Commit Graph

25 Commits

Author SHA1 Message Date
Lynix d636174c04 Added SkeletalMeshVertex struct
Alias of VertexStruct_XYZ_Normal_UV_Tangent_Skinning


Former-commit-id: 1bec60d399dd3293aebb7a7b84370ff33e8b85dd
2014-07-08 11:13:07 +02:00
Lynix 8ab69fa3ab Improved VertexDeclaration class
Added AttributeUsage_Unused
Improved code and error handling


Former-commit-id: bd0f3755867d38e0f03b282970031fbadc10213e
2014-07-08 11:11:11 +02:00
Lynix beb1879aca Added support for double and integer attribute (VertexDeclaration)
Improved Renderer error handling


Former-commit-id: 8cded7c0a7d1ba7c8583ef3e7b74b1d9604088e3
2014-04-25 21:11:14 +02:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 0fd535a9e8 Added a lot more texture formats
Former-commit-id: b3a553ea39a174d84c5cd6fcca853ee83c1e6670
2013-09-06 12:07:38 +02:00
Lynix df8449c13e Added HDR texture formats
Former-commit-id: affa3c0842d3918977c48483bf485ac17e218448
2013-08-28 03:05:46 +02:00
Lynix 4352083c4b Added ShaderManager (Experimental)
Former-commit-id: 327e373f2b932e31184e88c5f29bd5bd8fa3ba46
2013-07-15 00:23:04 +02:00
Lynix 4abefc3e93 Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]
Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
2013-07-01 16:14:29 +02:00
Lynix 6b2af70f1d Cleaned interface
Former-commit-id: cdd284de8396d5988853c84d5db17bfa6fa0ba51
2013-06-09 22:05:05 +02:00
Lynix cf6e2be0b0 Renamed PrimitiveType to PrimitiveMode
Also renamed RENDERER_INSTANCING_MAX to RENDERER_MAX_INSTANCES
Added RENDERER_SHADER_MAX_LIGHTCOUNT


Former-commit-id: bc26e087dd1b55c424836e6e2fa6e1dc0f17effa
2013-05-24 20:12:40 +02:00
Lynix 2c7744af41 Fixed last commit
Yep, forgot to test it :D

It should be okay now


Former-commit-id: 3392523240affb4151f5121decb0e458500878a3
2013-04-03 01:25:57 +02:00
Lynix ea75b8ece5 Added some comments
Former-commit-id: 4710c355d4106191419441b4fb49370dc9f04ec2
2013-03-21 22:55:34 +01:00
Lynix 32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix e26728c424 Removed Keyframe animation type
Former-commit-id: 807c81e9b738dbb443c3101026f7b5bdff32a931
2013-03-05 10:54:58 +01:00
Lynix b1da998d24 Updated Utility
Former-commit-id: 6da80ae53e6965e1fb8a74e656434f514aac8c62
2013-03-02 00:24:34 +01:00
Lynix add363a290 Moved AxisAlignedBox to mathematic module
Former-commit-id: 2cb5b151941a431b5c12457f0decf7b39195052d
2013-02-19 12:32:11 +01:00
Lynix 60d41f3c4b Moved AxisAlignedBox::GetCorner to Cube
Former-commit-id: 59509594e6cda19089b93efd8dc77ab7bd20250c
2013-02-17 00:51:16 +01:00
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Lynix a73cd1374a Normalized line ending
Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
Jérôme Leclercq 4cfbd68796 Fixed WindowStyle_Titlebar enum
Former-commit-id: 6c239b54ce2f734e0221cf87bd059ee1c73b5fe2
2012-09-20 22:32:53 +02:00
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
Lynix 15afde86c8 Rewritted ResourceLoader and moved it to core
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
2012-08-18 01:46:01 +02:00
Lynix 5619ddb0b1 Changed all the files encoding to UTF-8
Named modules in licence informations
2012-08-10 03:21:37 +02:00
Lynix b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00
Lynix 06eda4eba9 Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
2012-07-13 15:22:14 +02:00