SirLynix
9ada93b995
Remove spaces before line feed
2024-01-25 14:38:06 +01:00
SirLynix
f46f0da12a
Graphics/Shaders: Fix point and spot lights in PhysicallyBasedMaterial
2024-01-04 00:03:32 +01:00
SirLynix
1ac992b5c7
Graphics: Add Billboard support
2023-11-25 15:52:58 +01:00
SirLynix
b7aca4b22a
Graphics: Update material shaders
2023-11-16 09:00:21 +01:00
SirLynix
86e26008b3
Minor fixes
2023-11-12 12:51:56 +01:00
SirLynix
6a9177a109
Graphics/ShadowMapping: Replace bias by a position scale
...
Inspired by Godot (see https://github.com/godotengine/godot-proposals/issues/4517 )
2023-10-21 19:31:07 +02:00
SirLynix
ca4f1b49ac
Graphics/Shaders: Adjust PBR ambient
2023-10-14 16:44:36 +02:00
SirLynix
d92a307fb8
Graphics/Shader: Add light shadow support to PBR
2023-10-14 14:46:49 +02:00
SirLynix
ceedfbabaf
Graphics/Shaders: Move shadow factor to a separate file
2023-10-14 14:46:49 +02:00
SirLynix
addbb98671
Graphics/Shaders: Add support for DistanceDepth (aka point-light shadow maps)
2023-10-14 14:46:49 +02:00
SirLynix
9aebb4f745
Graphics: Rework shadowing (add cascaded shadow mapping)
...
- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00
SirLynix
929b599337
Graphics/ViewerData: Add near and far plane
2023-10-14 14:46:49 +02:00
SirLynix
d40b8af68d
Graphics: Add gamma correction
2023-10-13 19:56:07 +02:00
SirLynix
2c6191987f
Graphics/PhongMaterial: Add option to disable shadow mapping (and disable it by default on web)
2023-04-10 17:25:18 +02:00
SirLynix
f952c64642
Graphics/BasicMaterial: Fix compilation error when no UV are available ...
...
... but textures are mapped
2023-04-10 17:12:40 +02:00
SirLynix
5833ce573d
Graphics: Switch glyph atlases to R8 instead of A8
...
A8 can't be supported efficiently on API lacking texture swizzle support (DX, WebGL, WebGPU), so we swizzle in the shader instead
2023-02-22 19:11:41 +01:00
SirLynix
5567a39a65
Fix widgets
2023-02-02 20:34:25 +01:00
SirLynix
292ca60592
WIP
2023-02-02 20:34:25 +01:00
SirLynix
780359eb8b
Graphics: Fix point light shadowmaps
2022-12-08 18:28:17 +01:00
SirLynix
f8238a6e6c
Graphics: Implement point-light shadow-mapping
2022-12-08 18:17:13 +01:00
SirLynix
f580ba523d
Graphics: Send shadow map res to shader
2022-12-08 18:17:13 +01:00
SirLynix
e990a320cc
WIP
2022-12-08 18:17:13 +01:00
SirLynix
4a10c1f8fe
Add shadow mapping (wip)
2022-12-08 18:17:13 +01:00
SirLynix
5502e51d71
Graphics: Move skinning to a separate module
2022-11-05 00:26:56 +01:00
SirLynix
ab154819a7
Graphics: Make use of new auto_binding
2022-10-31 22:44:19 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
a8c54abdd0
Graphics: Add skinning support to DepthMaterial
2022-09-08 08:57:37 +02:00
SirLynix
7ada266917
Graphics: Add PredefinedSkeletalData
2022-08-25 12:59:01 +02:00
SirLynix
b37af6da31
Final skeletal fixes
2022-08-25 12:59:01 +02:00
SirLynix
a9801894e8
Merge fixes
2022-08-25 12:59:01 +02:00
SirLynix
104f60f3e7
Add support for GPU skinning (WIP)
2022-08-25 12:59:01 +02:00
Lynix
ad8b46db38
Rename Diffuse to BaseColor
2022-07-19 20:02:01 +02:00
SirLynix
bcdb0f98f0
Move Cook-Torrance functions to a separate module
2022-07-18 22:04:44 +02:00
SirLynix
b2fad27618
Fix basic material and add demo
2022-07-18 22:04:44 +02:00
SirLynix
ccd7885213
Fix compilation
2022-07-18 22:04:44 +02:00
SirLynix
3e21b4bea6
Add PBR rendering (WIP)
2022-07-18 22:04:44 +02:00
SirLynix
cefa620b20
PhongMaterial: Move TBN computation to fragment shader
2022-06-28 08:56:43 +02:00
SirLynix
6f18a02999
Add fullscreen vertex shader module
2022-06-16 19:26:57 +02:00
SirLynix
510ef8c41e
Update shaders to new import syntax
2022-06-05 18:51:46 +02:00
Lynix
83de0939bb
Shader: Fix validation and cast from u32 to i32
2022-04-02 21:20:01 +02:00
SirLynix
8146ec251a
Shader: Add support for partial sanitization
2022-03-25 12:54:51 +01:00
Jérôme Leclercq
801b06abfe
Shader: Fix module overwriting
2022-03-15 18:35:02 +01:00
Jérôme Leclercq
0e92ef823d
Graphics: Use module name to retrieve material shaders
2022-03-15 13:14:43 +01:00
Jérôme Leclercq
e40e8eb204
Shader: Change module system (no longer based on path)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
2f26a1d9c7
Graphics: Move LightData to a shader module and add hotreload in debug
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
db0c1e6e8c
Shader: Add module resolver + use modules for engine shaders
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a1b6f51398
Minor fixes
2022-02-21 20:46:37 +01:00
Jérôme Leclercq
402e16bd2b
Shader: Handle type as expressions
2022-02-17 13:23:56 +01:00
Jérôme Leclercq
8a3a8547dc
Add light support (WIP)
2022-02-02 12:55:39 +01:00