SirLynix
507a4f16be
Fix compilation
2022-08-17 20:22:49 +02:00
SirLynix
c669c68533
Minor fixes
2022-08-17 20:13:00 +02:00
SirLynix
f1549b934c
Graphics: Add DebugDrawer support
2022-08-17 20:12:49 +02:00
Lynix
ad8b46db38
Rename Diffuse to BaseColor
2022-07-19 20:02:01 +02:00
SirLynix
ccd7885213
Fix compilation
2022-07-18 22:04:44 +02:00
SirLynix
3e21b4bea6
Add PBR rendering (WIP)
2022-07-18 22:04:44 +02:00
SirLynix
96599d1116
Graphics: Add LinearSlicedSprite class
2022-07-12 08:45:02 +02:00
SirLynix
6203d5f0d1
Graphics/SlicedSprite: Fix GetTopLeftCorner linking
2022-07-12 08:44:43 +02:00
SirLynix
1b678defae
Add system graph (wip)
2022-07-02 19:45:50 +02:00
SirLynix
6f18a02999
Add fullscreen vertex shader module
2022-06-16 19:26:57 +02:00
SirLynix
62ba4f172b
Graphics/GraphicalMesh: Allow to update submeshes
2022-06-16 18:19:48 +02:00
SirLynix
8e8bee7037
Temp fix for NZSL update
2022-06-15 20:26:14 +02:00
SirLynix
c7b6d83bbc
Last nzsl version update
2022-06-07 20:18:16 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
...
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
b6ab3ba1b3
Graphics: Add light type
2022-05-12 23:09:40 +02:00
SirLynix
c209552f81
Math/Matrix4: Rework "transform matrix" support
2022-04-19 18:32:16 +02:00
SirLynix
f9d4451b4a
OCD fix
2022-04-19 18:32:16 +02:00
SirLynix
9d526741b9
Add proper support for IndexType and uint32 indices
2022-04-04 09:02:00 +02:00
SirLynix
f14b10baf4
Graphics/ViewerInstance: fix typo
2022-03-31 13:35:08 +02:00
SirLynix
8146ec251a
Shader: Add support for partial sanitization
2022-03-25 12:54:51 +01:00
Jérôme Leclercq
615509d1ba
Add support for shader hotreloading
2022-03-17 21:36:36 +01:00
Jérôme Leclercq
0e92ef823d
Graphics: Use module name to retrieve material shaders
2022-03-15 13:14:43 +01:00
Jérôme Leclercq
e40e8eb204
Shader: Change module system (no longer based on path)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
db0c1e6e8c
Shader: Add module resolver + use modules for engine shaders
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a7acf32886
Shader: Replace indices-based option keys by CRC32
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
8a097afb1b
Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
2022-02-27 18:37:05 +01:00
Jérôme Leclercq
fe16584c8c
Minor fixes
2022-02-23 23:48:20 +01:00
Jérôme Leclercq
0dd8c21543
Graphics/ForwardFramePipeline: Fix scissor update
2022-02-22 13:31:22 +01:00
Jérôme Leclercq
20a86312ff
Graphics/FramePipeline: Replace maps with memory pools and indices
2022-02-21 20:47:11 +01:00
Jérôme Leclercq
cc0fc53bd3
Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
2022-02-21 20:44:54 +01:00
Jérôme Leclercq
402e16bd2b
Shader: Handle type as expressions
2022-02-17 13:23:56 +01:00
Jérôme Leclercq
5ce8120a0c
Graphics: Move FramePipeline passes to separate classes
2022-02-16 18:29:27 +01:00
Jérôme Leclercq
f466a7494b
Update for EnTT 3.9
2022-02-08 20:05:14 +01:00
Jérôme Leclercq
6457854e03
Minor fixes
2022-02-04 13:54:26 +01:00
Jérôme Leclercq
de7fee348a
Graphics/ForwardFramePipeline: Frustum cull lights
2022-02-02 19:39:46 +01:00
Jérôme Leclercq
109127459b
Graphics/ForwardFramePipeline: Reuse light UBO
2022-02-02 13:47:29 +01:00
Jérôme Leclercq
8a3a8547dc
Add light support (WIP)
2022-02-02 12:55:39 +01:00
Jérôme Leclercq
29a01e975c
Merge fix
2022-01-23 20:00:11 +01:00
Jérôme Leclercq
249aebac05
Merge branch 'master' into phong-lighting
2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
...
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
b3ff5767f7
Graphics/Sprite: Fix AABB
2022-01-21 21:44:21 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
Jérôme Leclercq
972d5ffd3f
Regenerate global headers, unicode and spirv data
2022-01-04 16:36:28 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
b98fd65a01
Fix a lot of small bugs/warnings
2021-12-25 20:07:53 +01:00
Jérôme Leclercq
ed3ee34565
Graphics/Sprite: Allow to change origin
2021-12-23 17:32:18 +01:00
Jérôme Leclercq
5963f4c848
Graphics/FrameGraph: Fix texture pool issue
2021-12-19 18:29:20 +01:00
Jérôme Leclercq
07199301df
Graphics/FrameGraph: Handle invalidation and flush barriers
2021-12-16 18:29:40 +01:00
Jérôme Leclercq
90ab0e9438
Graphics/FramePass: Add SetReadInput method
2021-12-13 23:44:34 +01:00