S6066
49d33bea55
Implement LuaImpl* for Vector[2|3]<int> ( #170 )
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* Implement LuaImplQueryArg for Vector[2|3]i
* Implement LuaImplReplyVal for Vector[2|3]i
* Edit changelog
* Fix previous commit crash
* Network/ENetPeer: Fix reliable sequence number wrap error
* Edit changelog
* what have I done to changelog
2018-07-10 14:48:23 +02:00
Lynix
6390da95d3
Fix previous commit crash
2018-07-07 14:35:11 +02:00
Jérôme Leclercq
cb6885d6a9
Graphics/CullingList: Fix compilation errors on MSVC with /permissive-
2018-07-06 15:24:30 +02:00
S6066
858d0da5f2
Fix Sprite & GraphicsComponent copy constructors leaving some members uninitialized ( #166 )
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* Fix Sprite copy constructor (corner colors)
* Also add change to changelog
* [GraphicsComponent] Bugfix: Initialize m_scissorRect in copy ctor
* Add change to changelog
* Move GraphicsComponent fix change to correct section in Changelog
* Use default copy constructor for Sprite
2018-06-17 18:54:02 +02:00
Jérôme Leclercq
b2185f2138
Physics2D/RigidBody2D: Add ClosestPointQuery method
2018-06-12 15:11:16 +02:00
Jérôme Leclercq
56b23a2f27
Network/SocketPoller: Wait() now returns the number of active sockets, and optionally the last error
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It will also ignore the EINTR error on Linux
2018-06-12 14:31:49 +02:00
Jérôme Leclercq
15f84dc712
Noexcept all the things!
2018-06-12 11:37:44 +02:00
Lynix
0bea301a48
Fixed some uninitialized variables
2018-06-09 13:59:35 +02:00
Lynix
056bd0efdd
SDK/GraphicsComponent: Add ForEachRenderable method
2018-06-06 19:37:58 +02:00
Lynix
bc2f6f67cc
Graphics/InstancedRenderable: Add Clone method
2018-06-06 19:36:46 +02:00
Jérôme Leclercq
adab3cbc93
Sdk/DebugSystem: Fix OBB not taking offset in account
2018-05-03 13:33:29 +02:00
Jérôme Leclercq
d94baf133b
Utility/Mesh: Refactor Mesh & Submeshes
2018-05-03 13:32:17 +02:00
Lynix
4a6d9dba51
Sdk/EntityOwner: Fix move assignement operator
2018-04-24 21:55:55 +02:00
Lynix
97067cb566
Sdk/Entity: Fix movement
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Fixes OnEntityDestruction not being moved
2018-04-22 12:46:41 +02:00
Lynix
2147156df9
RenderSystem: Temporary fix for lights not changing positions
2018-04-21 00:30:21 +02:00
Lynix
9f74b71bd6
DebugSystem: Fix crash when asked to show collision mesh but entity has no collidercomponent
2018-04-21 00:27:46 +02:00
Lynix
d234d66120
Fix compilation
2018-04-15 03:31:01 +02:00
Lynix
65c6996ccd
SDK/TextAreaWidget: Add support for line selection
2018-04-15 02:39:19 +02:00
Lynix
d253ec1adc
Sdk/GraphicsComponent: Fix bounding volume when using a local matrix
2018-04-15 02:30:36 +02:00
Lynix
3362a4f160
Sdk/DebugSystem: Fix some warnings
2018-04-14 00:09:07 +02:00
Lynix
251b8af03a
SDK: Add DebugComponent
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@gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga
2018-04-13 22:09:19 +02:00
Jérôme Leclercq
2da086b7df
New Render queues ( #161 )
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* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Graphics/RenderQueues: Add full support for billboards
* Graphics/RenderQueue: Cleanup and improve billboard rendering
* Graphics/RenderQueue: Fix model drawing
* Examples/Particles: Fix lighting on space station
* Graphics: Cleanup forward render queue/technique
* Fix compilation under Linux
* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element
* Add support for Deferred Shading
* SDK/Widgets: Fix widget rendering
* Graphics: Remove legacy code from render queues
* Graphics: Fix some objects sometimes not showing up due to broken scissor box
* Fix compilation error
* Sdk/GraphicsGraphics: Fix bounding volume
* SDK/World: Fix self-assignation
* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Jérôme Leclercq
e299e1f03e
Sdk/World: Add ForEachSystem method
2018-04-09 12:37:58 +02:00
Jérôme Leclercq
e99d34f195
Sdk/World: Add const getters for systems
2018-04-09 12:34:37 +02:00
Lynix
ae2fd0069a
SDK/ListenerSystem: Handle velocity in a generic way (no longer require a VelocityComponent)
2018-04-08 17:52:12 +02:00
Jérôme Leclercq
2d56911e82
Sdk/EntityList: Fix copy assignation
2018-03-12 09:19:46 +01:00
Jérôme Leclercq
464419db73
SDK/EntityList: Fix movement
2018-03-06 17:33:33 +01:00
Jérôme Leclercq
242e154f09
Sdk/World: Fix world movement not moving profiler status
2018-02-27 16:31:23 +01:00
Lynix
166ecffc32
Sdk/[Collision|Physics]Component2D: Set internal rigidbody userdata to the entity id
2018-02-17 14:22:25 +01:00
Lynix
af12c5ed92
Merge branch 'master' into physics3d-material
2018-02-11 14:39:14 +01:00
Jérôme Leclercq
34fe5dd466
Fix refresh Lua binding and comments
2018-02-08 16:25:52 +01:00
Jérôme Leclercq
a9364ab7e2
Sdk/World: Add profiler
2018-02-08 16:25:27 +01:00
Jérôme Leclercq
6161b1a751
Sdk/World: Use a Bitset to store free entity id
2018-02-08 15:15:56 +01:00
Jérôme Leclercq
555817e3ee
World: Rename Update() to Refresh()
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Also updated comment block
2018-02-08 14:32:53 +01:00
Jérôme Leclercq
7366d92818
Sdk/System: Fix time loss when using max update rate
2018-02-08 11:43:15 +01:00
Jérôme Leclercq
fb3eb9443e
Core/Clock: Restart now returns the elapsed time in milliseconds
2018-02-07 15:02:44 +01:00
Lynix
1e88e23854
Merge branch 'master' into physics3d-material
2018-01-28 14:28:44 +01:00
Faymoon
4911aff64f
Fix assert message error : NodeComponent instead of ParticleEmitterComponent ( #156 )
2018-01-22 14:22:18 +01:00
Lynix
c592acfd5f
Merge branch 'master' into physics3d-material
2018-01-20 14:21:01 +01:00
Lynix
5380b6a41b
Lua/LuaInstance: Move library initializations to LoadLibraries
2018-01-20 14:20:46 +01:00
germinolegrand
6d11e8d2ed
Prerequisites instead of Prerequesites (typo) #152 Header Guard ( #154 )
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For an unknown readon, this correction didn't get to the pull-request (?)
2018-01-19 14:25:33 +01:00
Jérôme Leclercq
d267354fdf
Sdk/World: Fix uninitialize value found by valgrind
2018-01-18 10:38:17 +01:00
Lynix
c1cebe1425
Merge branch 'master' into physics3d-material
2018-01-17 18:25:57 +01:00
Lynix
19580c859f
Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
2018-01-16 21:30:21 +01:00
germinolegrand
1e55c4d9e9
Prerequisites instead of Prerequesites (typo) #152 ( #153 )
2018-01-16 12:23:01 +01:00
Lynix
76043e4f2e
Merge branch 'master' into physics3d-material
2018-01-14 18:05:44 +01:00
Lynix
78c2e06b58
Sdk/PhysicsSystem3D: Fix CollisionComponent3D teleportating causing velocity increase in physical objects
2018-01-14 18:05:29 +01:00
Lynix
4cb598c32b
Merge branch 'master' into physics3d-material
2018-01-14 14:40:57 +01:00
Lynix
fe278bae4b
Remove useless inline
2018-01-13 20:49:47 +01:00
Lynix
141640a962
Fix compilation for good
2018-01-13 12:01:53 +01:00