Commit Graph

136 Commits

Author SHA1 Message Date
Jérôme Leclercq 7ece44b4f4 Shader: Rename Optimize to ConstantPropagation 2022-02-22 13:28:01 +01:00
Jérôme Leclercq 3f7815175b Shader: Add EliminateUnusedPassVisitor and use it when optimizing 2022-02-18 13:06:47 +01:00
Jérôme Leclercq 402e16bd2b Shader: Handle type as expressions 2022-02-17 13:23:56 +01:00
Jérôme Leclercq e6951d54a5 Shader: Switch type<subtype> to type[subtype] 2022-01-26 19:24:46 +01:00
Jérôme Leclercq b8a52b93e8 Shader/SPIRV: Handle arrays properly 2022-01-23 19:59:26 +01:00
Jérôme Leclercq 2463e471cc Shader/SPIRV: Fix issues with loops containing branches and cross product 2022-01-23 19:59:10 +01:00
Jérôme Leclercq 64efd81bf8 Shader: Handle matrix cast properly 2022-01-23 19:58:04 +01:00
Jérôme Leclercq b0a3941f4e Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
Jérôme Leclercq 756fd773a9 Shader: Add support for numerical fors 2022-01-06 20:38:55 +01:00
Jérôme Leclercq 2bdcc045cd Shader: Replace const for with [unroll] attribute 2022-01-03 20:21:09 +01:00
Jérôme Leclercq 4fe44339c5 Shader: Add support for for-each statements and improve arrays 2022-01-02 22:02:11 +01:00
Jérôme Leclercq 1f15328fdd Shader: Add initial support for arrays 2022-01-01 23:01:31 +01:00
SirLynix 89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00
Jérôme Leclercq 101a3d70da Shader/AstOptimizer: Add swizzle optimization 2021-12-28 20:09:04 +01:00
Jérôme Leclercq a0f66d9e88 Shader/SPIRV: Fix multiple branch handling (by splitting) 2021-12-28 11:48:19 +01:00
Jérôme Leclercq b98fd65a01 Fix a lot of small bugs/warnings 2021-12-25 20:07:53 +01:00
Jérôme Leclercq f98ea6b0ca Shader: Add full support for scalar swizzle 2021-12-25 19:13:08 +01:00
Jérôme Leclercq f798901c23 UnitTests: Use glslang to validate GLSL shaders 2021-12-24 14:54:35 +01:00
Jérôme Leclercq b53d2a0560 Rework shader module unit tests 2021-12-23 17:39:24 +01:00
Jérôme Leclercq a5cc915948 Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
2021-12-23 17:36:40 +01:00
Jérôme Leclercq e2882f6595 Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
2021-12-23 17:18:30 +01:00
Jérôme Leclercq 837b72f68e Shader: Rework Swizzle and add support for swizzle store in SPIRV 2021-12-21 14:30:47 +01:00
Jérôme Leclercq e43a638112 Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1) 2021-12-20 22:37:34 +01:00
Jérôme Leclercq 0f9060c45b Shader: Add support for while loops 2021-12-16 23:10:58 +01:00
Jérôme Leclercq 0aec863300 Shader: Add support for exp intrinsic 2021-12-05 17:02:46 +01:00
Lynix 57d39f7eeb Shader/GlslWriter: Rename scaleZPosition to remapZPosition 2021-11-21 16:15:56 +01:00
Jérôme Leclercq c85263c9e7 Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1] 2021-11-14 13:00:15 +01:00
Jérôme Leclercq a02b1952c0 Apply header order fix 2021-10-28 09:53:56 +02:00
Jérôme Leclercq f491ee1e38 Apply inclusion fix 2021-10-27 18:09:19 +02:00
Jérôme Leclercq 93ec196dc4 Apply header guard check 2021-10-26 15:52:46 +02:00
Jérôme Leclercq ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq 8d5276ddac XMake: update SPIRV and Unicode data parsers 2021-10-26 11:14:20 +02:00
Jérôme Leclercq 14fb2b83ae Minor fixes 2021-10-25 15:48:49 +02:00
Jérôme Leclercq 0442db1c53 Shader: Add support for compound operators 2021-09-24 15:39:03 +02:00
Jérôme Leclercq 601ed047ba Fix some initialization order 2021-09-24 15:24:21 +02:00
Jérôme Leclercq ea49f56530 Shader/LangParser: OCD fix 2021-09-23 17:49:36 +02:00
Jérôme Leclercq 02a12d9328 Handle shader options of any type 2021-09-03 19:33:41 +02:00
Jérôme Leclercq ac08afe9f1 Shader: Add missing ! and != parsing 2021-08-19 18:47:11 +02:00
Jérôme Leclercq a5b71f33b9 Shader: Fix support of conditional functions 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 863fb3ea7e Shader: Fix optimization issues
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq 996b5ef85c Shader: Rename ConstantIndexExpression to ConstantExpression 2021-07-08 15:24:22 +02:00
Jérôme Leclercq 3a31c77524 Shader: Rename ConstantExpression to ConstantValueExpression 2021-07-08 15:22:08 +02:00
Jérôme Leclercq a895e553d4 Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq d3e0d8a39f Shader: Replace select_opt by const_select 2021-07-08 10:53:11 +02:00
Jérôme Leclercq 1f6937ab1b Shader: Implement const if and const values 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 72edff30c7 Shader: Add support for logical and/or 2021-07-07 22:38:24 +02:00
Jérôme Leclercq f9af35b489 Shader: Attribute can now have expressions as values and struct fields can be conditionally supported 2021-07-07 22:38:24 +02:00
Jérôme Leclercq ae73f68d8c Shader: Fix variable shadowing with GLSL 2021-07-06 11:43:47 +02:00
Jérôme Leclercq f9b453bd2b Shader: Add support for branching and discard statements 2021-07-03 19:13:22 +02:00
Jérôme Leclercq dfa46ebaa5 Fix shader generation unit tests 2021-06-16 16:50:00 +02:00