Jérôme Leclercq
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109127459b
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Graphics/ForwardFramePipeline: Reuse light UBO
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2022-02-02 13:47:29 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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29a01e975c
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Merge fix
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2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
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b8a52b93e8
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Shader/SPIRV: Handle arrays properly
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2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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2463e471cc
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Shader/SPIRV: Fix issues with loops containing branches and cross product
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2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
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64efd81bf8
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Shader: Handle matrix cast properly
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2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
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249aebac05
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Merge branch 'master' into phong-lighting
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2022-01-23 13:36:48 +01:00 |
Jérôme Leclercq
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3c308970a1
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Minor fixes
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2022-01-23 01:22:16 +01:00 |
Jérôme Leclercq
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2ebcddf9de
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Core/CallOnExit: Rework to use template instead of std::function
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2022-01-23 00:16:09 +01:00 |
Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
Lynix
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213c7d8a1e
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Utility/OBJSaver: Handle case where normal and/or texcoords are not present
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2022-01-21 14:57:07 +01:00 |
Lynix
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1406c714ac
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Renderer/Texture: Handle image loading error
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2022-01-20 16:46:50 +01:00 |
Lynix
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f0b6f2122d
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Shader: backport struct fix from phong-lighting
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2022-01-19 20:44:32 +01:00 |
Jérôme Leclercq
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0af9a96294
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Core/Color: Add Gray constant
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2022-01-18 06:01:44 +01:00 |
Jérôme Leclercq
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7976ea27b9
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Add initial support for normal mapping and other light types
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2022-01-18 06:01:15 +01:00 |
Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
Jérôme Leclercq
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756fd773a9
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Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
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972d5ffd3f
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Regenerate global headers, unicode and spirv data
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2022-01-04 16:36:28 +01:00 |
Jérôme Leclercq
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2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
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b6e4a9470e
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Shader/Ast: Treat repeated swizzle as rvalue (cannot be assigned)
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2022-01-02 22:02:46 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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55784a7dfc
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VulkanRenderer: Fix scissor handling
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2022-01-01 23:02:09 +01:00 |
Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
|
2022-01-01 23:01:31 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
|
2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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d878036bfc
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Shader/AstOptimizer: Reduce template complexition
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2021-12-28 23:37:35 +01:00 |
Jérôme Leclercq
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60a7cec099
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Fix compilation
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2021-12-28 22:15:13 +01:00 |
Jérôme Leclercq
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101a3d70da
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Shader/AstOptimizer: Add swizzle optimization
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2021-12-28 20:09:04 +01:00 |
Jérôme Leclercq
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343eac6616
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Shader/Parser: Allow external and struct declarations to be conditional
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2021-12-28 13:35:53 +01:00 |
Jérôme Leclercq
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4e5def1095
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Shader/AstOptimizer: Fix Vector4 cast propagation optimization
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2021-12-28 11:49:41 +01:00 |
Jérôme Leclercq
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a0f66d9e88
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Shader/SPIRV: Fix multiple branch handling (by splitting)
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2021-12-28 11:48:19 +01:00 |
Jérôme Leclercq
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e21b45946f
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Shader/SPIRV: Fix double termination of blocks when branching
Which could happen when using OpKill (discard) for example
|
2021-12-26 22:00:44 +01:00 |
Jérôme Leclercq
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b43ed890d0
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Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL)
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2021-12-25 20:25:39 +01:00 |
Jérôme Leclercq
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b98fd65a01
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Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
Jérôme Leclercq
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1080823c4d
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Shader/SpirvPrinter: Handle LiteralInteger as value
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2021-12-25 19:13:48 +01:00 |
Jérôme Leclercq
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f98ea6b0ca
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Shader: Add full support for scalar swizzle
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2021-12-25 19:13:08 +01:00 |
Jérôme Leclercq
|
157e74b016
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Shader/GlslWriter: Reorder function implementations
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2021-12-25 14:02:22 +01:00 |
Jérôme Leclercq
|
d4dfe97006
|
Minor fixes
|
2021-12-23 17:39:37 +01:00 |
Jérôme Leclercq
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a5cc915948
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Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
|
2021-12-23 17:36:40 +01:00 |
Jérôme Leclercq
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ed3ee34565
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Graphics/Sprite: Allow to change origin
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2021-12-23 17:32:18 +01:00 |
Jérôme Leclercq
|
e2882f6595
|
Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
|
2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
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e497faabaf
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Fix compilation
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2021-12-21 14:45:53 +01:00 |
Jérôme Leclercq
|
837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
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e43a638112
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Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
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2021-12-20 22:37:34 +01:00 |
Jérôme Leclercq
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5963f4c848
|
Graphics/FrameGraph: Fix texture pool issue
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2021-12-19 18:29:20 +01:00 |
Lynix
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9bd411e53c
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Shader/SPIRV: Add support for swizzling with one component
|
2021-12-18 15:51:20 +01:00 |
Jérôme Leclercq
|
a8fefeb833
|
Some fixes
|
2021-12-16 23:11:48 +01:00 |
Jérôme Leclercq
|
0f9060c45b
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Shader: Add support for while loops
|
2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
|
07199301df
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Graphics/FrameGraph: Handle invalidation and flush barriers
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2021-12-16 18:29:40 +01:00 |
Jérôme Leclercq
|
38b143ce8f
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VulkanRenderer: Improve ImageAspectFlags handling
|
2021-12-16 18:29:15 +01:00 |