Jérôme Leclercq
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a8bb5291f2
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Update Optimizations.cpp
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2021-12-28 11:54:49 +01:00 |
Jérôme Leclercq
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2f64e493de
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UnitTests/Shader: Add sanitization and optimizations unit tests
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2021-12-28 11:49:53 +01:00 |
Jérôme Leclercq
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4e5def1095
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Shader/AstOptimizer: Fix Vector4 cast propagation optimization
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2021-12-28 11:49:41 +01:00 |
Jérôme Leclercq
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47e2ec35e3
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UnitTests/Shader: Improve GLSL handling (detect shader point type instead of assuming fragment)
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2021-12-28 11:49:20 +01:00 |
Jérôme Leclercq
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a0f66d9e88
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Shader/SPIRV: Fix multiple branch handling (by splitting)
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2021-12-28 11:48:19 +01:00 |
Jérôme Leclercq
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e21b45946f
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Shader/SPIRV: Fix double termination of blocks when branching
Which could happen when using OpKill (discard) for example
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2021-12-26 22:00:44 +01:00 |
Jérôme Leclercq
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feb1774eb2
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Update Algorithm.inl
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2021-12-25 20:25:43 +01:00 |
Jérôme Leclercq
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b43ed890d0
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Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL)
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2021-12-25 20:25:39 +01:00 |
Jérôme Leclercq
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b98fd65a01
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Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
Jérôme Leclercq
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1080823c4d
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Shader/SpirvPrinter: Handle LiteralInteger as value
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2021-12-25 19:13:48 +01:00 |
Jérôme Leclercq
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b9642b0662
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UnitTests: Add a lot of shader generation tests
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2021-12-25 19:13:32 +01:00 |
Jérôme Leclercq
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f98ea6b0ca
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Shader: Add full support for scalar swizzle
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2021-12-25 19:13:08 +01:00 |
Jérôme Leclercq
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ec3da7e3f5
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XMake: Fix NAZARA_DEBUG not being defined in unit tests and examples
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2021-12-25 19:10:26 +01:00 |
Jérôme Leclercq
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8ad01f9e6e
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Core/Algorithm: Rewrite SafeCast
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2021-12-25 18:37:07 +01:00 |
Jérôme Leclercq
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157e74b016
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Shader/GlslWriter: Reorder function implementations
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2021-12-25 14:02:22 +01:00 |
Jérôme Leclercq
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f798901c23
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UnitTests: Use glslang to validate GLSL shaders
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2021-12-24 14:54:35 +01:00 |
Jérôme Leclercq
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3e708cf5ed
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XMake: Use remove_files/remove_headerfiles
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2021-12-24 11:06:44 +01:00 |
Jérôme Leclercq
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1aa56b4db8
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Tests: disable unity buildd
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2021-12-23 18:26:00 +01:00 |
Jérôme Leclercq
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0aff946665
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Examples/DeferredShading: Add flare sprite
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2021-12-23 17:40:03 +01:00 |
Jérôme Leclercq
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d4dfe97006
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Minor fixes
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2021-12-23 17:39:37 +01:00 |
Jérôme Leclercq
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b53d2a0560
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Rework shader module unit tests
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2021-12-23 17:39:24 +01:00 |
Jérôme Leclercq
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a5cc915948
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Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
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2021-12-23 17:36:40 +01:00 |
Jérôme Leclercq
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ed3ee34565
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Graphics/Sprite: Allow to change origin
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2021-12-23 17:32:18 +01:00 |
Jérôme Leclercq
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e2882f6595
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Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
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2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
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e497faabaf
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Fix compilation
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2021-12-21 14:45:53 +01:00 |
Jérôme Leclercq
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837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
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e43a638112
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Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
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2021-12-20 22:37:34 +01:00 |
Jérôme Leclercq
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1a859b90e6
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XMake/Actions: Fix SPIRV data generator
it was output floating-point numbers since XMake upgraded to Lua 5.4
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2021-12-20 22:37:04 +01:00 |
Jérôme Leclercq
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5963f4c848
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Graphics/FrameGraph: Fix texture pool issue
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2021-12-19 18:29:20 +01:00 |
Lynix
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9bd411e53c
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Shader/SPIRV: Add support for swizzling with one component
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2021-12-18 15:51:20 +01:00 |
Jérôme Leclercq
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a6b8caa5ba
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Examples/DeferredShading: Add god rays (WIP)
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2021-12-16 23:12:09 +01:00 |
Jérôme Leclercq
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a8fefeb833
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Some fixes
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2021-12-16 23:11:48 +01:00 |
Jérôme Leclercq
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0f9060c45b
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Shader: Add support for while loops
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2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
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07199301df
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Graphics/FrameGraph: Handle invalidation and flush barriers
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2021-12-16 18:29:40 +01:00 |
Jérôme Leclercq
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38b143ce8f
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VulkanRenderer: Improve ImageAspectFlags handling
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2021-12-16 18:29:15 +01:00 |
Jérôme Leclercq
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07bf924092
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Update .gitignore
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2021-12-13 23:44:41 +01:00 |
Jérôme Leclercq
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90ab0e9438
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Graphics/FramePass: Add SetReadInput method
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2021-12-13 23:44:34 +01:00 |
Jérôme Leclercq
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dfa2a0040a
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Graphics/FrameGraph: Add AttachmentProxy
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2021-12-13 23:44:14 +01:00 |
Jérôme Leclercq
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3185e73941
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Shader: Fix handling of if/else construct
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2021-12-12 23:04:37 +01:00 |
Jérôme Leclercq
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31c71e542e
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Examples/DeferredShading: Improve bloom quality
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2021-12-12 23:04:05 +01:00 |
Jérôme Leclercq
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f64e16f7d8
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Demo/DeferredShading: Add tone-mapping (without automatic exposure for now)
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2021-12-05 17:03:08 +01:00 |
Jérôme Leclercq
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0aec863300
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Shader: Add support for exp intrinsic
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2021-12-05 17:02:46 +01:00 |
Jérôme Leclercq
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7e4a058d41
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Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
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2021-12-05 17:01:55 +01:00 |
Jérôme Leclercq
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4eb96849db
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Graphics/FrameGraph: Reuse textures if possible
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2021-12-05 16:53:02 +01:00 |
Jérôme Leclercq
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3b1bf480e6
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Fix some warnings
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2021-12-03 22:18:03 +01:00 |
Jérôme Leclercq
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11d4ba22da
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Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views
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2021-12-03 22:17:24 +01:00 |
Jérôme Leclercq
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5aefef2517
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XMake: Fix build_rendererplugins rule
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2021-12-03 22:15:54 +01:00 |
Jérôme Leclercq
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17df8fafa4
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Renderer/CommandBuffer: Add support for texture blit/copy
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2021-12-03 22:15:34 +01:00 |
Jérôme Leclercq
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53747abf6e
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XMake: Fix build_rendererplugins rule
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2021-12-02 12:02:39 +01:00 |
Jérôme Leclercq
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84bc04cee7
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Fix compilation
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2021-12-01 20:35:18 +01:00 |