Commit Graph

595 Commits

Author SHA1 Message Date
SirLynix
1b678defae Add system graph (wip) 2022-07-02 19:45:50 +02:00
SirLynix
6f18a02999 Add fullscreen vertex shader module 2022-06-16 19:26:57 +02:00
SirLynix
62ba4f172b Graphics/GraphicalMesh: Allow to update submeshes 2022-06-16 18:19:48 +02:00
SirLynix
8e8bee7037 Temp fix for NZSL update 2022-06-15 20:26:14 +02:00
SirLynix
c7b6d83bbc Last nzsl version update 2022-06-07 20:18:16 +02:00
Jérôme Leclercq
03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
b6ab3ba1b3 Graphics: Add light type 2022-05-12 23:09:40 +02:00
SirLynix
c209552f81 Math/Matrix4: Rework "transform matrix" support 2022-04-19 18:32:16 +02:00
SirLynix
f9d4451b4a OCD fix 2022-04-19 18:32:16 +02:00
SirLynix
9d526741b9 Add proper support for IndexType and uint32 indices 2022-04-04 09:02:00 +02:00
SirLynix
f14b10baf4 Graphics/ViewerInstance: fix typo 2022-03-31 13:35:08 +02:00
SirLynix
8146ec251a Shader: Add support for partial sanitization 2022-03-25 12:54:51 +01:00
Jérôme Leclercq
615509d1ba Add support for shader hotreloading 2022-03-17 21:36:36 +01:00
Jérôme Leclercq
0e92ef823d Graphics: Use module name to retrieve material shaders 2022-03-15 13:14:43 +01:00
Jérôme Leclercq
e40e8eb204 Shader: Change module system (no longer based on path) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq
db0c1e6e8c Shader: Add module resolver + use modules for engine shaders 2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a7acf32886 Shader: Replace indices-based option keys by CRC32 2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e Shader: Add module statement 2022-03-14 18:30:55 +01:00
Jérôme Leclercq
8a097afb1b Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
Jérôme Leclercq
fe16584c8c Minor fixes 2022-02-23 23:48:20 +01:00
Jérôme Leclercq
0dd8c21543 Graphics/ForwardFramePipeline: Fix scissor update 2022-02-22 13:31:22 +01:00
Jérôme Leclercq
20a86312ff Graphics/FramePipeline: Replace maps with memory pools and indices 2022-02-21 20:47:11 +01:00
Jérôme Leclercq
cc0fc53bd3 Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
Jérôme Leclercq
402e16bd2b Shader: Handle type as expressions 2022-02-17 13:23:56 +01:00
Jérôme Leclercq
5ce8120a0c Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
Jérôme Leclercq
f466a7494b Update for EnTT 3.9 2022-02-08 20:05:14 +01:00
Jérôme Leclercq
6457854e03 Minor fixes 2022-02-04 13:54:26 +01:00
Jérôme Leclercq
de7fee348a Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
Jérôme Leclercq
109127459b Graphics/ForwardFramePipeline: Reuse light UBO 2022-02-02 13:47:29 +01:00
Jérôme Leclercq
8a3a8547dc Add light support (WIP) 2022-02-02 12:55:39 +01:00
Jérôme Leclercq
29a01e975c Merge fix 2022-01-23 20:00:11 +01:00
Jérôme Leclercq
249aebac05 Merge branch 'master' into phong-lighting 2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6 Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
b3ff5767f7 Graphics/Sprite: Fix AABB 2022-01-21 21:44:21 +01:00
Jérôme Leclercq
b0a3941f4e Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
Jérôme Leclercq
972d5ffd3f Regenerate global headers, unicode and spirv data 2022-01-04 16:36:28 +01:00
SirLynix
89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00
Jérôme Leclercq
b98fd65a01 Fix a lot of small bugs/warnings 2021-12-25 20:07:53 +01:00
Jérôme Leclercq
ed3ee34565 Graphics/Sprite: Allow to change origin 2021-12-23 17:32:18 +01:00
Jérôme Leclercq
5963f4c848 Graphics/FrameGraph: Fix texture pool issue 2021-12-19 18:29:20 +01:00
Jérôme Leclercq
07199301df Graphics/FrameGraph: Handle invalidation and flush barriers 2021-12-16 18:29:40 +01:00
Jérôme Leclercq
90ab0e9438 Graphics/FramePass: Add SetReadInput method 2021-12-13 23:44:34 +01:00
Jérôme Leclercq
dfa2a0040a Graphics/FrameGraph: Add AttachmentProxy 2021-12-13 23:44:14 +01:00
Jérôme Leclercq
4eb96849db Graphics/FrameGraph: Reuse textures if possible 2021-12-05 16:53:02 +01:00
Jérôme Leclercq
11d4ba22da Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views 2021-12-03 22:17:24 +01:00
Jérôme Leclercq
61779d1cad Graphics/Widgets: Add support for scissoring 2021-12-01 20:26:33 +01:00
Jérôme Leclercq
a483e16e15 Graphics: Fix render layer sorting 2021-12-01 20:25:55 +01:00
Jérôme Leclercq
653c9e0028 Graphics/GraphicsComponent: Make renderMask a mandatory parameter 2021-12-01 18:58:25 +01:00
Jérôme Leclercq
8b899253b1 Graphics/InstancedRenderable: Add support for render layer 2021-12-01 18:57:50 +01:00
Jérôme Leclercq
45e5baf194 Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance 2021-12-01 10:41:15 +01:00