Jérôme Leclercq
b6e4a9470e
Shader/Ast: Treat repeated swizzle as rvalue (cannot be assigned)
2022-01-02 22:02:46 +01:00
Jérôme Leclercq
4fe44339c5
Shader: Add support for for-each statements and improve arrays
2022-01-02 22:02:11 +01:00
Jérôme Leclercq
1f15328fdd
Shader: Add initial support for arrays
2022-01-01 23:01:31 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
d878036bfc
Shader/AstOptimizer: Reduce template complexition
2021-12-28 23:37:35 +01:00
Jérôme Leclercq
60a7cec099
Fix compilation
2021-12-28 22:15:13 +01:00
Jérôme Leclercq
101a3d70da
Shader/AstOptimizer: Add swizzle optimization
2021-12-28 20:09:04 +01:00
Jérôme Leclercq
343eac6616
Shader/Parser: Allow external and struct declarations to be conditional
2021-12-28 13:35:53 +01:00
Jérôme Leclercq
4e5def1095
Shader/AstOptimizer: Fix Vector4 cast propagation optimization
2021-12-28 11:49:41 +01:00
Jérôme Leclercq
a0f66d9e88
Shader/SPIRV: Fix multiple branch handling (by splitting)
2021-12-28 11:48:19 +01:00
Jérôme Leclercq
e21b45946f
Shader/SPIRV: Fix double termination of blocks when branching
...
Which could happen when using OpKill (discard) for example
2021-12-26 22:00:44 +01:00
Jérôme Leclercq
b98fd65a01
Fix a lot of small bugs/warnings
2021-12-25 20:07:53 +01:00
Jérôme Leclercq
1080823c4d
Shader/SpirvPrinter: Handle LiteralInteger as value
2021-12-25 19:13:48 +01:00
Jérôme Leclercq
f98ea6b0ca
Shader: Add full support for scalar swizzle
2021-12-25 19:13:08 +01:00
Jérôme Leclercq
157e74b016
Shader/GlslWriter: Reorder function implementations
2021-12-25 14:02:22 +01:00
Jérôme Leclercq
d4dfe97006
Minor fixes
2021-12-23 17:39:37 +01:00
Jérôme Leclercq
a5cc915948
Shader/SPIRV: Fix structs being always decorated as block
...
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
2021-12-23 17:36:40 +01:00
Jérôme Leclercq
e2882f6595
Shader: Rename Parse function to ParseFromFile
...
to avoid ambiguous calls when passing const char*
2021-12-23 17:18:30 +01:00
Jérôme Leclercq
837b72f68e
Shader: Rework Swizzle and add support for swizzle store in SPIRV
2021-12-21 14:30:47 +01:00
Jérôme Leclercq
e43a638112
Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
2021-12-20 22:37:34 +01:00
Lynix
9bd411e53c
Shader/SPIRV: Add support for swizzling with one component
2021-12-18 15:51:20 +01:00
Jérôme Leclercq
a8fefeb833
Some fixes
2021-12-16 23:11:48 +01:00
Jérôme Leclercq
0f9060c45b
Shader: Add support for while loops
2021-12-16 23:10:58 +01:00
Jérôme Leclercq
3185e73941
Shader: Fix handling of if/else construct
2021-12-12 23:04:37 +01:00
Jérôme Leclercq
0aec863300
Shader: Add support for exp intrinsic
2021-12-05 17:02:46 +01:00
Jérôme Leclercq
d040cc6767
Shader/GlslWriter: Fix gl_Position.z remapping
2021-11-21 19:04:09 +01:00
Lynix
57d39f7eeb
Shader/GlslWriter: Rename scaleZPosition to remapZPosition
2021-11-21 16:15:56 +01:00
Jérôme Leclercq
c85263c9e7
Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1]
2021-11-14 13:00:15 +01:00
Jérôme Leclercq
a02b1952c0
Apply header order fix
2021-10-28 09:53:56 +02:00
Jérôme Leclercq
f491ee1e38
Apply inclusion fix
2021-10-27 18:09:19 +02:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
8d5276ddac
XMake: update SPIRV and Unicode data parsers
2021-10-26 11:14:20 +02:00
Jérôme Leclercq
cb716e5da5
Fix OpenGL version check
2021-10-24 15:25:17 +02:00
Jérôme Leclercq
68708c54f7
Minor stuff
2021-10-04 09:24:42 +02:00
Jérôme Leclercq
0442db1c53
Shader: Add support for compound operators
2021-09-24 15:39:03 +02:00
Jérôme Leclercq
ea49f56530
Shader/LangParser: OCD fix
2021-09-23 17:49:36 +02:00
Jérôme Leclercq
3af1cd80ee
Shader/ShaderLangParser: Fix > and >= parsing
2021-09-05 15:49:05 +02:00
Jérôme Leclercq
02a12d9328
Handle shader options of any type
2021-09-03 19:33:41 +02:00
Jérôme Leclercq
b31c56c642
Fix compilation with Clang
2021-08-21 15:27:32 +02:00
Jérôme Leclercq
8db8533300
Fixes a lot of warnings and move math enums to enum classes
2021-08-19 20:27:20 +02:00
Jérôme Leclercq
ac08afe9f1
Shader: Add missing ! and != parsing
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
a5b71f33b9
Shader: Fix support of conditional functions
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
863fb3ea7e
Shader: Fix optimization issues
...
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq
996b5ef85c
Shader: Rename ConstantIndexExpression to ConstantExpression
2021-07-08 15:24:22 +02:00
Jérôme Leclercq
3a31c77524
Shader: Rename ConstantExpression to ConstantValueExpression
2021-07-08 15:22:08 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
...
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
d3e0d8a39f
Shader: Replace select_opt by const_select
2021-07-08 10:53:11 +02:00
Jérôme Leclercq
838063c8b6
Shader: Fix nested blocks parsing
2021-07-08 10:52:29 +02:00
Jérôme Leclercq
309fd547e1
Fix compilation errors and warnings
2021-07-07 22:38:24 +02:00