Commit Graph

51 Commits

Author SHA1 Message Date
Jérôme Leclercq 972d5ffd3f Regenerate global headers, unicode and spirv data 2022-01-04 16:36:28 +01:00
Jérôme Leclercq 93ec196dc4 Apply header guard check 2021-10-26 15:52:46 +02:00
Jérôme Leclercq 8846eb4309 Regenerate global headers 2021-08-19 18:47:11 +02:00
Lynix 2ee3957822 Renderer: Add NAZARA_REQUEST_DEDICATED_GPU macro 2021-08-04 15:58:24 +02:00
Jérôme Leclercq e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 009e5a0466 Renderer: Rename ShaderStageImpl to ShaderStage 2020-10-30 23:06:15 +01:00
Jérôme Leclercq 631aeb77a2 Update global headers 2020-09-11 13:50:19 +02:00
Jérôme Leclercq 837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Jérôme Leclercq d6d452d43d Add ShaderAstCloner 2020-08-05 15:30:23 +02:00
Jérôme Leclercq 74fb01af28 Rename a few classes 2020-08-04 15:31:47 +02:00
Lynix 40ade49767 Update global headers 2020-06-17 16:00:16 +02:00
Lynix dd74e5ecc1 Includes fix 2020-04-13 16:29:15 +02:00
Lynix 87f1209327 Vulkan: Refactor command buffer and introduce command pool 2020-04-07 21:10:16 +02:00
Lynix f443bec6bc Add command buffers (WIP) 2020-04-02 21:07:01 +02:00
Lynix 1dc0ed8e94 Add ShaderBinding 2020-03-26 21:19:46 +01:00
Lynix 874130efd4 Implement Texture and TextureSampler 2020-03-26 21:18:35 +01:00
Lynix 2b3241f354 Add RenderPipelineLayout 2020-03-05 20:35:31 +01:00
Lynix 5d449095bf Renderer: Add ShaderStage class 2020-02-29 23:28:21 +01:00
Lynix c05ea4095a Begin work on RenderPipeline 2020-02-25 22:56:08 +01:00
Jérôme Leclercq cd31e6c397 Add buffer support 2018-03-09 16:49:01 +01:00
Lynix 4c6b5d0546 Merge branch 'master' into vulkan 2017-11-24 20:14:39 +01:00
Lynix a39ed47ef4 Regenerate global headers 2017-10-10 21:52:34 +02:00
Lynix 1df3201b39 Merge remote-tracking branch 'refs/remotes/origin/master' into vulkan 2016-10-28 18:46:51 +02:00
Lynix 28a2328371 Global headers: Remove the generation date
They should now generate the same input everytime
2016-10-28 17:53:03 +02:00
Lynix 00c37c5917 Regenerated global headers 2016-10-28 17:48:46 +02:00
Lynix f709ca4997 VulkanRenderer: Add RenderWindow wrapper
Former-commit-id: 8046b7ecb5a71ba64bb5d51faaa2d2946318e6f1 [formerly adbc30c0ed533b63c445125f013384412f9272bd] [formerly eaa0c2a91e13440ee9b869d5fd2faad08d682879 [formerly 67381c6dbe3b960b1ab23bbe18c0a6193286f330]]
Former-commit-id: f4716a44444383d107f44265b5720490e141e4d0 [formerly 49d667d30dda623e6192853573efe05aa589035c]
Former-commit-id: fd3718fac5bb6d896d7cfd350807bbc1c0af309f
2016-09-15 00:44:22 +02:00
Lynix 8648258ef7 Regenerate global headers
Former-commit-id: 60165296c6310b77b1954cba31a65d1bdd29a6b6
2015-06-24 13:56:18 +02:00
Lynix ea9928401b Fixed global header
Former-commit-id: 2172e7bcc2d4fe7f4f50e18efe7cacfdbee45d53
2015-04-14 13:46:56 +02:00
Lynix 3fd217b8a3 Merge branch 'master' into NDK
Former-commit-id: 7f2646da9f2e2c29157e645afbcfcf974f0e0709
2015-03-19 13:13:20 +01:00
Lynix efa75ba349 Regenerated global headers
Former-commit-id: 3ae4fdfb08fb747665fd58a6f1bf8811e50dc81a
2015-03-18 22:24:47 +01:00
Lynix 4862767b69 Regenerated global headers
Former-commit-id: c7404ba638878c722d791102ca017dff906a2446
2015-03-18 20:52:11 +01:00
Lynix 622fce6f9c Regenerated global headers (and updated copyright year, again)
Former-commit-id: b5b24f4a3610e1dead2883afaded48bf3554669d
2015-01-30 22:33:41 +01:00
Lynix e18e490c59 Replaced (Uber)ShaderLibrary by template class ObjectLibrary
Former-commit-id: d488cfd4e5e3ff31112fffebce2b7cdb86cc2e55
2015-01-28 15:49:04 +01:00
Lynix 7ecc5a7c4c Fixed compilation error
Former-commit-id: 4306f34777af3b0700583927e161a81eb92ec717
2014-03-01 12:20:37 +01:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 69479de643 Added center mesh parameter
Former-commit-id: e010a81e3f00ca6091e438d405e3e6ca14938b8f
2013-12-20 20:03:18 +01:00
Lynix f9363ca764 Fixed global header
Former-commit-id: a6b45d3b7d94a42df22b08e4f97acb0f80439e4d
2013-09-06 18:25:43 +02:00
Lynix c8414a39d8 Big Graphics update
Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix 4b783f6f6f Renamed Shader to ShaderProgram
Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
2013-08-02 18:39:20 +02:00
Lynix 4352083c4b Added ShaderManager (Experimental)
Former-commit-id: 327e373f2b932e31184e88c5f29bd5bd8fa3ba46
2013-07-15 00:23:04 +02:00
Lynix 32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix 2686fe86a0 Regenerated global headers
Former-commit-id: cc09fa7dea265d096fa280a54b4c1f10fc4c37d9
2013-03-02 01:33:24 +01:00
Lynix 21b60809ad Updated global headers
Former-commit-id: 024667d27905a561eebd9e38e8b141bcb0323339
2012-12-27 02:36:26 +01:00
Lynix 551ca4fc92 Updated global includes
Former-commit-id: 0407aab09007e10ec394bf9b15ec0f21421305ad
2012-12-03 16:25:02 +01:00
Lynix 780da2cfa5 Resolved conflicts
Former-commit-id: 4bd4e4f8435d701d16d3864dd030a6c1cff48c47
2012-12-02 21:49:14 +01:00
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Lynix a73cd1374a Normalized line ending
Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
Lynix 5619ddb0b1 Changed all the files encoding to UTF-8
Named modules in licence informations
2012-08-10 03:21:37 +02:00