Lynix
9ee273f550
Added ignoreEvent boolean to Mouse::SetPosition
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Former-commit-id: 6dcb701a51c7bc58b105dd42f7ad44371fd0c92b
2013-03-13 22:41:47 +01:00
Lynix
b2318b5261
Tried to fix Windows unicode messages
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Former-commit-id: bf4680a4507545d7d91171efd86e6265c07e7343
2013-03-13 17:49:13 +01:00
Lynix
593fec134d
Added lights bounding box
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Former-commit-id: 9ab45181c8b0586e9d4040d48d756683e88dd8fe
2013-03-13 17:10:58 +01:00
Lynix
efd0f5eaf6
Fixed FBO extension not loading on old hardware
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Former-commit-id: 5353ce64e5c2508f7cbc624139e4c823c86bf0fc
2013-03-13 00:31:59 +01:00
Lynix
c67b0d709f
Added protection
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Former-commit-id: 1e5f0c1421fda868a3a1ef59a92cc0a2ca2e5c47
2013-03-12 23:35:59 +01:00
Lynix
5cc0ce4758
Fixed shader bug with old hardware
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Former-commit-id: c1d70b72de7a469b6cf29268d4351ee257dbae5b
2013-03-12 23:32:14 +01:00
Lynix
e2da6627d4
Fixed possible compile error (Thanks to MrFraggy)
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Former-commit-id: cc58636d84925229808da26436e41331e6ee8482
2013-03-09 14:16:24 +01:00
Lynix
c55a222324
Improved comments
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Former-commit-id: b387e7eb487de22cc06a9a526ad974fc0625879d
2013-03-08 12:17:42 +01:00
Lynix
dca6b6d41f
Added comment
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Former-commit-id: 081cceccdcfeb491606c8d7f36810a7374e50ec9
2013-03-08 01:20:50 +01:00
Lynix
5890f26291
Removed useless header
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Former-commit-id: 2672f3b9f7df3bb21973868e384d3f2d77b36d3b
2013-03-08 01:20:35 +01:00
Lynix
39e54474dd
Added Window::Close (soft way to close window)
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Former-commit-id: 9d47ed3ed38d62928f3cb6356fed07501b5e92d5
2013-03-08 01:20:26 +01:00
Lynix
9f780ef2bd
Optimized Buffer locking/filling
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Former-commit-id: 41cb66257f3eeef375086bf51f26230a06ca9eb8
2013-03-06 22:40:15 +01:00
Lynix
aa67a52e9c
Added glInvalidateBufferData loading
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Former-commit-id: faf3a0848548107302ab64f15808212da71d3e64
2013-03-06 22:39:39 +01:00
Lynix
11564191bc
Added missing Leaks.cpp in Audio module
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Former-commit-id: 08ca6828bd1161295c951b2afdf8e44cfae66f74
2013-03-06 13:42:09 +01:00
Lynix
2fe693f24d
Made scene propagation works with Node class
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Former-commit-id: b587ea907f70dc08cd741f64e4e6f3201cd1783e
2013-03-06 13:34:22 +01:00
Lynix
62afc9d5dc
Fixed missing Leaks.cpp in 2D/3D modules
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Former-commit-id: 2e059122d2ef7500638037ecec45af8fd66c5f3a
2013-03-06 12:57:15 +01:00
Lynix
619dd3e894
Added TODOs
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Former-commit-id: 6f8c5810232a204d9a00c66436d342a2cd126202
2013-03-06 00:57:05 +01:00
Lynix
f4a5ddc26b
Added reference of Camera::SetTarget
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Former-commit-id: 5a3d1f28de326325093d358e32991ce2c404ec84
2013-03-05 15:08:46 +01:00
Lynix
7e60bc2d81
Fixed missing RenderWindow::IsValid code
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Former-commit-id: bb2b8ae50755198fd0af9db1764eb01935ff1ee7
2013-03-05 13:34:30 +01:00
Lynix
0e49132cd9
Added visibility state to SceneNode
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Former-commit-id: 5325e268a4276d6e2e3e72648641ca03225ab4da
2013-03-05 12:09:51 +01:00
Lynix
e26728c424
Removed Keyframe animation type
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Former-commit-id: 807c81e9b738dbb443c3101026f7b5bdff32a931
2013-03-05 10:54:58 +01:00
Lynix
a97da928a2
Merged MeshParameters into ModelParameters
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Former-commit-id: 187541bd30255f64758d96b80e6280842699124d
2013-03-05 10:42:18 +01:00
Lynix
078e590f9b
Little optimisation to scenes
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Former-commit-id: 10401f5ef4a0233ef503747fb2422406245dd296
2013-03-05 10:40:50 +01:00
Lynix
cdda9706c3
Added target parameter to Camera
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Former-commit-id: a0f27d4a37aba8cfc9a2feba23866e95e7e90ea1
2013-03-02 19:09:46 +01:00
Lynix
cd48d70844
Made Context/RenderTarget usage constant
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Former-commit-id: 07a2655ea642664bc49ca335cf5147ebf9fb9f26
2013-03-02 19:09:13 +01:00
Lynix
2f85b258e9
Fixed normal lighting rotation
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Former-commit-id: 06c71dd9d5ee90fa9d3fbce8e87dcff6b8a455d9
2013-03-02 19:06:24 +01:00
Lynix
636b9d3f50
(Node) Added name getter/setter
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Former-commit-id: 56ec0721abfba836a12c8a2de7f7c909f58a6c37
2013-03-02 01:33:58 +01:00
Lynix
ab1fc99fcd
Big 3D update (WIP)
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Former-commit-id: 9f55dae0521bded91640a7ea2d223a49a378c97c
2013-03-02 01:29:44 +01:00
Lynix
8fa54c85a4
Optimized conversion
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Former-commit-id: f4c463c1dd42a5f8e90bc7796c88a175ceb2bbef
2013-03-02 00:28:39 +01:00
Lynix
eda1f5ebab
Added 2D module
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Former-commit-id: 4e1ad41928e04e9de4b4288b973f37b6eb0755db
2013-03-02 00:28:22 +01:00
Lynix
eca2ec3115
Stabilized TaskScheduler (Still buggy)
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Former-commit-id: a604c6616065342b21d2c11c27974ec11935a852
2013-03-02 00:26:48 +01:00
Lynix
b4d7e16749
Updated Renderer
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Former-commit-id: 74ad349814a5624cdf1c61bfb9e0123b82be06f2
2013-03-02 00:22:49 +01:00
Lynix
c3b2a0a03f
Fixed RenderTexture bug
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Former-commit-id: daedd6e95b7825389438585cbaff60ae07a07eef
2013-03-02 00:21:10 +01:00
Lynix
0df64e03ae
New mesh policy
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Former-commit-id: cc5854d55e1e4bb83e5e081434b87ec22fcb8bff
2013-03-02 00:17:40 +01:00
Lynix
347b267d43
Added shader flags
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Renamed ShaderBuilder enum to ShaderFlags
Former-commit-id: b3440bac5491f0a0a90cbd7f9ed8e396c16c0864
2013-03-01 21:54:41 +01:00
Lynix
d0a6a75f14
Fixed Skeleton AABB
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Former-commit-id: ac29bc9fd1bdf3d7c0d937460a7d12d61e242f65
2013-03-01 21:28:45 +01:00
Lynix
bb4c747e0b
Buffer::CopyContent takes now an const buffer
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Former-commit-id: c7a44c3198a24a60a26ab3cc04f75f4cea159979
2013-03-01 16:11:39 +01:00
Lynix
3b0751fb88
Added support for Instancing
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Former-commit-id: 62f5f3186423b01f7a0ac2762969dca12bea1327
2013-02-26 01:40:57 +01:00
Lynix
1b5215d4c2
Removed AxisAlignedBox (Replaced by BoundingBox)
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Former-commit-id: 931dd6710caf49aeaede51efe209d714f080c44b
2013-02-21 18:28:32 +01:00
Lynix
2828ced694
Fixed tangents/binormal not being normalized
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Former-commit-id: 1d2d90bc76ddc590cde07607ac4cf3189d4e365e
2013-02-21 02:43:10 +01:00
Lynix
add363a290
Moved AxisAlignedBox to mathematic module
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Former-commit-id: 2cb5b151941a431b5c12457f0decf7b39195052d
2013-02-19 12:32:11 +01:00
Lynix
d56900fe01
Added DebugDrawer::Draw(Frustum)
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Former-commit-id: 595204759c54ccc1e7cec38fe3e26b6b3400e723
2013-02-19 01:24:46 +01:00
Lynix
8fff32e145
Changed comment
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Former-commit-id: 5d7f268bd8f49402f98c426c561d38a50ce4fa34
2013-02-18 04:03:05 +01:00
Lynix
8b192a8cae
Fixed AxisAlignedBox::ExtendTo warning
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Former-commit-id: 696ce9e1625df33857425e0d758ee135d53c5064
2013-02-18 04:02:54 +01:00
Lynix
857d2dd9ed
Replaced std::map with std::unordered_map
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Not possible yet with NzString-key map
Former-commit-id: faa628a1c9c10e7bc009bf5a67e112ad5f873bd8
2013-02-17 14:08:12 +01:00
Lynix
60d41f3c4b
Moved AxisAlignedBox::GetCorner to Cube
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Former-commit-id: 59509594e6cda19089b93efd8dc77ab7bd20250c
2013-02-17 00:51:16 +01:00
Lynix
f14a68fc04
Fixed ShaderBuilder bug
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Fixed: When GLSL 140 is supported and MRT is not (As reported by
Renderer), then the ShaderBuilder will write incorrect code
Former-commit-id: 38080a5685634b2da21eadbb1939a21e00cc48de
2013-02-17 00:36:00 +01:00
Lynix
3a4fb198e8
Fixed TaskScheduler leak
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Former-commit-id: 3c8a5217fdd89f4ad7acad86a184420a6abf9e2f
2013-02-15 13:41:52 +01:00
Lynix
f5cc6ba8fc
Added FIXME comments
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Former-commit-id: a26466fef726879d1e73f09aa1448711ffdcc0b0
2013-02-15 13:40:58 +01:00
Lynix
43b5e493f6
Added face culling boolean to materials
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Former-commit-id: ed651beb3545b85d5496bb5739c4caa9c81df8a3
2013-02-13 01:35:01 +01:00
Lynix
8134704d88
Refactored HardwareInfo code
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Former-commit-id: feafd33838718cc37843a599049af419e554951a
2013-02-13 01:34:20 +01:00
Lynix
9ce7903b63
Fixed core not initialized
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Former-commit-id: 8eaaeae007e92d419fa9ee4e84bcf94c2aa30492
2013-02-09 17:12:03 +01:00
Lynix
7970752a5b
Disabled lighting on default material
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Former-commit-id: 2e4f87bda64d2dbb8b76d3ca9fb165255484bd64
2013-02-04 01:42:23 +01:00
Lynix
e9615cc07b
Fixed AABB not invalidated by Interpolate()
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Former-commit-id: a688a7861bedbc3e49af92da8db78b12123276a2
2013-01-31 17:05:44 +01:00
Lynix
81f9f54688
Fixed Material not applying changes
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Former-commit-id: 6e2f9a428213195360516ffcd8efd11b325e08a4
2013-01-30 01:38:02 +01:00
Lynix
c87c63c685
Optimized multi-threaded Skinning
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Former-commit-id: f11c81767f5979ae834fd841be1cd75f79190940
2013-01-30 01:37:20 +01:00
Lynix
ff9c61735c
Fixed ShaderBuilder inserting unused varying
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Former-commit-id: bb61f7332c41440901560838f6cda8b071f7422b
2013-01-30 01:36:54 +01:00
Lynix
afddcd0804
Fixed MD2/MD5 meshs not having normals/tangents
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Former-commit-id: 9456620961fc7e75482b4fc29394934a3d695c5e
2013-01-29 02:02:35 +01:00
Lynix
fc5b1ade9b
Added missing const
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Former-commit-id: 354757698554c187792e92f1d471c65b870c74d4
2013-01-29 02:01:54 +01:00
Lynix
3409461c39
SkeletalMesh::Skin now use threads
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Former-commit-id: 4b26b3e1950548887f0a7d246864a968688ca0b4
2013-01-29 02:01:28 +01:00
Lynix
56e66673d9
Material::Apply now apply shader
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Former-commit-id: f0b221a29eb7a678b5544f20468d1956c7233f25
2013-01-29 01:59:40 +01:00
Lynix
ba9ad75f58
Model::Update no longer skin mesh
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Former-commit-id: 4179cdac6d14941c4e8c00eecb943779451246d1
2013-01-29 01:59:04 +01:00
Lynix
00d636fb1c
Changed module initialisation behavior
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Former-commit-id: f3901c7785ab89b113afd961d7a51b609db2e314
2013-01-29 01:57:51 +01:00
Lynix
861c1b6a38
Added Light::GetLightType
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Former-commit-id: 22739eaaed4daf0651860c34af30bbfad87f538f
2013-01-27 18:41:20 +01:00
Lynix
85c3224752
Added mesh generation of normals and tangents
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Former-commit-id: 42b29acf5701b19156d6966b402baf11c87f3476
2013-01-27 18:39:32 +01:00
Lynix
cf47081224
Optimized spot light shader
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Former-commit-id: e8e345dc7d02f605b0df80146e9ffe47b10a304d
2013-01-24 01:01:49 +01:00
Lynix
85ccf53557
Fixed PluginManager::AddDirectory
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Was not adding absolute path
Former-commit-id: 9eb89a3302fc82ced5c8c962f1cbb4cf41ffb072
2013-01-24 00:17:53 +01:00
Lynix
07f8f5d029
Added experimental PluginManager
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Former-commit-id: 717e0a6b8a729a4c7c3bf0f377a93028543a1e2d
2013-01-15 16:54:41 +01:00
Lynix
09e0ab898d
Relaxed constant access
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Former-commit-id: 885a7f065ccf9ff1fdbef23c88b852bb2e48fac7
2013-01-15 16:53:59 +01:00
Lynix
f338cc3609
Added Resource::GetResourceReferenceCount()
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Former-commit-id: 1e07449a9a28887f2fd6fbc211590b360ec16dc1
2013-01-12 18:53:44 +01:00
Lynix
4a28e42d4d
Improved Node interface
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Former-commit-id: cbc204748d8cf30771743f26270324dee6ada242
2013-01-12 01:38:58 +01:00
Lynix
a00d2d4c12
Increased source code reserved size
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Made ShaderBuilder slightly faster
Former-commit-id: 412b2cd6e6081d4ccf5d6497244f3fa1f9800d32
2013-01-11 23:16:17 +01:00
Lynix
507022db7c
Added light class
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Former-commit-id: e2969fe35720e1ea2f982a86197237a50bef1389
2013-01-11 14:40:02 +01:00
Lynix
38d2a08968
Fixed MD2 leaks
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Former-commit-id: 8bf46de1995fef13889c122c38dc59655bf8311f
2013-01-11 14:39:45 +01:00
Lynix
c108deb999
Fixed specular mapping
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Also made code clearer
Former-commit-id: f27a9214f356218fdf7e75003317a1678079fe2a
2013-01-11 14:37:50 +01:00
Lynix
f8aedb2df1
Fixed reference bug
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Former-commit-id: 9340098ca4eb052dabba384e9b7cee9130667104
2013-01-11 14:33:56 +01:00
Lynix
5a40e0d373
Fixed DebugDrawer color
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Former-commit-id: 08b654b1d3002c76634f8ca3b2aa57e66f33e7ae
2013-01-11 14:33:43 +01:00
Lynix
842890e12e
Added optional argument to Node::SetParent
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Also fixed Set[Rotation|Scale|Translation] within global coordinate
system
Former-commit-id: 7808de7c3044f7b9261b22b7db521aad00d63c9b
2013-01-11 14:28:00 +01:00
Lynix
e5731bee91
Added shader support to materials
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Also fixed a lot of bugs related to materials
Former-commit-id: 54086eb3aa36c1a7b31b55056967275e6c24a4c6
2013-01-09 20:15:42 +01:00
Lynix
e3293c6fe1
Added normal mapping
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Former-commit-id: 7e54b1f01de7d5cf99c42d08d13ba606f73c453d
2013-01-09 01:36:18 +01:00
Lynix
946754d7be
Added specular mapping
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Former-commit-id: 329bcfc6b3d92809538c9416578329f11c6ef56f
2013-01-09 00:34:39 +01:00
Lynix
81472079c4
Optimized lighting shader
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Former-commit-id: d8fb14c7ffe7dd4ec436661dc6b698f76ab900cb
2013-01-09 00:17:16 +01:00
Lynix
a6c109ca1d
Reverted back default GLSL version to 140
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If supported, 110 if not
Former-commit-id: 65ae51fa9fa9c437d17de2e8b3158b8c2897dc80
2013-01-09 00:08:36 +01:00
Lynix
abb806f27b
Updated ShaderBuilder to support lighting
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Compile into 150 core GLSL (or 110 if not supported)
When the ShaderBuild fails to build a shader, it returns the default
shader
Former-commit-id: ca04a6968bb104b9a63d40025d7eeba813a588b0
2013-01-08 18:38:00 +01:00
Lynix
093d0ab0b5
Changed default material ambient color
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Former-commit-id: ad2260abbe06940413ee2cdabd58176364b54365
2013-01-08 17:31:59 +01:00
Lynix
e6cef2ddbf
Added move constructor/operator to Shader
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Former-commit-id: b947e0ac0dcddcfe64c83b63cf89df0e0850cbd2
2013-01-08 17:31:42 +01:00
Lynix
e194d11374
Fixed color alpha not being sent
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Former-commit-id: 0f7d355b22790aa5487ff69b325c41613a94961e
2013-01-06 02:47:46 +01:00
Lynix
da341001ab
Made shader uniforms less verbose
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Former-commit-id: aa77b9be3f84cad30b13ebe5d47bb9febd17631e
2013-01-06 01:06:55 +01:00
Lynix
d177971810
Merged changes
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Former-commit-id: 3431062688bcc29574e7611391d8cd356d484e9b
2013-01-06 00:21:49 +01:00
Lynix
c93e8eb585
Updated shader convention
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Vertex input are now prefixed by "Vertex" (VertexPosition, VertexNormal,
..)
Same for Material input (MaterialAmbientColor, MaterialShininess, ...)
Former-commit-id: 1fbf8b8b32546a21ee23ff83714c860a9a8fce4f
2013-01-05 23:52:41 +01:00
Lynix
62d238d236
Fixed spaces
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Former-commit-id: 2045fa2b37d3f0cbcd9d9d9cdcadb962ea07ecd0
2013-01-05 19:51:40 +01:00
Lynix
e6198f6b3d
Fixed default value of shininess
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Former-commit-id: c640ed5b74cc56bf9b4acf8af4fad40be1c55e76
2013-01-05 19:51:28 +01:00
Lynix
07aa5d095c
Fixed matrices not being updated in the shader
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Former-commit-id: 8eb208b656bec0d63163d2a00768a4216979a8b0
2013-01-05 19:51:01 +01:00
Lynix
29755989fd
Fixed specular color not being applied
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Former-commit-id: ab41e431e2f9ec0f9b3cd81d032f6218c7114c5b
2013-01-05 01:54:14 +01:00
Alexandre Janniaux
c2e197bda5
Fix compilation errors for POSIX files and make premake4-linux executable.
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Former-commit-id: bb094585a678b983e25b55c4fab00665e66f64c5
2013-01-05 01:53:54 +01:00
Lynix
dba9470baf
Fixed POSIX DynLib implementation
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Former-commit-id: 17142fc657e5f6332f980ab9180c071e9de20280
2013-01-04 23:23:32 +01:00
Lynix
80d4159faa
Added DebugDrawer::DrawTangents
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Former-commit-id: 9116b5a878752ff193073ac6c156ddca54f8c501
2013-01-04 22:02:47 +01:00
Lynix
e00779ebe0
[Core] Added POSIX support (Experimental)
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Thanks to Danman
I don't think it actually compile although tried my best to correct
code.
Former-commit-id: c3366c2c924f7392f4d46824dafca63ecf7f1fea
2013-01-04 22:01:06 +01:00
Lynix
7785516f85
Fixed POSIX build
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Former-commit-id: 51c9eec6b1bff341d0e80971da26c05f4224ac60
2013-01-04 18:35:24 +01:00
Lynix
45bf5f1f43
Renamed VertexMapper::GetTotalVertexCount
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To GetVertexCount
Former-commit-id: fa876c5499664bce31d438ef596373d908c6977c
2013-01-04 16:33:26 +01:00
Lynix
5eac4de406
Added TriangleIterator::Unmap()
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Former-commit-id: 8ef858c5374c6701c087d0f4b1644bb6704e1131
2013-01-04 16:32:14 +01:00
Lynix
d4030f666b
Added TriangleIterator (experimental)
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Former-commit-id: b94f4d4a26a92f4acecf4c53291db80756feb289
2013-01-04 16:27:22 +01:00
Lynix
cd80905c0f
Removed resolved Fixme comment
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Former-commit-id: f65bcdeb368f3b3de6fef0f1d378945c108860aa
2013-01-04 02:38:53 +01:00
Lynix
be70e48118
Fixed Model::SetMesh bug with static meshs
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Former-commit-id: 5fcccf6ac485528bcdd4f1250a2ba948a50ca456
2013-01-04 02:36:03 +01:00
Lynix
24af375694
Fixed static MD2 mesh loader ( Close #4 )
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Former-commit-id: a894211c7222f64b47efc3d31cb90fc86f944683
2013-01-04 02:34:16 +01:00
Lynix
ef5f4617c8
Added IndexMapper::GetBuffer()
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Former-commit-id: 5b203ea56f2201f5ff3c6bbdbc7a6573ed59f136
2013-01-03 23:28:41 +01:00
Lynix
23edd637dd
Fixed IndexMapper const constructor
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Former-commit-id: c8f46bc8b29ff6bcfdbc7fa9b0a01eef68d07a7e
2013-01-03 22:21:15 +01:00
Lynix
ab93fb802b
Added support to sequential index buffers
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Former-commit-id: 68a566ab9bfe0490ba25aeb1c7486722b4a4ed01
2013-01-03 22:08:22 +01:00
Lynix
f43137dc4e
Made use of IndexMapper
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Former-commit-id: 6496ac4a5a5393363212ee6d452b2ba488aa3354
2013-01-03 21:28:54 +01:00
Lynix
9c76c78c0c
Added IndexMapper
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Former-commit-id: 994b30f41161855827d920b6c128a5bbd480929b
2013-01-03 21:26:51 +01:00
Lynix
6fb221b479
Added VertexMapper::Unmap
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Former-commit-id: b4210cfd864a527fb63ac0b1976acf2c3c198274
2013-01-03 21:25:29 +01:00
Lynix
16cec38f9c
Made use of BufferMapper
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Former-commit-id: 2b24f9d6cabf9fbf639b2c5e9319aaa304fe809a
2013-01-03 19:42:25 +01:00
Lynix
182c667603
Added DebugDrawer::DrawNormals(submesh)
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Former-commit-id: 9a2100f8df288b63d3b64c05871ae42c1fad97f6
2013-01-03 19:41:23 +01:00
Lynix
438d509130
Added VertexMapper
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Former-commit-id: 26765f92782b61443544744ac145ccd02a8ed2b0
2013-01-03 19:39:52 +01:00
Lynix
81e95ecddf
Improved KeyframeMesh AABB support
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When you use KeyframeMesh::SetPosition(frame, vertex, pos), it will now
invalidate the frame AABB.
Finish() method will now generate automatically invalid AABBs before
interpolating
Former-commit-id: aa4695cee635da73e4a3b70ce22e83b1c3f443f9
2013-01-03 15:10:06 +01:00
Lynix
c10a4eb94c
Fixed keyframe normal/tangent interpolation
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Former-commit-id: d4ee3e508945ff3ca85e435a24e520ccce1ebeb3
2013-01-03 12:31:01 +01:00
Lynix
844ab809d3
Fixed warning
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Former-commit-id: 93cbeb5f38e5663a0d8960b139c6cd5fc530e695
2013-01-03 03:50:30 +01:00
Lynix
1e5c34d53a
Constant buffer mapping returns non-const pointer
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Former-commit-id: 37438d554d8733350fcecbbfc4ba0dad46256f73
2013-01-03 03:50:18 +01:00
Lynix
27dcd15d26
Fixed ShaderBuilder requirement
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Former-commit-id: 39ddf1db5bec377afd478dcf557925d70925401c
2013-01-02 21:51:37 +01:00
Lynix
c998a5c457
Added KeyframeMesh::Get/Set vertex components
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Former-commit-id: ff51b02dfd5f0675c33c01f39418312834c5d8a9
2013-01-02 21:51:03 +01:00
Lynix
520643140c
Fixed last commit
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Former-commit-id: 5034392dbdab232be71f8537638ed75c1c81eab8
2013-01-02 13:41:26 +01:00
Lynix
02f5385eaf
Buffer::Unmap no longer return boolean
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Made no sense: What do you want to do when your buffer doesn't unmap ?
Tt now throw a warning by itself in case of failure
Former-commit-id: f776af16787316bbe1d55686a1db2c2e0f79d210
2012-12-31 11:30:19 +01:00
Lynix
c65f0e9f7e
Removed Keyframe mesh lock system (useless)
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Former-commit-id: b7e661274510836cb46eb98b6b9e7135d21a4820
2012-12-31 11:20:14 +01:00
Lynix
c73d10ab29
Added non-constant access to vertex buffer
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Former-commit-id: c0fea611caf6fb48bd0b2ed56897c173f7acad41
2012-12-31 11:14:40 +01:00
Lynix
6fefa3fdd2
Added read-only const access to buffers
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Former-commit-id: 555f079e277869bc8f32732f24dfee704e17f324
2012-12-31 11:12:45 +01:00
Lynix
11fccc4c4b
Fixed MD2 animation
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Former-commit-id: 3ba7d63f9518c64677e575e13d8a42b459c5151f
2012-12-29 01:37:44 +01:00
Lynix
15888b0f42
Fixed debug line width not applied
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Former-commit-id: 374173039602080e82e0e4ce0967caea90599155
2012-12-28 23:08:37 +01:00
Lynix
49f37e17ae
AxisAlignedBox::Transform now apply translation
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Added an optionnal argument to prevent translation from being applied
Updated demo
Former-commit-id: c56cb04733379eb6dda98b150931fb0e496ef889
2012-12-28 22:57:40 +01:00
Lynix
31a04abcaa
Fixed potential bug with fullscreen window style
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Former-commit-id: 005102ed9fb53aba36a074deaa3245da3d479d06
2012-12-28 21:33:50 +01:00
Lynix
c4a5d32f28
Fixed method alphabetic order
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Former-commit-id: b37a42cb64fa729888ad50957fc8c73b17ef9620
2012-12-28 19:26:00 +01:00
Lynix
7d02e5a330
Fixed Model::SetSequence not handling error
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Former-commit-id: 012dde1bd6b68723afc74ae1809804494d5eebb3
2012-12-27 22:24:52 +01:00
Lynix
e5650698d2
Added copy/move constructor/operator to Material
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Former-commit-id: a96676391754ee027bdd6c7b04118db3ea044eb3
2012-12-27 22:22:11 +01:00
Lynix
91b85589d9
Simplified code
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Former-commit-id: f80280c30dad6c0a2dd1b5ff36ace6825963fc4c
2012-12-27 02:36:39 +01:00
Lynix
0a11e82432
DebugDrawer now use ShaderBuilder
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Fixed demo not initializing debug drawer
Former-commit-id: a14612a374507501496f895ef6ba94886db98ec9
2012-12-25 12:29:19 +01:00
Lynix
c65e3d5def
It is now possible to use const shaders
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A non-constant shader is no longer required to bind or to send uniform
Former-commit-id: 8fd7c03b65a2d9fcea69516c023fee034299148c
2012-12-25 12:26:40 +01:00
Lynix
df7b11d1d2
Added ShaderBuilder
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Former-commit-id: 0eee75821b7bb4b2b69a020c8e79f3cbe18b522f
2012-12-25 12:14:57 +01:00
Lynix
a9e82f6014
Changed Shader conventions
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Uniform variable are now CamelCase
Former-commit-id: 7b08fb6b7d32f0f9a92b5086719f3e9981483e16
2012-12-25 12:14:32 +01:00
Lynix
ea1275e4f5
Fixed camelcase
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Former-commit-id: 1f94fefc2f0ce07720ff19538903b9795605795a
2012-12-25 12:02:16 +01:00
Lynix
c1751ae648
Fixed HybridMultiFractal*D code (missing "m_")
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Former-commit-id: de44ce541d0d040f484faf58c9a308c291d99cf4
2012-12-25 02:02:57 +01:00
Lynix
33a929c198
Fixd Abstract*DNoise destructor not being virtual
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Former-commit-id: 38af503709e79e0f13a63bd5da30072f11f1fa34
2012-12-25 02:01:41 +01:00
Lynix
1a4400facf
Fixed module initialisation failure bug
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If a module initialisation failed, then it resources may or may not be
freed.
This is fixed.
Former-commit-id: 029e0844e392685a31b3afc02c5bf772e015a372
2012-12-25 01:56:49 +01:00
Lynix
dc3cfa40ec
Made Texture constructor consistent
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Former-commit-id: 92be798524a48cb979c09fa04558602bf3717391
2012-12-24 20:38:20 +01:00
Lynix
1a5cf8cc0f
Fixed static variable in Renderer
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Could not be used because of GPU-switching technologies like NVidia
Optimus
Former-commit-id: 7602e81747a40b1aceacc6b7d728ba269a30e333
2012-12-24 19:06:55 +01:00
Lynix
84496ee8b6
Fixed typo
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Former-commit-id: f9c38ea20c5afe8b4656c04c2ac3543ee94fc1d4
2012-12-24 18:08:10 +01:00
Lynix
0e6215a47e
(Material) Added non-constant sampler access
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Former-commit-id: d2799fc353628afda09fdc45b04134aa541ee480
2012-12-19 00:38:06 +01:00
Lynix
10730de74e
Refactored materials
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(Renderer) Removed Apply function
(Renderer) Renamed SetTextureSampling to SetTextureSampler
Updated demo
Former-commit-id: d40a9ce05df35b078e645927451093da44eec314
2012-12-18 16:17:31 +01:00
Lynix
8b67d17e38
Added texture samplers
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I hate Git branchs
Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
2012-12-17 14:56:29 +01:00
Lynix
dc30b918a1
Fixed HashDigest::ToHex() result being of size 1
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Former-commit-id: 698d263f6af00bdc1c622bd0575ac263b621f7a7
2012-12-15 22:17:09 +01:00
Lynix
abb2db1c7d
Fixed Nazara compilation on 64bits compiler
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Former-commit-id: 5b9d8208691c34e30f4184c6a35f82a690c221f5
2012-12-14 23:23:56 +01:00
Lynix
025ed1cfd0
Renderer update
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-Added Renderer::GetRendererName()
-Added Renderer::GetVendorName()
-Renamed VertexArrayObject to VertexArrayObjects
Former-commit-id: 93489d5f93f8258dec0c4d8bcf72185abd7f75a8
2012-12-13 20:16:09 +01:00
Lynix
73cb237925
Added HardwareInfo::IsInitialized()
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Former-commit-id: ef668ac6d2e92a05730b56c892a693a21c7d651e
2012-12-13 19:57:05 +01:00
Lynix
4827711c89
(HardwareInfo) Fixed GetProcessorVendorName
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Former-commit-id: b18ee100b3949f9ba982b81db9b5de2a234f191f
2012-12-13 17:44:03 +01:00
Lynix
1d6e6bc8cf
Fixed core failed to initialize if cpuid failed
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Former-commit-id: c95487666c09206720db795c41ae12ca0e22f7dc
2012-12-13 17:35:18 +01:00
Lynix
7820a3096b
Refactored HardwareInfo
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-Can now return processor brand string
-Can now return processor vendor name
-64 bits is now a processor capability
Former-commit-id: 02d0ded16911a88643f4c6799b234a7b18eebefc
2012-12-13 17:32:04 +01:00
Lynix
5c3be23a21
Fixed type inconsistency
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Former-commit-id: a809c19cc4ad496c4f191ef3f9238ea2576ecbb4
2012-12-13 17:07:30 +01:00
Lynix
68c6aa664a
Replaced OpenGL namespace with static class
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Fixed OpenGL functions not being exported
It is also more consistent
Former-commit-id: 3eddcb6f72412443eb56580180d0b9544ae4a9df
2012-12-13 15:47:29 +01:00
Lynix
73fdb9baaf
Added TextureWrap enum<->OpenGL association
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Also made array syntax consistent
Former-commit-id: 65794e3eec2ea326da0ee71bcd7b8c31632ab71c
2012-12-13 11:39:15 +01:00
Lynix
feda7eec4d
Changed default debug line width to 1.5f
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Former-commit-id: 15b1858aa40eb5d7b562f5ea8562b69f7aecf3cf
2012-12-13 11:38:19 +01:00
Lynix
d5dc07f3ef
Fixed possible bug with MD5 bind-pose translation
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Former-commit-id: 3ef6eba4944db249a8cbb3d6fb5dad2abe87fd6a
2012-12-09 20:23:24 +01:00
Lynix
70b1047f72
Used smart pointers to handle new-allocated array
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Former-commit-id: b346e191c56655dd1f3d7fd46208d879bccfcf9d
2012-12-09 18:39:29 +01:00
Lynix
8c37c92c16
Fixed MD5 loader with animated parameter to false
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Former-commit-id: f8d80e0f3f70f92be2898c29f00dd4abcaeb18a1
2012-12-09 18:37:57 +01:00
Lynix
18d3b67364
Fixed error message missing right parenthese
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Former-commit-id: a054d8e328dbe3a43c2f8615a52eeb79a1fe2031
2012-12-09 18:36:37 +01:00
Lynix
273c0b1a36
Made skinning vertex access clearer
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Former-commit-id: 682cb547b3492f0cb9e446721c69b7c5acb748b5
2012-12-09 18:35:54 +01:00
Lynix
5bce3e26a2
Fixed StaticMesh not correctly referencing buffer
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Former-commit-id: a63de7e4ec46d8237761a58ffcc7e6cafc30d6b5
2012-12-09 18:35:18 +01:00
Lynix
37d6b71036
Fixed mesh animating modifying template skeleton
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Former-commit-id: d70bd2ed7c8a38f879641a4b22be4876f6825edb
2012-12-09 01:45:34 +01:00
Lynix
b652bada13
Fixed copying a skeleton not copying hierarchy
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Former-commit-id: 54a556f1c6c336ba2397b60dfaa2b316df11d59b
2012-12-09 01:44:40 +01:00
Lynix
883c5fa0da
Fixed node derived formula
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Former-commit-id: da4c46e3086640147b3503928ef05e03f3c8e4cb
2012-12-09 01:44:18 +01:00
Lynix
a15a54494f
Fixed the second last commit
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Former-commit-id: 46d94a0b3c9e85d9b4dacaa6c360102e8a4448a4
2012-12-08 22:59:40 +01:00
Lynix
ad86c4d6fb
Fixed SetTranslation not invalidating node
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Former-commit-id: f4f8f39e5c3d919d016b15b276b38c20b5e84205
2012-12-08 22:57:25 +01:00
Lynix
7e533209dc
Added initial states to node
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Former-commit-id: 2127584e3432c16841817632522ea3bb82c7a786
2012-12-08 22:56:22 +01:00
Lynix
8376fb38cf
Module can now initialize optionnal classes
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Former-commit-id: 899007b7879451d15d0808a03b8dfea0cd3413a4
2012-12-08 22:21:20 +01:00
Lynix
4dc1d88f7b
Fixed TaskScheduler not resetting impl pointer
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Former-commit-id: fdd46cdbce5b876fbb286439ccfc96f1f98ac4fe
2012-12-08 21:52:50 +01:00
Lynix
dc9f202155
Fixed calling Uninitialize when not Initialized
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Former-commit-id: 1d0bb01f881be76e163a5ac27c91d7fb6a873bb7
2012-12-08 21:51:43 +01:00
Lynix
eb585116b1
Shader::SendTexture can now return texture unit
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Former-commit-id: 38d5e5dedf94113933bb2090040feec602a4716c
2012-12-08 11:49:07 +01:00
Lynix
119a1420d1
Fixed OpenGL 4 not loading sampler objets
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Also fixed file encoding
Former-commit-id: 51683c2d9dff8a56c96ad972c8b6d6006004f1f2
2012-12-08 11:48:30 +01:00
Lynix
dc3af6ae69
Fixed typo
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Former-commit-id: 3cd820fe6778c6731b051ff707ef576c3344451e
2012-12-06 12:05:56 +01:00
Lynix
f72210e728
Removed useless code
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Former-commit-id: bcd32832d5a3a9fc91a28dd4a76643f391c5ad2d
2012-12-06 01:02:04 +01:00
Lynix
6f495c654a
Added TaskScheduler::GetWorkerCount()
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Former-commit-id: db4bf747441a13f2d824410aa5be264b300e95d4
2012-12-06 01:01:26 +01:00
Lynix
e699969b64
Added OpenGL support for sampler objects
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Also prevented an exception launch by the SeparateShaderObjects code to
escape.
Former-commit-id: ae594e16a85c02f0c649ef573189b4b722f713c3
2012-12-04 13:50:08 +01:00
Lynix
9839e36171
Removed blanks
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Former-commit-id: e3bcf84a1fcb36e52f953c5f18ca51aa9499ed61
2012-12-04 10:35:34 +01:00
Lynix
700a09b9c9
Fixed typo
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Former-commit-id: a2a050220608320d0b13c7bb69b0752a36a253ae
2012-12-03 23:50:18 +01:00
Lynix
86c4899100
Fixed debug drawer not setting line width
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Former-commit-id: 2fd8f6e6c4b3e42183955e047aaaf4c95e12841a
2012-12-03 23:50:11 +01:00
Lynix
2e40ad832e
SubMeshs are now valid even when not animated
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Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
2012-12-03 16:24:47 +01:00
Lynix
817119933c
Fixed SkeletalMesh AABB
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Former-commit-id: 2b23660f80f3069581246af99c73fda45ee4d3d4
2012-12-03 15:06:10 +01:00
Lynix
cc45746799
Improved keyframe mesh interface
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Also improved animation performance by using a discard-and-write lock
when interpoling.
Former-commit-id: 277b5ad8f148ab73b99edf83cf8c6e5d0e6dfc82
2012-12-03 14:49:56 +01:00
Lynix
ef567bd223
Added Task Scheduler
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Former-commit-id: ac37f749ae78f364db3d3edfabc8221802579989
2012-12-03 01:30:04 +01:00
Lynix
780da2cfa5
Resolved conflicts
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Former-commit-id: 4bd4e4f8435d701d16d3864dd030a6c1cff48c47
2012-12-02 21:49:14 +01:00
Lynix
0a88b6531c
Added Texture::HasMipmaps()
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Former-commit-id: 4d21c32579e26e95a9376a4352fd50edd4ba0ed3
2012-12-02 17:01:57 +01:00
Lynix
325ac4e642
Added SceneNode::GetAABB()
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Former-commit-id: 3ed0a0140e6afabeb915e763e6ead33c7f12fba5
2012-12-02 17:01:39 +01:00
Lynix
b06acfcffd
Index buffer no longer permit 8 bits index size
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Modern graphics cards don't like 8 bits index size, so I introduced
"Large indices" option, it means 32 bits indices when used otherwise the
index size is 16 bits
Former-commit-id: 213902de6704ceef16c6ea311ba0c6c5d2f6e665
2012-12-02 17:01:02 +01:00
Remi Beges
d0545eb760
Minor fixes
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*Seed is uint instead of int
*Permutation table is uint instead of int, could lead before to program
crash with negative seeds
Former-commit-id: 49ad04987a09a5f5b4bcab6ee3916db9818172b6
2012-12-01 10:07:41 +01:00
Lynix
b62ae632a0
Fixed interpolation while looping a sequence
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Former-commit-id: dddcb6ba6116ebc0302355bb8cf93eaf6a0b612a
2012-11-30 15:22:01 +01:00
Lynix
73466a5c07
Fixed File::SetOpenMode when used with File::Text
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Former-commit-id: c4cf25bba883d636366399346589768115bc6520
2012-11-29 17:46:40 +01:00
Lynix
a536bf467b
Removed unused includes
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Former-commit-id: 9088500a08f62107603127013a9f8d8a7c86cf8a
2012-11-29 17:29:45 +01:00
Lynix
cbc98ce3f0
Made NzThread interface mimic std::thread one
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Hopefully fixed the threaded window bug
Former-commit-id: 6dc3ca2a8bee1da591a9b97d202d4b73b10be8eb
2012-11-29 16:51:01 +01:00
Lynix
a2eb55e74a
Fixed repo
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Former-commit-id: 5992da5ec759f05dabf82009e660ec58eed96365
2012-11-29 10:15:10 +01:00
Lynix
0a2e19fa22
Merge remote-tracking branch 'origin/3D-Engine'
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Former-commit-id: 1781615fc780accbe6c11d55fd896038d97ffec9
2012-11-29 10:11:30 +01:00
Lynix
2e26d52248
Meshes no longer retains an animation pointer
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Former-commit-id: da4d93b815c46284a8977d7fb142201dc23fff61
2012-11-27 23:33:11 +01:00
Lynix
c019d02b91
Fixed compilation error
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Former-commit-id: 16a0469bb1adcd5d0c31995db6e9bcdef08c785e
2012-11-27 23:30:53 +01:00
Lynix
7ad24eff08
Mesh no longer contains the animation
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Former-commit-id: 5dfcfe50f9c82310303120031a0def594fafd4f7
2012-11-27 22:02:45 +01:00