Jérôme Leclercq
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709604c070
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Shader/Spirv: Fix OpFunctionParameter type
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2021-05-22 16:45:57 +02:00 |
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Jérôme Leclercq
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f6fd996bf1
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Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
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Jérôme Leclercq
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a7235ab02d
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Shader: Add support for max/min intrinsic
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2021-05-19 20:31:26 +02:00 |
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Jérôme Leclercq
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0339ea346f
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Shader: Fix unary plus/minus on vector
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2021-05-19 20:30:29 +02:00 |
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Jérôme Leclercq
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82d80a68ff
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Shader: Cleanup optimizer
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2021-05-18 17:25:48 +02:00 |
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Jérôme Leclercq
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a002d5c210
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Shader: Add constant cast optimization
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2021-05-18 17:25:37 +02:00 |
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Lynix
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b0b1acf497
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Shader: Fix LangWriter
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2021-05-17 17:43:38 +02:00 |
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Lynix
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ccccbfe0ad
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Shader/SpirV: Fix UInt32 support
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2021-05-16 23:14:39 +02:00 |
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Lynix
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61d082e61b
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Shader/ShaderWrite: Add optimize bool
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2021-05-16 23:08:36 +02:00 |
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Lynix
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525f24af2e
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Shader/ShaderLang: Add support for Unary operators
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2021-05-16 23:07:25 +02:00 |
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Jérôme Leclercq
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8840f0bba8
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Shader: Fix SPIRV operand for vector / primitive division
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2021-05-14 02:10:29 +02:00 |
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Jérôme Leclercq
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bb207fea4f
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Shader: Fix Swizzle generation for SPIRV
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2021-05-14 02:09:54 +02:00 |
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Jérôme Leclercq
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830ec6ac94
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Add a few helper functions
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2021-05-14 02:09:25 +02:00 |
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Jérôme Leclercq
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51ecff2912
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ShaderLang: Add support for length intrinsic
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2021-05-14 02:02:12 +02:00 |
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Jérôme Leclercq
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61dbd91346
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Lot of small fixes/improvements
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2021-05-14 01:48:47 +02:00 |
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Jérôme Leclercq
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961c3bf1df
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Shader: Fix LangWriter generation
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2021-05-05 12:06:02 +02:00 |
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Jérôme Leclercq
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7d4a084a62
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Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
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2021-05-05 12:05:46 +02:00 |
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Jérôme Leclercq
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eb67990b7b
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Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
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2021-05-05 12:04:09 +02:00 |
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Jérôme Leclercq
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0cc392b78f
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Shader/SpirvWriter: Fix Image not registering Float as a dependent type
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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044195b209
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Minor fixes
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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2238bbfa0c
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Shader: Add AstReflect
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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500ccda85a
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Shader: StatementPtr& => const StatementPtr&
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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1a8599ba29
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Shader: Add sanitization of identifiers (fixes GLSL generation)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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5bdbb866b5
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Shader: Add LangWriter (outputs NZSL)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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3a7f5c2630
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Shader: Fix optimization
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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9fd4249a87
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Shader: compilation fixes
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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fce336bfc9
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Shader: Fix struct attributes handling
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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afe3a0ea93
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Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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8515c9cea1
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Shader: Improve ShaderAstCloner
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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0bb9c37a38
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Shader/Lang: [[attribute]] => [attribute]
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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54c34869a4
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Fix Shader unit tests
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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3e704b9ea6
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Shader: Minor fixes
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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85ce6a4f43
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Shader: Fix struct nesting
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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0860a0689f
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Shader/GlslWriter: Improve GLSL readability
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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b234134abc
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Shader/ShaderLang: Add type inference for variable declaration
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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aababb205f
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Shader: Move attribute parsing to parser, simplifying writer code
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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bca1561f73
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Shader/GlslWriter: Improve GLSL output
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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3499c1f92f
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Shader: Remove the need of layout(std140) in external block
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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f93a5bbdc1
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Shader: Rework scope handling
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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09df5f389e
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Shader: Add SpirvDecoder
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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c1d1838336
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ShaderLang: Proof of concept (add support for a lot of things)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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9d8ce8f2cd
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Shader: Add support for function attributes (entry)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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a318b28cd6
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Shader: Improve SpirvPrinter output
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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593d80c80e
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SpirV grammar parser: Add result id operand and version info
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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f694eb767f
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Shader: Fix return type not being properly registered
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
|
5598487e87
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ShaderLang: Improve lexer
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
|
da81a5b871
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Shader: Add attribute parsing
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2021-04-20 18:18:27 +02:00 |
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