Commit Graph

36 Commits

Author SHA1 Message Date
Jérôme Leclercq 3a31c77524 Shader: Rename ConstantExpression to ConstantValueExpression 2021-07-08 15:22:08 +02:00
Jérôme Leclercq 1f6937ab1b Shader: Implement const if and const values 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 72edff30c7 Shader: Add support for logical and/or 2021-07-07 22:38:24 +02:00
Jérôme Leclercq f9af35b489 Shader: Attribute can now have expressions as values and struct fields can be conditionally supported 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 50bf26d92f Shader: Add support for pow intrinsic 2021-06-05 01:29:36 +02:00
Jérôme Leclercq 9ee3a0d6be DeferredShading: Add bloom 2021-06-01 20:28:19 +02:00
Jérôme Leclercq 0f3c0abb96 Shader/ShaderAst: Rename AccessMember* to Access* 2021-06-01 12:38:17 +02:00
Jérôme Leclercq 709604c070 Shader/Spirv: Fix OpFunctionParameter type 2021-05-22 16:45:57 +02:00
Jérôme Leclercq f6fd996bf1 Shader: Add support for custom functions calls (and better handle intrinsics) 2021-05-22 13:37:54 +02:00
Jérôme Leclercq a7235ab02d Shader: Add support for max/min intrinsic 2021-05-19 20:31:26 +02:00
Jérôme Leclercq 0339ea346f Shader: Fix unary plus/minus on vector 2021-05-19 20:30:29 +02:00
Lynix 525f24af2e Shader/ShaderLang: Add support for Unary operators 2021-05-16 23:07:25 +02:00
Jérôme Leclercq 8840f0bba8 Shader: Fix SPIRV operand for vector / primitive division 2021-05-14 02:10:29 +02:00
Jérôme Leclercq bb207fea4f Shader: Fix Swizzle generation for SPIRV 2021-05-14 02:09:54 +02:00
Jérôme Leclercq 51ecff2912 ShaderLang: Add support for length intrinsic 2021-05-14 02:02:12 +02:00
Jérôme Leclercq 61dbd91346 Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Jérôme Leclercq eb67990b7b Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
2021-05-05 12:04:09 +02:00
Jérôme Leclercq 044195b209 Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq ea99c6a19e Shader: First working version on both Vulkan & OpenGL (ES) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq f93a5bbdc1 Shader: Rework scope handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq c1d1838336 ShaderLang: Proof of concept (add support for a lot of things) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 48b93a9dea Shader: Fix SPIRV generation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fed7370e77 Rework shader AST (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b320b5b44e Shader: Add function parameters and return handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 36be581d9a Shader/SpirV: Fix missing OpSelectionMerge before branching 2021-02-19 14:51:06 +01:00
Jérôme Leclercq acb998f67e ShaderAst: Add NoOp node 2021-01-14 21:58:06 +01:00
Jérôme Leclercq a9f2e05b57 Fix typo in enum 2021-01-14 21:56:55 +01:00
Jérôme Leclercq 4d63d6e022 Shader: Add basic support for Branch node in spir-v 2021-01-04 10:27:08 +01:00
Jérôme Leclercq f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq ed72d668d9 Shader: Add Discard node 2020-12-30 20:05:16 +01:00
Jérôme Leclercq 960817a1f1 Add conditional expression/statement support for shaders 2020-11-19 13:56:54 +01:00
Lynix 79c53061e0 Shader: Add type functions 2020-09-22 21:50:07 +02:00
Jérôme Leclercq 8d873a8307 Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00
Jérôme Leclercq 63f259b907 SpirvAstVisitor: Add safety assert 2020-08-24 16:49:59 +02:00
Jérôme Leclercq 77b66620c9 Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
2020-08-23 21:56:30 +02:00