Jérôme Leclercq
|
90ab0e9438
|
Graphics/FramePass: Add SetReadInput method
|
2021-12-13 23:44:34 +01:00 |
Jérôme Leclercq
|
dfa2a0040a
|
Graphics/FrameGraph: Add AttachmentProxy
|
2021-12-13 23:44:14 +01:00 |
Jérôme Leclercq
|
3185e73941
|
Shader: Fix handling of if/else construct
|
2021-12-12 23:04:37 +01:00 |
Jérôme Leclercq
|
0aec863300
|
Shader: Add support for exp intrinsic
|
2021-12-05 17:02:46 +01:00 |
Jérôme Leclercq
|
7e4a058d41
|
Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
|
2021-12-05 17:01:55 +01:00 |
Jérôme Leclercq
|
4eb96849db
|
Graphics/FrameGraph: Reuse textures if possible
|
2021-12-05 16:53:02 +01:00 |
Jérôme Leclercq
|
3b1bf480e6
|
Fix some warnings
|
2021-12-03 22:18:03 +01:00 |
Jérôme Leclercq
|
11d4ba22da
|
Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views
|
2021-12-03 22:17:24 +01:00 |
Jérôme Leclercq
|
17df8fafa4
|
Renderer/CommandBuffer: Add support for texture blit/copy
|
2021-12-03 22:15:34 +01:00 |
Jérôme Leclercq
|
61779d1cad
|
Graphics/Widgets: Add support for scissoring
|
2021-12-01 20:26:33 +01:00 |
Jérôme Leclercq
|
a483e16e15
|
Graphics: Fix render layer sorting
|
2021-12-01 20:25:55 +01:00 |
Jérôme Leclercq
|
8f897084d7
|
Widgets: Add support for render layer (fixes rendering)
|
2021-12-01 18:58:48 +01:00 |
Jérôme Leclercq
|
8b899253b1
|
Graphics/InstancedRenderable: Add support for render layer
|
2021-12-01 18:57:50 +01:00 |
Jérôme Leclercq
|
a4c0cc8c34
|
Widgets: Add CheckboxWidget
|
2021-12-01 10:47:21 +01:00 |
Jérôme Leclercq
|
26d6448076
|
Minor fixes
|
2021-12-01 10:44:28 +01:00 |
Jérôme Leclercq
|
97de5af838
|
Platform/SDL2: Refactor implementation
|
2021-12-01 10:42:01 +01:00 |
Jérôme Leclercq
|
e1a378e733
|
Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching
|
2021-12-01 10:40:47 +01:00 |
Jérôme Leclercq
|
b256ddd06b
|
Graphics/SlicedSprite: Handle corner removal + lower size
|
2021-12-01 10:38:53 +01:00 |
Jérôme Leclercq
|
b62d5f6846
|
Widgets: Improve default theme
|
2021-12-01 10:37:48 +01:00 |
Jérôme Leclercq
|
8582b94c44
|
Minor stuff
|
2021-11-30 18:18:11 +01:00 |
Jérôme Leclercq
|
f289d13101
|
Physics3D: Ensure RigidBody are destroyed on world destruction
|
2021-11-30 18:17:53 +01:00 |
Jérôme Leclercq
|
2d236afe0f
|
Minor fixes
|
2021-11-30 12:42:19 +01:00 |
Jérôme Leclercq
|
461a06ab8c
|
Widgets: Improve theme
- move simple styles classes ton their own file
- add button hovered texture
- add button hovered/pressed texture
- add label style
|
2021-11-30 12:42:05 +01:00 |
Jérôme Leclercq
|
b20897a2fb
|
Widgets/Canvas: Improve mouse owner system
|
2021-11-30 12:40:19 +01:00 |
Jérôme Leclercq
|
86071eae88
|
Widgets/TextAreaWidget: Add support for double/triple click selection
|
2021-11-30 12:39:53 +01:00 |
Jérôme Leclercq
|
e73489e958
|
Platform/Events: Replace MousebuttonDoubleClicked with clickCount in MouseButtonEvent
|
2021-11-30 12:38:57 +01:00 |
Jérôme Leclercq
|
f7b69e11c2
|
Widgets: Add widget theme (WIP)
|
2021-11-28 23:04:56 +01:00 |
Jérôme Leclercq
|
8299a5a4bd
|
Widgets/TextAreaWidget: Add Ctrl+A (select all) support
|
2021-11-28 20:21:21 +01:00 |
Jérôme Leclercq
|
bb93209713
|
Widgets/[Rich]TextAreaWidget: Add copy/cut/paste support
|
2021-11-28 20:21:07 +01:00 |
Jérôme Leclercq
|
a29c0b0e63
|
Widgets/Canvas: Add mouse owner system
|
2021-11-28 20:20:30 +01:00 |
Jérôme Leclercq
|
db88f0ca0d
|
Graphics: Add SlicedSprite class
|
2021-11-28 20:19:59 +01:00 |
Jérôme Leclercq
|
01cd4986cc
|
Minor fixes
|
2021-11-28 20:19:37 +01:00 |
Jérôme Leclercq
|
0c3bcf6c86
|
Graphics/Camera: Add render order property
|
2021-11-28 20:15:22 +01:00 |
Jérôme Leclercq
|
d0aad3ee1e
|
Platform: Add initial Clipboard support (only text is supported)
|
2021-11-28 20:14:15 +01:00 |
Jérôme Leclercq
|
2cdd7d0b44
|
Widgets: Fix issues with Y reversal
|
2021-11-25 23:04:01 +01:00 |
Jérôme Leclercq
|
a33a118ed3
|
Minor fixes
|
2021-11-24 22:29:09 +01:00 |
Jérôme Leclercq
|
caf1a0f1e8
|
Widgets: Add [Rich]TextAreaWidget
|
2021-11-24 22:25:39 +01:00 |
Jérôme Leclercq
|
643b1a2b15
|
Widgets: Add ImageWidget
|
2021-11-24 22:24:57 +01:00 |
Jérôme Leclercq
|
6c97f538a1
|
Widgets: Reimplement Hide/Show
|
2021-11-24 22:24:14 +01:00 |
Jérôme Leclercq
|
d2cfc5fdf5
|
Graphics/GraphicsComponent: Add visibility control
|
2021-11-24 22:07:56 +01:00 |
Jérôme Leclercq
|
c9aba016a8
|
Graphics/Sprite: Add [Get|Set]TextureCoords & SetTextureRect
|
2021-11-24 22:00:29 +01:00 |
Jérôme Leclercq
|
b8b0552a4e
|
Graphics: Fix blending (temporary fix until frame graph handles it)
|
2021-11-24 21:56:33 +01:00 |
Jérôme Leclercq
|
d475bbd4a2
|
VulkanRenderer/VulkanShaderModule: OCD fix
|
2021-11-21 19:09:30 +01:00 |
Jérôme Leclercq
|
4df0b16d19
|
Widgets: Fix ButtonWidget
|
2021-11-21 19:07:46 +01:00 |
Jérôme Leclercq
|
b12d2eeb0f
|
Widgets/Canvas: Fix mouse position
|
2021-11-21 19:07:29 +01:00 |
Jérôme Leclercq
|
d0f55df3ca
|
Widgets: Reuse materials to improve performance
|
2021-11-21 19:07:06 +01:00 |
Jérôme Leclercq
|
8f1cc79dc2
|
Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild
|
2021-11-21 19:06:10 +01:00 |
Jérôme Leclercq
|
d040cc6767
|
Shader/GlslWriter: Fix gl_Position.z remapping
|
2021-11-21 19:04:09 +01:00 |
Jérôme Leclercq
|
1b271a29ef
|
Widgets/BaseWidget: Fix background position and render mask
|
2021-11-21 17:14:59 +01:00 |
Jérôme Leclercq
|
2a8568f2ac
|
Graphics/InstancedRenderable: Replace constructor AABB with UpdateAABB method
|
2021-11-21 17:14:39 +01:00 |
Lynix
|
57d39f7eeb
|
Shader/GlslWriter: Rename scaleZPosition to remapZPosition
|
2021-11-21 16:15:56 +01:00 |
Jérôme Leclercq
|
237602a33f
|
Widgets/Canvas: Add render mask parameter
|
2021-11-14 19:54:47 +01:00 |
Jérôme Leclercq
|
83772ab035
|
Graphics/UberShader: Fix stage type check
|
2021-11-14 19:52:52 +01:00 |
Jérôme Leclercq
|
c85263c9e7
|
Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1]
|
2021-11-14 13:00:15 +01:00 |
Jérôme Leclercq
|
cf8f76baa6
|
Graphics/ForwardframePipeline: Fix render mask test
|
2021-11-13 20:08:16 +01:00 |
Jérôme Leclercq
|
ecd1e43890
|
Graphics: Add support for multi-viewer rendering (a bit hacky)
|
2021-11-13 20:08:03 +01:00 |
Jérôme Leclercq
|
342c053faa
|
Graphics/Camera: Add clear color per viewer
|
2021-11-13 20:06:34 +01:00 |
Jérôme Leclercq
|
a643d0fc3a
|
OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
|
2021-11-02 09:43:30 +01:00 |
Jérôme Leclercq
|
9946c17a23
|
OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading
|
2021-11-02 09:13:12 +01:00 |
Lynix
|
d872428658
|
Graphics/SpriteChainRenderer: Warning fix
|
2021-10-30 00:52:09 +02:00 |
Lynix
|
90c738023a
|
OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES
|
2021-10-30 00:51:17 +02:00 |
Jérôme Leclercq
|
b2aedd394c
|
Minor fixes
|
2021-10-29 16:50:50 +02:00 |
Jérôme Leclercq
|
9e1df33440
|
Graphics: Add RenderMask (WIP)
|
2021-10-29 16:50:38 +02:00 |
Jérôme Leclercq
|
078060cfc9
|
Fix some issues found with WSLg
|
2021-10-29 14:38:56 +02:00 |
Jérôme Leclercq
|
32c204e95f
|
Minor fixes
|
2021-10-29 13:29:49 +02:00 |
Jérôme Leclercq
|
a3d9aaf1fb
|
Merge branch 'master' into automatic-file-fix
|
2021-10-28 09:57:59 +02:00 |
Jérôme Leclercq
|
a02b1952c0
|
Apply header order fix
|
2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
|
f491ee1e38
|
Apply inclusion fix
|
2021-10-27 18:09:19 +02:00 |
Jérôme Leclercq
|
38a004d1b9
|
XMake: Add inclusion fix
|
2021-10-27 18:09:12 +02:00 |
Jérôme Leclercq
|
4067116eb8
|
Graphics/ForwardFramePipeline: Handle material invalidation correctly
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
66bbf63e87
|
Core/Algorithm: Add SafeCast
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
73838f5f08
|
Minor fixes
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
6bab824e4f
|
Graphics: Use default white texture if material has empty texture slot
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
e84ec8e4ac
|
Proof of concept
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
58485cfa79
|
Rework shader bindings (WIP)
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
93ec196dc4
|
Apply header guard check
|
2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
|
ed7ab31933
|
Apply copyright fix to all files
|
2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
|
8d5276ddac
|
XMake: update SPIRV and Unicode data parsers
|
2021-10-26 11:14:20 +02:00 |
Jérôme Leclercq
|
14fb2b83ae
|
Minor fixes
|
2021-10-25 15:48:49 +02:00 |
Jérôme Leclercq
|
cb716e5da5
|
Fix OpenGL version check
|
2021-10-24 15:25:17 +02:00 |
Jérôme Leclercq
|
6162a805e4
|
OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it
|
2021-10-19 14:48:53 +02:00 |
Jérôme Leclercq
|
7e65f4b544
|
Graphics: Fix warning
|
2021-10-19 14:34:35 +02:00 |
Lynix
|
c3999d708f
|
Graphics: Add DistanceAsSortKey function
|
2021-10-18 16:46:03 +02:00 |
Lynix
|
9740db8fe2
|
Improve MinGW support
|
2021-10-16 17:45:43 +02:00 |
Jérôme Leclercq
|
a66f6faed1
|
Add widgets (WIP)
|
2021-10-04 09:25:45 +02:00 |
Jérôme Leclercq
|
68708c54f7
|
Minor stuff
|
2021-10-04 09:24:42 +02:00 |
Jérôme Leclercq
|
0442db1c53
|
Shader: Add support for compound operators
|
2021-09-24 15:39:03 +02:00 |
Jérôme Leclercq
|
ea49f56530
|
Shader/LangParser: OCD fix
|
2021-09-23 17:49:36 +02:00 |
Jérôme Leclercq
|
3ad05614f9
|
Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch
|
2021-09-23 17:49:15 +02:00 |
Jérôme Leclercq
|
aa2021dc49
|
Graphics/GuillotineTextureAtlas: Handle texture instantiation failure (happens if size is too big)
|
2021-09-21 17:40:43 +02:00 |
Jérôme Leclercq
|
7ab4d91900
|
OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported
|
2021-09-21 17:39:24 +02:00 |
Jérôme Leclercq
|
4933a389a2
|
OpenGLRenderer: Improve/fix Framebuffer handling
|
2021-09-21 17:37:03 +02:00 |
Jérôme Leclercq
|
78358337f3
|
OpenGLRenderer: Improve OpenGL wrapper
|
2021-09-21 16:34:34 +02:00 |
Jérôme Leclercq
|
74534236ef
|
Graphics: Fix some warnings
|
2021-09-13 23:35:46 +02:00 |
Jérôme Leclercq
|
7f6b61df53
|
Graphics/SpriteChainRenderer: Improve copy
|
2021-09-13 23:35:31 +02:00 |
Jérôme Leclercq
|
db85372778
|
Renderer/Texture: Add Copy method (wip)
|
2021-09-13 23:34:51 +02:00 |
Jérôme Leclercq
|
72f2a5b531
|
Graphics: Add initial support for transparency
|
2021-09-08 19:08:44 +02:00 |
Jérôme Leclercq
|
75f927b414
|
Utility: Handle vertex color loading
|
2021-09-08 19:07:59 +02:00 |
Jérôme Leclercq
|
099f182126
|
Graphics/SpriteChainRenderer: Fix single sprite data over multiple vertex buffers
|
2021-09-07 19:12:25 +02:00 |
Jérôme Leclercq
|
ece18bf472
|
Implement back text rendering (WIP)
|
2021-09-07 18:45:10 +02:00 |