SirLynix
5130a2ff84
Remove Config.hpp options and refactor headers
...
- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00
SirLynix
e64c2b036e
Remove Utility module and move its content to Core and TextRenderer modules
2024-02-11 22:48:38 +01:00
SirLynix
d2e2c075b4
Update copyright year
2024-01-02 12:02:14 +01:00
SirLynix
2886a2e0c0
Rename EnumMap to EnumArray after nazarautils update
2023-05-30 13:49:19 +02:00
SirLynix
dfe6b2ddcf
Make use of the new EnumMap class
2023-05-30 12:32:37 +02:00
SirLynix
9b4d297c04
Update includes for new NazaraUtils version
2023-03-19 13:01:56 +01:00
SirLynix
f98cbcd00a
Copyright year update
2023-01-22 17:41:18 +01:00
SirLynix
d4422c4102
Graphics: Add origin to all sprite-based renderables (and made it a factor)
2022-12-17 14:48:50 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
017a6c7af3
Graphics: Use memory pools for render elements
2022-08-30 19:27:52 +02:00
SirLynix
50ed8b4028
Add initial support for skeletal entities / components
2022-08-27 03:07:48 +02:00
Jérôme Leclercq
cc0fc53bd3
Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
2022-02-21 20:44:54 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
ed3ee34565
Graphics/Sprite: Allow to change origin
2021-12-23 17:32:18 +01:00
Jérôme Leclercq
01cd4986cc
Minor fixes
2021-11-28 20:19:37 +01:00
Jérôme Leclercq
c9aba016a8
Graphics/Sprite: Add [Get|Set]TextureCoords & SetTextureRect
2021-11-24 22:00:29 +01:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
a66f6faed1
Add widgets (WIP)
2021-10-04 09:25:45 +02:00
Jérôme Leclercq
938d965e06
Graphics: Add SpriteChainRenderer
2021-09-05 15:50:17 +02:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Lynix
c23b6dfa01
Copyright year update
...
I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Lynix
3d22321109
Big f***ing cleanup part 1
2020-02-23 00:42:22 +01:00
S6066
858d0da5f2
Fix Sprite & GraphicsComponent copy constructors leaving some members uninitialized ( #166 )
...
* Fix Sprite copy constructor (corner colors)
* Also add change to changelog
* [GraphicsComponent] Bugfix: Initialize m_scissorRect in copy ctor
* Add change to changelog
* Move GraphicsComponent fix change to correct section in Changelog
* Use default copy constructor for Sprite
2018-06-17 18:54:02 +02:00
Lynix
bc2f6f67cc
Graphics/InstancedRenderable: Add Clone method
2018-06-06 19:36:46 +02:00
Jérôme Leclercq
2da086b7df
New Render queues ( #161 )
...
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Graphics/RenderQueues: Add full support for billboards
* Graphics/RenderQueue: Cleanup and improve billboard rendering
* Graphics/RenderQueue: Fix model drawing
* Examples/Particles: Fix lighting on space station
* Graphics: Cleanup forward render queue/technique
* Fix compilation under Linux
* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element
* Add support for Deferred Shading
* SDK/Widgets: Fix widget rendering
* Graphics: Remove legacy code from render queues
* Graphics: Fix some objects sometimes not showing up due to broken scissor box
* Fix compilation error
* Sdk/GraphicsGraphics: Fix bounding volume
* SDK/World: Fix self-assignation
* Update changelog for render queues
2018-04-11 19:36:52 +02:00
germinolegrand
1e55c4d9e9
Prerequisites instead of Prerequesites (typo) #152 ( #153 )
2018-01-16 12:23:01 +01:00
Lynix
c763dea4e1
Merge branch 'master' into reflection-mapping
2017-10-02 21:11:15 +02:00
Gawaboumga
bbac0838dd
Include-What-You-Use ( #137 )
...
* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
2017-10-01 11:17:09 +02:00
Lynix
7d5d21f025
Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping
2017-01-21 15:56:37 +01:00
DrLynix
f383eca19a
Update copyright year
2017-01-20 12:58:35 +01:00
Lynix
6b949afb9b
Graphics: Add support of skins to InstancedRenderable + big clean up
2017-01-09 01:52:00 +01:00
Lynix
cd0e9d97b8
Graphics/Sprite: Add SetMaterial and SetTexture overloads for searching a resource name
2016-11-17 18:24:36 +01:00
Lynix
7c3d9c563c
Graphics/Sprite: Allows to set sprite corner color
...
Former-commit-id: 0b892e363a4fbb18c729d289f543403d897b03c0 [formerly 28fcd5a7269c63b1f8c4c8c80c82e5dce9e17d1b] [formerly f8022fe7d864a6c1773c4e19843d7fc46590d328 [formerly 33fbfb6cd1700a3e05bc82875546cd57cfe6f6aa]]
Former-commit-id: 3ef8f144f07c0cf7666b59cdcc135fc74348caf9 [formerly 8bae7631b9aaf2565ec52d68f9c0c1a7a81dc69f]
Former-commit-id: 6eba237772ab4773180e3a86e9fe4f9b6b8e348d
2016-09-07 13:04:58 +02:00
Lynix
3755fc2487
Graphics/Sprite: Add Origin parameter
...
Allows you to change center of translation/rotation/scale
Former-commit-id: c5e8b3cf4b67e8a2765a4f0984d08bda3d1dc0ec [formerly 20f58bfa832c85f4837f325c3d74b0eef264b2bf] [formerly 830cae0d17c4cef7b538734d6cfe83539689dab3 [formerly 4dc889bfa34a04c59844969bb0d6b08599c1189a]]
Former-commit-id: 949b6b78762b7b804e357ee5b3afe35456fd7f2d [formerly 92beb7207e1271941f4053255091d32806a19e9b]
Former-commit-id: 5b1d9b37251f0bc3be87aef0ef0c3252ff82b4d0
2016-08-31 20:53:27 +02:00
Lynix
c359c6925e
Graphics/SpriteLibrary: Fix missing initialization/uninitialization (fixes crash at exit)
...
Former-commit-id: c7bbd781d163a8456f1fadd0f71451adc5a1bd1a
2016-01-19 12:14:07 +01:00
Lynix
df8da275c4
Switch from Nz prefix to namespace Nz
...
What a huge commit
Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix
a4bd84a6e3
Graphics: Remove deprecated scene interface
...
Former-commit-id: 6b5d3c22827912d664c4f8c9c4051c824180bb51
2015-06-24 13:55:35 +02:00
Lynix
8ade9fa65e
Graphics/Sprite: Update to InstancedRenderable
...
Former-commit-id: 8153acbca05bf6afb4a4ed6cd0a323f641919b6d
2015-06-16 22:54:01 +02:00
Lynix
1fc17c8b53
Separate NAZARA_API into multiple defines (one per module)
...
To fix inter-module dependency
Former-commit-id: 64704f020e0af22e529d38527323ba977187d4d0
2015-06-13 22:31:29 +02:00
Lynix
251e21f006
More VS fixes
...
Former-commit-id: 356effb816b9527ff9e89ee3b99074c468455b08
2015-06-13 19:42:07 +02:00
Lynix
a185f03abc
Merge remote-tracking branch 'origin/Scene-Update'
...
Former-commit-id: 4185e7a826476d3d5b4275b3900fe695bd791f3a
2015-01-25 16:35:18 +01:00
Lynix
cf12552358
(SceneNode) Added virtual constructor idiom
...
(Light) Added default constructor
Former-commit-id: 591e6a8435d2cea6238e70c0058d381b8d547f3e
2015-01-23 21:04:29 +01:00
Lynix
ea8d683624
Updated copyright year
...
(532 files, wow)
Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix
8a3c410d60
Made bounding volume handing part of SceneNodes
...
Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
2015-01-20 20:35:16 +01:00
Lynix
3ed18e70da
Added default material to sprites
...
Former-commit-id: 8a68d3d9b251ff93a793d4e001aed721558a8eef
2015-01-17 00:34:09 +01:00
Lynix
fdb722ef14
Made SceneNodes non-movable
...
Fixed SceneNodes copy constructor not parenting the right object
Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
2015-01-17 00:15:01 +01:00
Lynix
4de17fdffb
Remade sprite rendering
...
Added VertexColor shader flag
Added color sprite attribute
Added VertexStruct_XY_Color(_UV) struct & declaration
Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
2015-01-04 13:19:07 +01:00
Lynix
a51cbc1e49
Added Sprite::SetSize(float, float) overload
...
Former-commit-id: 672a2e4f5c2a2d40b4af42c7ee4b7b37d3774117
2014-12-07 03:05:27 +01:00
Lynix
a31ced1d76
Modified SceneNode::FrustumCull
...
Now provides an implementation which will test the bounding volume
against the frustum (Basic frustum culling)
Is now const
Disabled face culling on sprites
Former-commit-id: 5cb7a94b38ef8b0ffa5a78f16f5ef65a59ab375d
2014-06-05 21:28:17 +02:00