2021-09-23 17:49:15 +02:00 |
Jérôme Leclercq
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72f2a5b531
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Graphics: Add initial support for transparency
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2021-09-08 19:08:44 +02:00 |
Jérôme Leclercq
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938d965e06
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Graphics: Add SpriteChainRenderer
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2021-09-05 15:50:17 +02:00 |
Jérôme Leclercq
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2b9d8becea
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Math: Rework Frustum class
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2021-08-23 18:43:34 +02:00 |
Jérôme Leclercq
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db99196d3a
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Fix compilation with Linux
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2021-08-21 02:04:53 +02:00 |
Jérôme Leclercq
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0179ef4d65
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Graphics: Improve frustum culling (do it once per viewer)
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2021-08-21 01:42:53 +02:00 |
Jérôme Leclercq
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8546631f62
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Add frustum culling (WIP)
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2021-08-19 23:26:34 +02:00 |
Jérôme Leclercq
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5ec7200644
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Fix compilation
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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9a311da2c8
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Graphics: Add MaterialPassRegistry
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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5b1123b971
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Graphics: Fix WorldInstance removal while being in use
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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289472dc9f
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Graphics/ForwardFramePipeline: Minor fixes
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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3de0edec6f
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Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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08921b36a6
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Graphics: Add RenderElement and ElementRenderer (WIP)
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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b5045a2c59
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Graphics: Add Material and made use of passes (WIP)
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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5669b5bc60
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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ae364934bb
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Graphics/CameraComponent: Add remaining features
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2021-07-10 14:27:38 +02:00 |
Jérôme Leclercq
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4ac5fe7cba
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |