Commit Graph

2983 Commits

Author SHA1 Message Date
Jérôme Leclercq f491ee1e38 Apply inclusion fix 2021-10-27 18:09:19 +02:00
Jérôme Leclercq 7d279dce4b OCD fix 2021-10-26 20:27:08 +02:00
Jérôme Leclercq 4067116eb8 Graphics/ForwardFramePipeline: Handle material invalidation correctly 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 66bbf63e87 Core/Algorithm: Add SafeCast 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 73838f5f08 Minor fixes 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 6bab824e4f Graphics: Use default white texture if material has empty texture slot 2021-10-26 20:26:13 +02:00
Jérôme Leclercq e84ec8e4ac Proof of concept 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 58485cfa79 Rework shader bindings (WIP) 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 93ec196dc4 Apply header guard check 2021-10-26 15:52:46 +02:00
Jérôme Leclercq ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq 8d5276ddac XMake: update SPIRV and Unicode data parsers 2021-10-26 11:14:20 +02:00
Jérôme Leclercq 14fb2b83ae Minor fixes 2021-10-25 15:48:49 +02:00
Jérôme Leclercq 6162a805e4 OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it 2021-10-19 14:48:53 +02:00
Lynix c3999d708f Graphics: Add DistanceAsSortKey function 2021-10-18 16:46:03 +02:00
Jérôme Leclercq a66f6faed1 Add widgets (WIP) 2021-10-04 09:25:45 +02:00
Jérôme Leclercq 68708c54f7 Minor stuff 2021-10-04 09:24:42 +02:00
Jérôme Leclercq 0442db1c53 Shader: Add support for compound operators 2021-09-24 15:39:03 +02:00
Jérôme Leclercq 601ed047ba Fix some initialization order 2021-09-24 15:24:21 +02:00
Jérôme Leclercq ea49f56530 Shader/LangParser: OCD fix 2021-09-23 17:49:36 +02:00
Jérôme Leclercq 7ab4d91900 OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported 2021-09-21 17:39:24 +02:00
Jérôme Leclercq 4933a389a2 OpenGLRenderer: Improve/fix Framebuffer handling 2021-09-21 17:37:03 +02:00
Jérôme Leclercq 78358337f3 OpenGLRenderer: Improve OpenGL wrapper 2021-09-21 16:34:34 +02:00
Jérôme Leclercq 74534236ef Graphics: Fix some warnings 2021-09-13 23:35:46 +02:00
Jérôme Leclercq 7f6b61df53 Graphics/SpriteChainRenderer: Improve copy 2021-09-13 23:35:31 +02:00
Jérôme Leclercq db85372778 Renderer/Texture: Add Copy method (wip) 2021-09-13 23:34:51 +02:00
Jérôme Leclercq 72f2a5b531 Graphics: Add initial support for transparency 2021-09-08 19:08:44 +02:00
Jérôme Leclercq c6763bc623 Graphics/Camera: Fix Orthographic projection matrix 2021-09-08 19:08:21 +02:00
Jérôme Leclercq ece18bf472 Implement back text rendering (WIP) 2021-09-07 18:45:10 +02:00
Jérôme Leclercq 879b2f7aa6 Renderer/Texture: Implement Update of a region + inherit AbstractImage 2021-09-07 18:42:53 +02:00
Jérôme Leclercq b6745b2906 Renderer: Fix A8, L8 and LA8 support for both OpenGL and Vulkan 2021-09-07 17:39:12 +02:00
Jérôme Leclercq abdcd63058 Graphics: Add support for draw call data (texture overlay) 2021-09-05 18:26:12 +02:00
Jérôme Leclercq 26e5a41dce Graphics/SpriteChainRenderer: Reuse vertex buffers and memory 2021-09-05 16:04:10 +02:00
Jérôme Leclercq 938d965e06 Graphics: Add SpriteChainRenderer 2021-09-05 15:50:17 +02:00
Jérôme Leclercq a18d505ae2 VulkanRenderer: Some fixes 2021-09-05 15:49:36 +02:00
Jérôme Leclercq 732bb89a86 Graphics/UberShader: Add config callback 2021-09-05 15:46:59 +02:00
Jérôme Leclercq b6c3988bbe Renderer: Implement firstIndex on DrawIndexed command for OpenGL 2021-09-05 15:46:00 +02:00
Jérôme Leclercq 02a12d9328 Handle shader options of any type 2021-09-03 19:33:41 +02:00
Jérôme Leclercq 120d8f5427 Renderer/RenderWindow: Remove Display and GetImpl methods 2021-08-27 15:39:23 +02:00
Jérôme Leclercq 2b9d8becea Math: Rework Frustum class 2021-08-23 18:43:34 +02:00
ImperatorS79 b2ae2261e4 Update Prerequisites.hpp 2021-08-21 17:22:58 +02:00
ImperatorS79 befcab7e4e Enable mingw's clang 2021-08-21 17:22:58 +02:00
Jérôme Leclercq 0179ef4d65 Graphics: Improve frustum culling (do it once per viewer) 2021-08-21 01:42:53 +02:00
Jérôme Leclercq 8546631f62 Add frustum culling (WIP) 2021-08-19 23:26:34 +02:00
Jérôme Leclercq 8db8533300 Fixes a lot of warnings and move math enums to enum classes 2021-08-19 20:27:20 +02:00
Jérôme Leclercq a2a0e6bd54 Graphics: Add DepthMaterial 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 7aafcfaae9 Minor stuff 2021-08-19 18:47:11 +02:00
Jérôme Leclercq f5dac32020 Minor stuff 2021-08-19 18:47:11 +02:00
Jérôme Leclercq ac08afe9f1 Shader: Add missing ! and != parsing 2021-08-19 18:47:11 +02:00
Jérôme Leclercq a5b71f33b9 Shader: Fix support of conditional functions 2021-08-19 18:47:11 +02:00
Jérôme Leclercq c8e7fa5063 Graphics: Fix RenderElement missing export 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 3ce072c8e0 Regenerate global headers 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 793952eb67 Graphics: Add Camera class 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 9a311da2c8 Graphics: Add MaterialPassRegistry 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 5b1123b971 Graphics: Fix WorldInstance removal while being in use 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 289472dc9f Graphics/ForwardFramePipeline: Minor fixes 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 3de0edec6f Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
2021-08-19 18:47:11 +02:00
Jérôme Leclercq 08921b36a6 Graphics: Add RenderElement and ElementRenderer (WIP) 2021-08-19 18:47:11 +02:00
Jérôme Leclercq e4a38d45bd Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 7e0137f367 Core/Flags: Fix std::hash include 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 7fb5109dfa Graphics/FrameGraph: Make use of RenderPassCache 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 7e4f624ca7 Renderer: Add RenderPassCache 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 8846eb4309 Regenerate global headers 2021-08-19 18:47:11 +02:00
Jérôme Leclercq b5045a2c59 Graphics: Add Material and made use of passes (WIP) 2021-08-19 18:47:11 +02:00
Jérôme Leclercq f61deabe92 Graphics/BakedFrameGraph: Don't release in flight resources 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 40ecdda3cd VulkanRenderer: Handle VulkanRenderPass destruction 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 1c77a5e549 Core/Flags: Add std::hash specialization 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 5669b5bc60 Graphics: Rename Material to MaterialPass 2021-08-19 18:47:11 +02:00
Lynix 2ee3957822 Renderer: Add NAZARA_REQUEST_DEDICATED_GPU macro 2021-08-04 15:58:24 +02:00
Jérôme Leclercq 90df17d45a Graphics/Material(Pipeline): Remove leftovers attributes 2021-07-13 14:38:09 +02:00
Jérôme Leclercq 99876d935d Graphics/Material: Fix IsDepthClampEnabled method 2021-07-13 12:04:19 +02:00
Jérôme Leclercq 863fb3ea7e Shader: Fix optimization issues
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq ae364934bb Graphics/CameraComponent: Add remaining features 2021-07-10 14:27:38 +02:00
Jérôme Leclercq 488ccf9648 Renderer/RenderTarget: Add OnRenderTargetRelease signal 2021-07-10 14:25:49 +02:00
Jérôme Leclercq c6611fcb9f Renderer/RenderTarget: Add size method and signal 2021-07-10 11:49:35 +02:00
Jérôme Leclercq c72dfc8004 Graphics: Add forceDisableFeatures config 2021-07-09 12:37:11 +02:00
Jérôme Leclercq 681cf31b66 OpenGLRenderer: Disable notification messages 2021-07-09 12:36:00 +02:00
Jérôme Leclercq 56776c19c4 OpenGLRenderer: Fix device features not being correctly reported 2021-07-09 12:35:35 +02:00
Jérôme Leclercq 552dfbc01e Renderer: Add pipeline and texture sampler info validation 2021-07-09 12:34:38 +02:00
Jérôme Leclercq 8458301a64 Add support for depth clamping 2021-07-09 00:22:08 +02:00
Jérôme Leclercq 3a3279246f OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6 2021-07-09 00:01:33 +02:00
Jérôme Leclercq 996b5ef85c Shader: Rename ConstantIndexExpression to ConstantExpression 2021-07-08 15:24:22 +02:00
Jérôme Leclercq 3a31c77524 Shader: Rename ConstantExpression to ConstantValueExpression 2021-07-08 15:22:08 +02:00
Jérôme Leclercq a895e553d4 Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq d3e0d8a39f Shader: Replace select_opt by const_select 2021-07-08 10:53:11 +02:00
Jérôme Leclercq 5aa63831e8 Remove Nazara SDK 2021-07-07 22:56:50 +02:00
Jérôme Leclercq 309fd547e1 Fix compilation errors and warnings 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 1f6937ab1b Shader: Implement const if and const values 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 72edff30c7 Shader: Add support for logical and/or 2021-07-07 22:38:24 +02:00
Jérôme Leclercq f9af35b489 Shader: Attribute can now have expressions as values and struct fields can be conditionally supported 2021-07-07 22:38:24 +02:00
Jérôme Leclercq ae73f68d8c Shader: Fix variable shadowing with GLSL 2021-07-06 11:43:47 +02:00
Jérôme Leclercq 4ac5fe7cba Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
Jérôme Leclercq 7cd772a254 Core/TypeList: Add Apply, Empty and Size operations 2021-07-06 11:00:53 +02:00
Jérôme Leclercq f9b453bd2b Shader: Add support for branching and discard statements 2021-07-03 19:13:22 +02:00
Jérôme Leclercq f2bb1a839c Math/Matrix4: Remove implicit conversion to pointer 2021-07-03 18:20:00 +02:00
Jérôme Leclercq ffb28a9044 Physics3D/RigidBody3D: Remove transform callback 2021-07-03 16:34:51 +02:00
Jérôme Leclercq 1c482bbde6 Graphics/BakedFrameGraph: Handle resize in a better way 2021-07-03 13:57:18 +02:00
Jérôme Leclercq f14db3f5e9 Renderer: Expose RenderTarget and framebuffers indices 2021-07-03 13:52:29 +02:00
Jérôme Leclercq d88c4ecb5b Renderer/Framebuffer: Add GetType (and rework backend internals) 2021-06-22 17:30:08 +02:00
Jérôme Leclercq c188d0616a OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer 2021-06-22 17:26:40 +02:00
Jérôme Leclercq 8eb1eb71ba Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next 2021-06-20 14:13:21 +02:00
Jérôme Leclercq dae8f328ad Renderer: Increase allocation pool blocks size 2021-06-20 14:08:38 +02:00
Jérôme Leclercq de6be67ea6 Utility/Mesh: Add Build static method 2021-06-20 14:06:28 +02:00
Jérôme Leclercq e073e1a44d Graphics/Material: Add PrimitiveMode support 2021-06-20 14:06:28 +02:00
Jérôme Leclercq fe06cc210d Physics3D/Collider3D: Add GenerateMesh method 2021-06-20 14:06:28 +02:00
Jérôme Leclercq dbe4abefb8 Math: Add PidController class 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 0eda2d0721 Improve global header generation to take ECS into account 2021-06-20 14:06:28 +02:00
Jérôme Leclercq c1a9a22177 Add initial ECS support 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 6f87a01fb2 Graphics: Improve WorldInstance handling 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 3ef3580ee7 Physics3D: Fix movement 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 1ac0b2e11a Utility/Node: Implement movement 2021-06-20 14:06:28 +02:00
Jérôme Leclercq b13c5c950a OpenGLRenderer: Implement face filling 2021-06-20 14:06:28 +02:00
Jérôme Leclercq dfa46ebaa5 Fix shader generation unit tests 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 298beaedc0 Graphics/BasicMaterial: Add IsAlphaTestEnabled() 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 3cd9172f7a Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
Jérôme Leclercq f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 815a7b0c62 Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input 2021-06-16 16:50:00 +02:00
Lynix 54d56abc56 WIP 2021-06-16 16:50:00 +02:00
Jérôme Leclercq b85cb174ce Reverse Y axis (+Y is now up) 2021-06-06 15:59:25 +02:00
Jérôme Leclercq 86097b331b Renderer: Add support for device-enabled features (anisotropic filtering) 2021-06-05 19:51:48 +02:00
Jérôme Leclercq e26c1f8e68 Graphics: Add ViewerInstance class 2021-06-05 19:06:02 +02:00
Jérôme Leclercq 743f8eeb24 Graphics/ModelInstance: Add UpdateWorldMatrix method 2021-06-05 19:05:06 +02:00
Jérôme Leclercq bd1f5214b8 Math: Replace M_PI defines with template constexpr constants 2021-06-05 16:35:15 +02:00
Jérôme Leclercq fde60dab95 Add missing include 2021-06-05 01:38:49 +02:00
Jérôme Leclercq 50bf26d92f Shader: Add support for pow intrinsic 2021-06-05 01:29:36 +02:00
Jérôme Leclercq ee2ceaa701 Update Context.hpp 2021-06-04 19:41:35 +02:00
Jérôme Leclercq 4b3b595a99 Minor fixes 2021-06-04 18:02:28 +02:00
Jérôme Leclercq 5bc3cd8d8c OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats 2021-06-03 17:15:12 +02:00
Jérôme Leclercq 6161bbec76 Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere) 2021-06-02 20:16:43 +02:00
Jérôme Leclercq 9ee3a0d6be DeferredShading: Add bloom 2021-06-01 20:28:19 +02:00
Jérôme Leclercq 12e9edd2d7 Math/Algorithm: Fix missing implementation of Clamp for Angles 2021-06-01 18:04:18 +02:00
Jérôme Leclercq b6094bf1dd Math/Matrix4: Update projection matrix formula 2021-06-01 17:39:15 +02:00
Jérôme Leclercq 4d74cef034 Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it 2021-06-01 17:37:40 +02:00
Jérôme Leclercq 4465e230af Shader/NZSL: Add support for array indexing 2021-06-01 16:22:41 +02:00
Jérôme Leclercq 0f3c0abb96 Shader/ShaderAst: Rename AccessMember* to Access* 2021-06-01 12:38:17 +02:00
Jérôme Leclercq 16e2f5f819 Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin) 2021-06-01 12:32:24 +02:00
Jérôme Leclercq 465837ff12 Renderer: Add support for cubemaps 2021-06-01 12:30:37 +02:00
Jérôme Leclercq d5c27a756b Audio: Fix AudioFormat names (U16 -> I16) 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 28f1d8aa76 Audio: Minor fixes 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 318cc6d3ff Fix Linux compilation 2021-05-29 13:20:54 +02:00
Jérôme Leclercq 2f8a82ed05 Shader/ShaderBuild: Fix ambiguity for AccessMember 2021-05-29 00:56:04 +02:00
Jérôme Leclercq a90844f0dd Remove X11 dependency properly (as it's handled by SDL and EGL) 2021-05-29 00:52:10 +02:00
Jérôme Leclercq 109b2a156e OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES 2021-05-29 00:32:00 +02:00
Jérôme Leclercq ff505e9019 Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL 2021-05-28 22:58:14 +02:00
Jérôme Leclercq 299585a7de Renderer: Implement renderpass attachments clear for OpenGL 2021-05-28 22:55:56 +02:00
Jérôme Leclercq 58fe411750 Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
2021-05-26 22:21:57 +02:00
Jérôme Leclercq 948f0517ea OpenGLRenderer/Program: Add query methods 2021-05-26 22:20:50 +02:00
Jérôme Leclercq 7fe60026be OpenGLRenderer: Minor fixes 2021-05-26 22:20:10 +02:00
Jérôme Leclercq e7a2573221 Shader: Add support for FragCoord builtin 2021-05-26 22:17:07 +02:00
Jérôme Leclercq 335bb82be1 Renderer/Texture: Add static helpers 2021-05-25 15:37:55 +02:00
Jérôme Leclercq 59cfc74ab4 Renderer: Improve code 2021-05-25 15:37:27 +02:00
Jérôme Leclercq 001c9a6a61 Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread) 2021-05-25 12:12:15 +02:00
Jérôme Leclercq 874fb3542e Convert all remaining enums to enum classes (!) 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 8cdd0b51cb Upgrade Audio (part 2) 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 7140e322c1 Commit missing files 2021-05-25 10:40:07 +02:00
Jérôme Leclercq ba7c56ddfa Upgrade Platform 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 8b0b5295f7 Upgrade Physics2D and Physics3D 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 4bcb63d776 Audio: Commit missing files 2021-05-25 10:40:07 +02:00
Jérôme Leclercq f0192c3b98 Core/ResourceLoader: Fix stream reset in case of error 2021-05-25 10:40:07 +02:00
Jérôme Leclercq cce32a64d4 Upgrade Utility 2021-05-25 10:40:07 +02:00
Jérôme Leclercq b936946154 Upgrade NazaraAudio 2021-05-25 10:40:07 +02:00
Jérôme Leclercq a52103a641 Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
2021-05-25 10:40:07 +02:00
Jérôme Leclercq f6fd996bf1 Shader: Add support for custom functions calls (and better handle intrinsics) 2021-05-22 13:37:54 +02:00
Jérôme Leclercq 49a2cda0a1 VulkanRenderer: Fix descriptor pool release 2021-05-19 20:32:02 +02:00
Jérôme Leclercq a7235ab02d Shader: Add support for max/min intrinsic 2021-05-19 20:31:26 +02:00
Jérôme Leclercq a002d5c210 Shader: Add constant cast optimization 2021-05-18 17:25:37 +02:00
Jérôme Leclercq e716b44aa3 Add tests and SDK 2021-05-17 23:08:37 +02:00
Jérôme Leclercq 26de5872eb Merge branch 'master' into graphics-next 2021-05-17 18:58:04 +02:00
Lynix ccccbfe0ad Shader/SpirV: Fix UInt32 support 2021-05-16 23:14:39 +02:00
Lynix 13feaf4aab Renderer: RenderWindow now requires a RenderDevice 2021-05-16 23:13:00 +02:00
Lynix 61d082e61b Shader/ShaderWrite: Add optimize bool 2021-05-16 23:08:36 +02:00
Lynix 525f24af2e Shader/ShaderLang: Add support for Unary operators 2021-05-16 23:07:25 +02:00
Jérôme Leclercq cb881612cc Renderer: OCD fix 2021-05-15 15:27:37 +02:00
Jérôme Leclercq 51c099b3ce Renderer: Allow UploadPool to handle very big (>= 2MB) blocks 2021-05-15 15:27:17 +02:00
Jérôme Leclercq 572dc56b10 Update global headers 2021-05-14 03:35:32 +02:00
Jérôme Leclercq 2641117847 Add building using xmake and cleanup thirdparty 2021-05-14 03:35:32 +02:00
Jérôme Leclercq 830ec6ac94 Add a few helper functions 2021-05-14 02:09:25 +02:00
Jérôme Leclercq f280cff0a2 Renderer: Add release queue to fix deletion while use 2021-05-14 02:04:47 +02:00
Jérôme Leclercq 51ecff2912 ShaderLang: Add support for length intrinsic 2021-05-14 02:02:12 +02:00
Jérôme Leclercq 24f7b75654 Renderer: Add support for PixelFormat_RGBA32F 2021-05-14 01:57:32 +02:00
Jérôme Leclercq bbfe06c443 Renderer: Fix UploadPool allocations references 2021-05-14 01:56:32 +02:00
Jérôme Leclercq aeac3282e4 Renderer: Add RenderDevice::GetDeviceInfo() 2021-05-14 01:55:16 +02:00
Jérôme Leclercq adbf1e1da0 Renderer: Add proper support for blending 2021-05-14 01:50:46 +02:00
Jérôme Leclercq 61dbd91346 Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Jérôme Leclercq 9376cfefd2 Graphics/FrameGraph: Add support for pass name (as debug sections) 2021-05-14 01:45:45 +02:00
Jérôme Leclercq 10aa7231b6 Renderer: Fix MRT support 2021-05-05 12:01:20 +02:00
Jérôme Leclercq 55c2dd8485 Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
Jérôme Leclercq 377129586b Renderer: Rename some TextureLayout entry 2021-05-02 13:57:24 +02:00
Jérôme Leclercq 8028044966 Fix Linux compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 044195b209 Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 2238bbfa0c Shader: Add AstReflect 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 500ccda85a Shader: StatementPtr& => const StatementPtr& 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 1a8599ba29 Shader: Add sanitization of identifiers (fixes GLSL generation) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3a7f5c2630 Shader: Fix optimization 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9fd4249a87 Shader: compilation fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq afe3a0ea93 Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8515c9cea1 Shader: Improve ShaderAstCloner 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0bb9c37a38 Shader/Lang: [[attribute]] => [attribute] 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 54c34869a4 Fix Shader unit tests 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3e704b9ea6 Shader: Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0860a0689f Shader/GlslWriter: Improve GLSL readability 2021-04-20 18:18:27 +02:00
Jérôme Leclercq a90937eb4f Update ShaderNode 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 4bca87b1cb Shader: Add IsExpression/IsStatement 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b234134abc Shader/ShaderLang: Add type inference for variable declaration 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 0f15387c6c Shader: Add ShaderAst::Clone free function 2021-04-20 18:18:27 +02:00
Jérôme Leclercq aababb205f Shader: Move attribute parsing to parser, simplifying writer code 2021-04-20 18:18:27 +02:00
Jérôme Leclercq bca1561f73 Shader/GlslWriter: Improve GLSL output 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3499c1f92f Shader: Remove the need of layout(std140) in external block 2021-04-20 18:18:27 +02:00
Jérôme Leclercq ea99c6a19e Shader: First working version on both Vulkan & OpenGL (ES) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq f93a5bbdc1 Shader: Rework scope handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq feffcfa6e5 VulkanRenderer: Fix handling of shader modules 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 09df5f389e Shader: Add SpirvDecoder 2021-04-20 18:18:27 +02:00
Jérôme Leclercq e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq c1d1838336 ShaderLang: Proof of concept (add support for a lot of things) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9d8ce8f2cd Shader: Add support for function attributes (entry) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 593d80c80e SpirV grammar parser: Add result id operand and version info 2021-04-20 18:18:27 +02:00
Jérôme Leclercq da81a5b871 Shader: Add attribute parsing 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8135f22b2f Shader: Add attribute and square bracket tokens (first step for attribute support) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3f74ee4d66 Shader: Rework Parser internals 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 48b93a9dea Shader: Fix SPIRV generation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq fed7370e77 Rework shader AST (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq b320b5b44e Shader: Add function parameters and return handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9a0f201433 Initial shaderlang commit 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 6d6391ca46 Fix compilation
I forgot master was still in C++14
2021-03-30 17:48:32 +02:00
Jérôme Leclercq 48ab2a4b04 ObjectHandle: Fix handling of <T> 2021-03-19 09:55:36 +01:00
Jérôme Leclercq d59423afca Renderer: Rename some TextureUsage 2021-02-24 23:50:12 +01:00
Jérôme Leclercq b291f8a21c Renderer: Implement TextureUsage 2021-02-20 19:25:25 +01:00
Jérôme Leclercq 311cfeaf3c OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
Jérôme Leclercq fb3468854f Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Jérôme Leclercq 3ef74d6e1d OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
Jérôme Leclercq f7442982a4 OpenGLRenderer: Implement debug region data 2021-02-20 19:10:32 +01:00
Jérôme Leclercq 8f9f943e2c OpenGLRenderer: Implement primitive mode 2021-02-20 18:56:54 +01:00
Jérôme Leclercq ac3db8a8bf Utility/PixelFormat: Add preliminary support for SRGB formats (WIP) 2021-02-20 18:01:03 +01:00
Jérôme Leclercq 7c5b1844d3 Core/Flag: Improve code 2021-02-19 14:51:21 +01:00
Jérôme Leclercq 32569eef5e Add SpirV masks and update grammar 2021-02-19 14:47:24 +01:00
Jérôme Leclercq 32dcc11258 Core/Flags: Add AutoFlag property to disable automatic bit shifting 2021-02-19 14:45:37 +01:00
Jérôme Leclercq 080fd9c7eb Minor fixes 2021-02-15 18:17:30 +01:00
Jérôme Leclercq a6b5246633 OpenGLRenderer: Fix clear values 2021-02-15 18:17:10 +01:00
Jérôme Leclercq 08c2f711b0 Graphics/Material: Add UpdateBuffers 2021-02-15 18:16:19 +01:00
Jérôme Leclercq d058a127e1 Renderer/RenderPass: Implement RenderPass correctly 2021-02-15 18:14:47 +01:00
Jérôme Leclercq 2ef772cec7 Merge branch 'nazara-next' into graphics-next 2021-01-28 16:37:46 +01:00
Jérôme Leclercq 5eedd3c0bc Renderers: Fix UploadPool 2021-01-28 15:59:18 +01:00
Jérôme Leclercq 41c921bcf6 Function order 2021-01-27 18:53:02 +01:00
Jérôme Leclercq b9151d8a7a Graphics: Improve TextureSampler handling 2021-01-27 18:50:49 +01:00
Jérôme Leclercq 78c3f57333 Regenerate global headers 2021-01-27 16:45:11 +01:00
Jérôme Leclercq a9e9ef2524 Graphics: Add GraphicalMesh and Model classes 2021-01-27 16:45:00 +01:00
Jérôme Leclercq a1e0ae3f38 Utility/IndexBuffer: Fix GetStride() method for big meshes 2021-01-27 16:44:06 +01:00
Jérôme Leclercq e3e5c4ba8f Graphics: Add ModelInstance class 2021-01-22 23:32:32 +01:00
Jérôme Leclercq 19783f7755 Graphics/Material: Rework UBO handling 2021-01-22 23:31:54 +01:00