Jérôme Leclercq
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615509d1ba
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Add support for shader hotreloading
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2022-03-17 21:36:36 +01:00 |
Jérôme Leclercq
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6bd9f1a9e4
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Add unity build support
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2022-03-15 12:44:21 +01:00 |
Jérôme Leclercq
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bf44672354
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Shader: Add support for exported functions
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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e40e8eb204
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Shader: Change module system (no longer based on path)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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be9bdc4705
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Modules are workings \o/
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2022-03-14 18:30:55 +01:00 |
Lynix
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83d26e209e
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WIP2
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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012712b8d0
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WIP
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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53728200ac
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Shader: Add module ID (UUID)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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43ac86e85c
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Shader/Modules: proof of concept
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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b6cd85d6fe
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Shader: Add import statement (not doing anything for now)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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ca83f363a3
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Shader: Add export attribute for structs ([export])
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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a2f4f3c802
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Shader: Many fixes
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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0c3607579e
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Shader/ShaderLangParser: small refactor
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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99e07e6e1e
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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6611cdf72e
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Minor fixes
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2022-02-24 18:52:38 +01:00 |
Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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64efd81bf8
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Shader: Handle matrix cast properly
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2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
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756fd773a9
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Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
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2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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343eac6616
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Shader/Parser: Allow external and struct declarations to be conditional
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2021-12-28 13:35:53 +01:00 |
Jérôme Leclercq
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e2882f6595
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Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
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2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
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0f9060c45b
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Shader: Add support for while loops
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2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
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3185e73941
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Shader: Fix handling of if/else construct
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2021-12-12 23:04:37 +01:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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68708c54f7
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Minor stuff
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2021-10-04 09:24:42 +02:00 |
Jérôme Leclercq
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0442db1c53
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Shader: Add support for compound operators
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2021-09-24 15:39:03 +02:00 |
Jérôme Leclercq
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ea49f56530
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Shader/LangParser: OCD fix
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2021-09-23 17:49:36 +02:00 |
Jérôme Leclercq
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3af1cd80ee
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Shader/ShaderLangParser: Fix > and >= parsing
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2021-09-05 15:49:05 +02:00 |
Jérôme Leclercq
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ac08afe9f1
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Shader: Add missing ! and != parsing
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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d3e0d8a39f
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Shader: Replace select_opt by const_select
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2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
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838063c8b6
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Shader: Fix nested blocks parsing
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2021-07-08 10:52:29 +02:00 |
Jérôme Leclercq
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1f6937ab1b
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Shader: Implement const if and const values
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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72edff30c7
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Shader: Add support for logical and/or
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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f9af35b489
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Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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f9b453bd2b
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Shader: Add support for branching and discard statements
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2021-07-03 19:13:22 +02:00 |
Jérôme Leclercq
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dfa46ebaa5
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Fix shader generation unit tests
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
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16e2f5f819
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Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
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2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
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e7a2573221
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Shader: Add support for FragCoord builtin
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2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
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874fb3542e
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Convert all remaining enums to enum classes (!)
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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cce32a64d4
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Upgrade Utility
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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f6fd996bf1
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Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
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a7235ab02d
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Shader: Add support for max/min intrinsic
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2021-05-19 20:31:26 +02:00 |