Jérôme Leclercq
f90888261f
UnitTests/Shader: Add serialization unit tests
2022-03-06 13:19:47 +01:00
Jérôme Leclercq
95742b6ba3
Update UuidTest.cpp
2022-03-05 00:44:54 +01:00
Jérôme Leclercq
72b664f42c
Core: Add Uuid class
2022-03-04 20:40:41 +01:00
Jérôme Leclercq
142f15d538
Fix dependency checker and add unit test
2022-02-28 13:28:59 +01:00
Jérôme Leclercq
d827477de2
UnitTests/TCPTest: Don't use a random port
2022-02-24 13:03:30 +01:00
Jérôme Leclercq
05e56d627d
Improve unit tests
2022-02-24 12:56:53 +01:00
Jérôme Leclercq
7dbaed9aa5
Network: Fix minor issues with IP address parsing and add tests
2022-02-24 12:38:08 +01:00
Jérôme Leclercq
86cc814f1b
Utility/GuillotineImageAtlas: Add max layer size
2022-02-23 23:48:58 +01:00
Jérôme Leclercq
6c318b915f
Tests/Utility: Add font loading test
2022-02-23 13:20:20 +01:00
Jérôme Leclercq
7ece44b4f4
Shader: Rename Optimize to ConstantPropagation
2022-02-22 13:28:01 +01:00
Jérôme Leclercq
ad544a595d
Core/MemoryPool: Add iterator
2022-02-21 20:45:25 +01:00
Jérôme Leclercq
29c798a683
Core/MemoryPool: Remake memory pool
2022-02-20 16:00:32 +01:00
Jérôme Leclercq
402e16bd2b
Shader: Handle type as expressions
2022-02-17 13:23:56 +01:00
Jérôme Leclercq
b8e017aa25
Add utility tests
2022-02-10 14:12:44 +01:00
Jérôme Leclercq
979bf2cc80
UnitTests: Improve hash unit tests (add file test)
2022-02-10 11:56:35 +01:00
Jérôme Leclercq
97ee89afb7
Rework hashes (also fix Fletcher16 and CRC64)
2022-02-10 01:46:58 +01:00
Jérôme Leclercq
6c35b0be57
Minor fixes
2022-02-05 21:30:36 +01:00
Jérôme Leclercq
33dddf6d41
UnitTests: Try to fix leak
2022-02-05 16:24:05 +01:00
Jérôme Leclercq
e6951d54a5
Shader: Switch type<subtype> to type[subtype]
2022-01-26 19:24:46 +01:00
Jérôme Leclercq
64efd81bf8
Shader: Handle matrix cast properly
2022-01-23 19:58:04 +01:00
Jérôme Leclercq
756fd773a9
Shader: Add support for numerical fors
2022-01-06 20:38:55 +01:00
Jérôme Leclercq
2bdcc045cd
Shader: Replace const for with [unroll] attribute
2022-01-03 20:21:09 +01:00
Jérôme Leclercq
4fe44339c5
Shader: Add support for for-each statements and improve arrays
2022-01-02 22:02:11 +01:00
Jérôme Leclercq
3a4e006106
UnitTests/Shader: Update scalar swizzle test
2021-12-28 20:09:26 +01:00
Jérôme Leclercq
101a3d70da
Shader/AstOptimizer: Add swizzle optimization
2021-12-28 20:09:04 +01:00
Jérôme Leclercq
22651255df
UnitTests/Shader: Add cond/const if tests
2021-12-28 13:36:11 +01:00
Jérôme Leclercq
a8bb5291f2
Update Optimizations.cpp
2021-12-28 11:54:49 +01:00
Jérôme Leclercq
2f64e493de
UnitTests/Shader: Add sanitization and optimizations unit tests
2021-12-28 11:49:53 +01:00
Jérôme Leclercq
47e2ec35e3
UnitTests/Shader: Improve GLSL handling (detect shader point type instead of assuming fragment)
2021-12-28 11:49:20 +01:00
Jérôme Leclercq
a0f66d9e88
Shader/SPIRV: Fix multiple branch handling (by splitting)
2021-12-28 11:48:19 +01:00
Jérôme Leclercq
e21b45946f
Shader/SPIRV: Fix double termination of blocks when branching
...
Which could happen when using OpKill (discard) for example
2021-12-26 22:00:44 +01:00
Jérôme Leclercq
b98fd65a01
Fix a lot of small bugs/warnings
2021-12-25 20:07:53 +01:00
Jérôme Leclercq
b9642b0662
UnitTests: Add a lot of shader generation tests
2021-12-25 19:13:32 +01:00
Jérôme Leclercq
f798901c23
UnitTests: Use glslang to validate GLSL shaders
2021-12-24 14:54:35 +01:00
Jérôme Leclercq
b53d2a0560
Rework shader module unit tests
2021-12-23 17:39:24 +01:00
Jérôme Leclercq
e497faabaf
Fix compilation
2021-12-21 14:45:53 +01:00
Jérôme Leclercq
2f9e495739
Fix unit tests
2021-08-28 19:09:53 +02:00
Jérôme Leclercq
2b9d8becea
Math: Rework Frustum class
2021-08-23 18:43:34 +02:00
Jérôme Leclercq
8db8533300
Fixes a lot of warnings and move math enums to enum classes
2021-08-19 20:27:20 +02:00
Jérôme Leclercq
1f6937ab1b
Shader: Implement const if and const values
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
dfa46ebaa5
Fix shader generation unit tests
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
bd1f5214b8
Math: Replace M_PI defines with template constexpr constants
2021-06-05 16:35:15 +02:00
Jérôme Leclercq
d72984380d
Replace Catch header by a xmake package
2021-06-04 20:09:35 +02:00
Jérôme Leclercq
4b3b595a99
Minor fixes
2021-06-04 18:02:28 +02:00
Jérôme Leclercq
8fe11711a3
UnitTests: Rename .cpp (it was confusing the debugger)
2021-06-04 14:12:26 +02:00
Jérôme Leclercq
4d74cef034
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
2021-06-01 17:37:40 +02:00
Jérôme Leclercq
d0d65be35f
Tests: Fix Shader/AccessMember
...
It turns out the Sanitizer AccessMember refactor also optimized the SPIRV output by merging the resulting AccessIndex
2021-06-01 17:00:55 +02:00
Jérôme Leclercq
d5c27a756b
Audio: Fix AudioFormat names (U16 -> I16)
2021-05-30 16:45:50 +02:00
Jérôme Leclercq
874fb3542e
Convert all remaining enums to enum classes (!)
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
8cdd0b51cb
Upgrade Audio (part 2)
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
ac57b3fbf4
Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
7140e322c1
Commit missing files
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
ba7c56ddfa
Upgrade Platform
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
8b0b5295f7
Upgrade Physics2D and Physics3D
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
a52103a641
Rework ResourceLoader, ResourceManager and ObjectLibrary
...
They're no longer static
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
e716b44aa3
Add tests and SDK
2021-05-17 23:08:37 +02:00
Jérôme Leclercq
044195b209
Minor fixes
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
54c34869a4
Fix Shader unit tests
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
65337c6a38
Fix a lot of warnings and some errors
2020-09-26 11:44:09 +02:00
Jérôme Leclercq
267bd74a97
Merge branch 'master' into nazara-next
2020-09-26 10:49:32 +02:00
Jérôme Leclercq
2b6a463a45
Remove Nz::String and Nz::StringStream
2020-09-25 19:31:01 +02:00
Jérôme Leclercq
602de2e772
Update Ray.cpp
2020-09-22 17:40:57 +02:00
Jérôme Leclercq
98e20ecbb7
Last modules fixes
2020-09-17 18:54:33 +02:00
Jérôme Leclercq
7ea0b223ec
Linux fixes
2020-09-01 19:18:27 +02:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Jérôme Leclercq
8fb7bb78a5
Add a shader generation unit test
2020-08-27 19:26:59 +02:00
Jérôme Leclercq
e0a3cab457
Fix UnitTest compilation
2020-08-27 19:26:27 +02:00
Lynix
68208f5426
Merge branch 'master' into vulkan
2020-05-27 19:48:22 +02:00
Jérôme Leclercq
1425f99edf
Merge branch 'master' into SDL2
2020-05-27 11:11:21 +02:00
Lynix
43ee75b75f
Replace #include <NDK/ by #include <NazaraSDK/
2020-02-24 17:57:46 +01:00
Lynix
eb8800f812
Remove Lua and Noise modules
2020-02-24 17:52:06 +01:00
Lynix
3d22321109
Big f***ing cleanup part 1
2020-02-23 00:42:22 +01:00
Lynix
aee9a38f76
Tests/StackVector: Disable max_size() check when using std::vector
2019-09-30 18:41:06 +02:00
Lynix
4e6eda40fb
Core/StackVector: Add unit tests
2019-09-30 18:35:24 +02:00
Lynix
489e3e0b5e
StackVector: Test destruction
...
Before this commit, only clear() was checked, destructor was not
2019-09-25 16:29:48 +02:00
Lynix
acc2c072ba
Core/StackVector: Fix erase method (+ add tests)
2019-09-25 16:17:07 +02:00
Lynix
f5dc27ba03
Fix unit test
2019-07-07 00:32:57 +02:00
Lynix
ab5188c57d
Add scancode and virtual key and fix some sdl stuff on Windows
2019-05-19 16:34:29 +02:00
Lynix
2f5e9e481b
Fix unit tests
2019-04-03 22:15:53 +02:00
Lynix
5b48012dee
Fix unit test
2019-03-28 00:02:22 +01:00
Lynix
00ca0248c6
Fix unit tests (WIP)
2019-03-26 19:05:41 +01:00
Jérôme Leclercq
ed46c87781
Refactor the way resources are loaded ( #191 )
...
* WIP
* WIP
* Font works
* WIP: Only Music remains
* Looks like it's working
* Fix oopsie
* Core/ObjectRef: Add cast functions
* Update ChangeLog.md
* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix
3933d5007d
Physics2D/RigidBody2D: AddTorque now takes a RadianAnglesf instead of a float
2018-10-11 00:08:26 +02:00
Lynix
fb11fe1ecf
Math/Angle: Rename angle field to value
2018-10-10 23:12:27 +02:00
Lynix
7613f50a6e
Math/Angle: Rework ToDegrees/ToRadians
...
- Rename To[Degrees|Radians] to To[Degrees|Radians]Angle
- Add To[Degrees|Radians] methods which returns an angle value
2018-10-10 23:01:23 +02:00
Lynix
9cc83aafda
Math/Angle: Add FromDegrees and FromRadians builders
2018-10-10 22:59:57 +02:00
Lynix
dc6fbfc90f
Replace floating point angle by Angle class instance
2018-10-09 23:20:53 +02:00
Lynix
b631f3d3da
Fix some units test
2018-09-05 22:42:34 +02:00
Lynix
1ee75f2699
Math/Angle: Adds conversion to euler angles and quaternions
2018-09-05 21:51:32 +02:00
Jérôme Leclercq
702b0cb7a4
Merge branch 'master' into 2d-angles
2018-09-05 15:58:44 +02:00
Jérôme Leclercq
97cdb110ae
Unit test fixes
2018-09-05 15:15:26 +02:00
Jérôme Leclercq
9e0b61f30d
Math/Angle: Add sine, cosine, tangent methods
2018-09-05 15:14:31 +02:00
Lynix
f59810b68e
Math: Add Angle class
2018-09-02 22:06:03 +02:00
Jérôme Leclercq
46e3de90ed
Fix units tests :derp:
2018-08-02 15:49:29 +02:00
Jérôme Leclercq
e4b67019cb
Math/Vector[2|3]: Removed Distancef and made Distance templated
2018-07-02 18:13:14 +02:00
Jérôme Leclercq
7da0fffe07
Core: Add StackVector class
2018-07-02 17:56:27 +02:00
S6066
da044bd21c
Make lua binding for std::vector ( #164 )
...
* Make LuaImplQueryArg impl for std::vector
* Fix shadowed argument
* Make unit tests
* Bugfix
* Bugfix, for real this time
* We didn't need these tests anyway
* Revert "We didn't need these tests anyway"
This reverts commit be88d4496a9cf62beb4d3ce1f30825589a4bacb2.
* Add change to changelog
* Update ChangeLog.md
* Bugfix & use CallOnExit to pop stack
2018-06-17 19:04:15 +02:00
Lynix
31fc8c9dad
Try to fix units tests on Linux
2018-04-07 13:10:55 +02:00
Lynix
830dae1b27
Core/HandledObject: Fix move assignement operator behavior
...
It will now unregister all previous handles (notifying about object destruction) before stealing moving object handles
2018-04-06 21:14:09 +02:00
Lynix
31c272ab98
Core/HandledObject: Fix move assignement operator
2018-04-03 22:05:35 +02:00