Commit Graph

46 Commits

Author SHA1 Message Date
Jérôme Leclercq
8a097afb1b Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
Jérôme Leclercq
0dd8c21543 Graphics/ForwardFramePipeline: Fix scissor update 2022-02-22 13:31:22 +01:00
Jérôme Leclercq
20a86312ff Graphics/FramePipeline: Replace maps with memory pools and indices 2022-02-21 20:47:11 +01:00
Jérôme Leclercq
5ce8120a0c Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
Jérôme Leclercq
6457854e03 Minor fixes 2022-02-04 13:54:26 +01:00
Jérôme Leclercq
de7fee348a Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
Jérôme Leclercq
109127459b Graphics/ForwardFramePipeline: Reuse light UBO 2022-02-02 13:47:29 +01:00
Jérôme Leclercq
8a3a8547dc Add light support (WIP) 2022-02-02 12:55:39 +01:00
Jérôme Leclercq
29a01e975c Merge fix 2022-01-23 20:00:11 +01:00
Jérôme Leclercq
7976ea27b9 Add initial support for normal mapping and other light types 2022-01-18 06:01:15 +01:00
Jérôme Leclercq
b0a3941f4e Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
SirLynix
89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00
Jérôme Leclercq
3b1bf480e6 Fix some warnings 2021-12-03 22:18:03 +01:00
Jérôme Leclercq
11d4ba22da Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views 2021-12-03 22:17:24 +01:00
Jérôme Leclercq
a483e16e15 Graphics: Fix render layer sorting 2021-12-01 20:25:55 +01:00
Jérôme Leclercq
01cd4986cc Minor fixes 2021-11-28 20:19:37 +01:00
Jérôme Leclercq
0c3bcf6c86 Graphics/Camera: Add render order property 2021-11-28 20:15:22 +01:00
Jérôme Leclercq
d2cfc5fdf5 Graphics/GraphicsComponent: Add visibility control 2021-11-24 22:07:56 +01:00
Jérôme Leclercq
b8b0552a4e Graphics: Fix blending (temporary fix until frame graph handles it) 2021-11-24 21:56:33 +01:00
Jérôme Leclercq
8f1cc79dc2 Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild 2021-11-21 19:06:10 +01:00
Jérôme Leclercq
cf8f76baa6 Graphics/ForwardframePipeline: Fix render mask test 2021-11-13 20:08:16 +01:00
Jérôme Leclercq
ecd1e43890 Graphics: Add support for multi-viewer rendering (a bit hacky) 2021-11-13 20:08:03 +01:00
Jérôme Leclercq
342c053faa Graphics/Camera: Add clear color per viewer 2021-11-13 20:06:34 +01:00
Jérôme Leclercq
9e1df33440 Graphics: Add RenderMask (WIP) 2021-10-29 16:50:38 +02:00
Jérôme Leclercq
a3d9aaf1fb Merge branch 'master' into automatic-file-fix 2021-10-28 09:57:59 +02:00
Jérôme Leclercq
4067116eb8 Graphics/ForwardFramePipeline: Handle material invalidation correctly 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
e84ec8e4ac Proof of concept 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq
14fb2b83ae Minor fixes 2021-10-25 15:48:49 +02:00
Jérôme Leclercq
3ad05614f9 Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch 2021-09-23 17:49:15 +02:00
Jérôme Leclercq
72f2a5b531 Graphics: Add initial support for transparency 2021-09-08 19:08:44 +02:00
Jérôme Leclercq
938d965e06 Graphics: Add SpriteChainRenderer 2021-09-05 15:50:17 +02:00
Jérôme Leclercq
2b9d8becea Math: Rework Frustum class 2021-08-23 18:43:34 +02:00
Jérôme Leclercq
db99196d3a Fix compilation with Linux 2021-08-21 02:04:53 +02:00
Jérôme Leclercq
0179ef4d65 Graphics: Improve frustum culling (do it once per viewer) 2021-08-21 01:42:53 +02:00
Jérôme Leclercq
8546631f62 Add frustum culling (WIP) 2021-08-19 23:26:34 +02:00
Jérôme Leclercq
5ec7200644 Fix compilation 2021-08-19 18:47:11 +02:00
Jérôme Leclercq
9a311da2c8 Graphics: Add MaterialPassRegistry 2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5b1123b971 Graphics: Fix WorldInstance removal while being in use 2021-08-19 18:47:11 +02:00
Jérôme Leclercq
289472dc9f Graphics/ForwardFramePipeline: Minor fixes 2021-08-19 18:47:11 +02:00
Jérôme Leclercq
3de0edec6f Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
08921b36a6 Graphics: Add RenderElement and ElementRenderer (WIP) 2021-08-19 18:47:11 +02:00
Jérôme Leclercq
b5045a2c59 Graphics: Add Material and made use of passes (WIP) 2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5669b5bc60 Graphics: Rename Material to MaterialPass 2021-08-19 18:47:11 +02:00
Jérôme Leclercq
ae364934bb Graphics/CameraComponent: Add remaining features 2021-07-10 14:27:38 +02:00
Jérôme Leclercq
4ac5fe7cba Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00