Commit Graph

5491 Commits

Author SHA1 Message Date
Jérôme Leclercq
e7a9fd95ea ShaderNode fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3a7f5c2630 Shader: Fix optimization 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
7da02c8708 Fix RenderTest shader code 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
9fd4249a87 Shader: compilation fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
fce336bfc9 Shader: Fix struct attributes handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
afe3a0ea93 Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
8515c9cea1 Shader: Improve ShaderAstCloner 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0bb9c37a38 Shader/Lang: [[attribute]] => [attribute] 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
54c34869a4 Fix Shader unit tests 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3e704b9ea6 Shader: Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
85ce6a4f43 Shader: Fix struct nesting 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0860a0689f Shader/GlslWriter: Improve GLSL readability 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
a90937eb4f Update ShaderNode 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
4bca87b1cb Shader: Add IsExpression/IsStatement 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
b234134abc Shader/ShaderLang: Add type inference for variable declaration 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0f15387c6c Shader: Add ShaderAst::Clone free function 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
aababb205f Shader: Move attribute parsing to parser, simplifying writer code 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
bca1561f73 Shader/GlslWriter: Improve GLSL output 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3499c1f92f Shader: Remove the need of layout(std140) in external block 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
854bb16320 VulkanRenderer: Fix OpEntryPoint parsing 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
ea99c6a19e Shader: First working version on both Vulkan & OpenGL (ES) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
f93a5bbdc1 Shader: Rework scope handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
feffcfa6e5 VulkanRenderer: Fix handling of shader modules 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
09df5f389e Shader: Add SpirvDecoder 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
5a63eb4d97 Update RenderTest demo with shaderlang 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
e4aabf309e Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
c1d1838336 ShaderLang: Proof of concept (add support for a lot of things) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
2a73005295 Delete spirv.h 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
9d8ce8f2cd Shader: Add support for function attributes (entry) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
a318b28cd6 Shader: Improve SpirvPrinter output 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
593d80c80e SpirV grammar parser: Add result id operand and version info 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
f694eb767f Shader: Fix return type not being properly registered 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
5598487e87 ShaderLang: Improve lexer 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
da81a5b871 Shader: Add attribute parsing 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
8135f22b2f Shader: Add attribute and square bracket tokens (first step for attribute support) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3f74ee4d66 Shader: Rework Parser internals 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
48b93a9dea Shader: Fix SPIRV generation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
fed7370e77 Rework shader AST (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
b320b5b44e Shader: Add function parameters and return handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
9a0f201433 Initial shaderlang commit 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d59423afca Renderer: Rename some TextureUsage 2021-02-24 23:50:12 +01:00
Jérôme Leclercq
57adfa09de VulkanRenderer: Fix Depth24Stencil8 format 2021-02-20 19:25:38 +01:00
Jérôme Leclercq
b291f8a21c Renderer: Implement TextureUsage 2021-02-20 19:25:25 +01:00
Jérôme Leclercq
311cfeaf3c OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
Jérôme Leclercq
fb3468854f Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Jérôme Leclercq
3ef74d6e1d OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
Jérôme Leclercq
f7442982a4 OpenGLRenderer: Implement debug region data 2021-02-20 19:10:32 +01:00
Jérôme Leclercq
8f9f943e2c OpenGLRenderer: Implement primitive mode 2021-02-20 18:56:54 +01:00