Jérôme Leclercq
5b1123b971
Graphics: Fix WorldInstance removal while being in use
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
289472dc9f
Graphics/ForwardFramePipeline: Minor fixes
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
3de0edec6f
Graphics/RenderQueue: Remake it with a naive implementation
...
The idea is to improve it in the future, after profiling
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
08921b36a6
Graphics: Add RenderElement and ElementRenderer (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
e4a38d45bd
Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7e0137f367
Core/Flags: Fix std::hash include
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7fb5109dfa
Graphics/FrameGraph: Make use of RenderPassCache
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7e4f624ca7
Renderer: Add RenderPassCache
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
8846eb4309
Regenerate global headers
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
b5045a2c59
Graphics: Add Material and made use of passes (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
f61deabe92
Graphics/BakedFrameGraph: Don't release in flight resources
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
40ecdda3cd
VulkanRenderer: Handle VulkanRenderPass destruction
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
1c77a5e549
Core/Flags: Add std::hash specialization
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5669b5bc60
Graphics: Rename Material to MaterialPass
2021-08-19 18:47:11 +02:00
Lynix
2ee3957822
Renderer: Add NAZARA_REQUEST_DEDICATED_GPU macro
2021-08-04 15:58:24 +02:00
Jérôme Leclercq
90df17d45a
Graphics/Material(Pipeline): Remove leftovers attributes
2021-07-13 14:38:09 +02:00
Jérôme Leclercq
99876d935d
Graphics/Material: Fix IsDepthClampEnabled method
2021-07-13 12:04:19 +02:00
Jérôme Leclercq
863fb3ea7e
Shader: Fix optimization issues
...
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq
ae364934bb
Graphics/CameraComponent: Add remaining features
2021-07-10 14:27:38 +02:00
Jérôme Leclercq
488ccf9648
Renderer/RenderTarget: Add OnRenderTargetRelease signal
2021-07-10 14:25:49 +02:00
Jérôme Leclercq
c6611fcb9f
Renderer/RenderTarget: Add size method and signal
2021-07-10 11:49:35 +02:00
Jérôme Leclercq
c72dfc8004
Graphics: Add forceDisableFeatures config
2021-07-09 12:37:11 +02:00
Jérôme Leclercq
681cf31b66
OpenGLRenderer: Disable notification messages
2021-07-09 12:36:00 +02:00
Jérôme Leclercq
56776c19c4
OpenGLRenderer: Fix device features not being correctly reported
2021-07-09 12:35:35 +02:00
Jérôme Leclercq
552dfbc01e
Renderer: Add pipeline and texture sampler info validation
2021-07-09 12:34:38 +02:00
Jérôme Leclercq
8458301a64
Add support for depth clamping
2021-07-09 00:22:08 +02:00
Jérôme Leclercq
3a3279246f
OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
2021-07-09 00:01:33 +02:00
Jérôme Leclercq
996b5ef85c
Shader: Rename ConstantIndexExpression to ConstantExpression
2021-07-08 15:24:22 +02:00
Jérôme Leclercq
3a31c77524
Shader: Rename ConstantExpression to ConstantValueExpression
2021-07-08 15:22:08 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
...
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
d3e0d8a39f
Shader: Replace select_opt by const_select
2021-07-08 10:53:11 +02:00
Jérôme Leclercq
309fd547e1
Fix compilation errors and warnings
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
1f6937ab1b
Shader: Implement const if and const values
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
72edff30c7
Shader: Add support for logical and/or
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
f9af35b489
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
ae73f68d8c
Shader: Fix variable shadowing with GLSL
2021-07-06 11:43:47 +02:00
Jérôme Leclercq
4ac5fe7cba
Graphics: Add RenderSystem and frame pipeline
2021-07-06 11:04:22 +02:00
Jérôme Leclercq
7cd772a254
Core/TypeList: Add Apply, Empty and Size operations
2021-07-06 11:00:53 +02:00
Jérôme Leclercq
f9b453bd2b
Shader: Add support for branching and discard statements
2021-07-03 19:13:22 +02:00
Jérôme Leclercq
f2bb1a839c
Math/Matrix4: Remove implicit conversion to pointer
2021-07-03 18:20:00 +02:00
Jérôme Leclercq
ffb28a9044
Physics3D/RigidBody3D: Remove transform callback
2021-07-03 16:34:51 +02:00
Jérôme Leclercq
1c482bbde6
Graphics/BakedFrameGraph: Handle resize in a better way
2021-07-03 13:57:18 +02:00
Jérôme Leclercq
f14db3f5e9
Renderer: Expose RenderTarget and framebuffers indices
2021-07-03 13:52:29 +02:00
Jérôme Leclercq
d88c4ecb5b
Renderer/Framebuffer: Add GetType (and rework backend internals)
2021-06-22 17:30:08 +02:00
Jérôme Leclercq
c188d0616a
OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
2021-06-22 17:26:40 +02:00
Jérôme Leclercq
8eb1eb71ba
Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
2021-06-20 14:13:21 +02:00
Jérôme Leclercq
dae8f328ad
Renderer: Increase allocation pool blocks size
2021-06-20 14:08:38 +02:00
Jérôme Leclercq
de6be67ea6
Utility/Mesh: Add Build static method
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
e073e1a44d
Graphics/Material: Add PrimitiveMode support
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
fe06cc210d
Physics3D/Collider3D: Add GenerateMesh method
2021-06-20 14:06:28 +02:00