REMqb
96ea792656
~ Formatting
2020-03-21 12:42:50 +01:00
REMqb
ef791e2f3c
~ WIP input IME
2019-12-19 19:59:43 +01:00
Lynix
ab5188c57d
Add scancode and virtual key and fix some sdl stuff on Windows
2019-05-19 16:34:29 +02:00
REMqb
848f05a420
~ Initial SDL2 implementation
...
Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
2019-04-03 21:17:06 +02:00
Lynix
d99ae411c6
Renderer/OpenGL: Fix glUniformMatrix4dv not being loaded
2018-09-09 13:56:29 +02:00
Lynix
52f80a68cb
Renderer/OpenGL: Enable GL_TEXTURE_CUBE_MAP_SEAMLESS
2018-04-21 00:28:57 +02:00
Lynix
d688cecbde
Renderer: Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize
...
Utility: Removed Window::Get[Height|Width] methods
2017-10-28 23:26:22 +02:00
Gawaboumga
bbac0838dd
Include-What-You-Use ( #137 )
...
* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
2017-10-01 11:17:09 +02:00
Gawaboumga
5aa072cee3
New module: Platform - Split window management from Utility module ( #128 )
...
* New module: Platform - Split window management from Utility module
Final touch
* NDK/SDK: Bring back initialization of Utility
2017-08-30 10:22:50 +02:00
DrLynix
f383eca19a
Update copyright year
2017-01-20 12:58:35 +01:00
Lynix
b468dbe092
Renderer: Add uniform dumper when shader fails to validate
2016-12-18 00:36:41 +01:00
Lynix
d62720d610
Utility/Buffer: Refactor Buffer classes
2016-12-09 08:56:46 +01:00
Lynix
56443c91e4
Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
...
Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e]
Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
2016-07-21 23:00:09 +02:00
Lynix
6c8d2ed03a
Merge branch 'NDK-ShadowMapping'
...
Former-commit-id: 0fcd92b113069d2ee1edc74cf9be471cd6d97267
2016-05-13 13:06:23 +02:00
Lynix
d6112c99f4
Renderer/OpenGL: Add loading of glCompressedTexSubImage*D
...
Former-commit-id: 34f19a2c8f640edace81a0f7cd211b06063fe8a3
2016-04-21 13:21:06 +02:00
Lynix
37aa00b2e7
Merge branch 'master' into NDK-ShadowMapping
...
Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
2016-04-17 19:57:15 +02:00
Gawaboumga
265e1c0fbd
Fix compilation for gcc/clang + tests for serialization
...
Former-commit-id: db9c93a1db3c57f268fc17e411402e071fc8675a
2016-04-04 10:17:05 +02:00
Lynix
9cf5e4b68c
Merge branch 'master' into NDK-ShadowMapping
...
Former-commit-id: 83435ab51753299b30a102871fbcd5558d2ac4f1
2015-12-09 00:59:07 +01:00
Youri Hubaut
37586e7283
Switch from Nz prefix to namespace Nz for linux
...
Former-commit-id: 64eeaf3c633254b04910ebd4576fd9e910002be0
2015-09-27 15:58:49 +02:00
Lynix
eaf1bb3601
Merge branch 'NDK-Refactor' into NDK
...
Conflicts:
examples/HardwareInfo/main.cpp
include/Nazara/Renderer/Enums.hpp
include/Nazara/Renderer/GpuQuery.hpp
include/Nazara/Renderer/OpenGL.hpp
include/Nazara/Renderer/RenderBuffer.hpp
include/Nazara/Renderer/RenderTexture.hpp
include/Nazara/Renderer/Texture.hpp
src/Nazara/Graphics/AbstractRenderTechnique.cpp
src/Nazara/Graphics/DeferredRenderTechnique.cpp
src/Nazara/Graphics/Material.cpp
src/Nazara/Graphics/SkyboxBackground.cpp
src/Nazara/Renderer/GpuQuery.cpp
src/Nazara/Renderer/OpenGL.cpp
src/Nazara/Renderer/RenderBuffer.cpp
src/Nazara/Renderer/RenderTexture.cpp
src/Nazara/Renderer/Renderer.cpp
src/Nazara/Renderer/Shader.cpp
src/Nazara/Renderer/ShaderStage.cpp
src/Nazara/Renderer/Texture.cpp
Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
2015-09-25 23:16:58 +02:00
Lynix
df8da275c4
Switch from Nz prefix to namespace Nz
...
What a huge commit
Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix
70ea6912e1
Merge branch 'OpenGL3-upgrade' into NDK
...
Conflicts:
src/Nazara/Graphics/SkyboxBackground.cpp
src/Nazara/Renderer/RenderTexture.cpp
src/Nazara/Renderer/Renderer.cpp
Former-commit-id: e8914d4e32a689b7df365dca15a438f10722530c
2015-09-24 21:35:43 +02:00
Lynix
1ffd2b724f
Merge branch 'NDK' into NDK-ShadowMapping
...
Former-commit-id: 150a4149d50af6971fd5798c080f0c55e009a55b
2015-09-20 23:42:12 +02:00
Lynix
b16abf0d09
Merge branch 'master' into NDK
...
Conflicts:
build/scripts/module/renderer.lua
build/scripts/module/utility.lua
include/Nazara/Renderer/OpenGL.hpp
src/Nazara/Core/String.cpp
Former-commit-id: 0a8054be56f01b12c604c88b829cb10b490a9d6f
2015-09-20 23:41:21 +02:00
Youri Hubaut
829b356ae2
First GLX implementation
...
Former-commit-id: 0f41eb0bd949899fce740879604f14a44f532d8a
2015-09-19 17:22:25 +02:00
Lynix
6870148314
Renderer: Add shader validation
...
Former-commit-id: fa9225b87e6ec2217c3838535531075dfcaaf433
2015-07-05 23:26:09 +02:00
Lynix
39779c059d
Renderer/OpenGL: Apply swizzle on depth formats
...
Too much red when debugging shadow maps
Former-commit-id: 4445429fcae3208912fd509097403f3293a2ec7e
2015-06-16 23:35:52 +02:00
Lynix
fc65b30f84
Improved code based on CppCheck results
...
None of this should change the engine's behavior, but the code is better
this way.
Former-commit-id: 0127769848fc1f7fc8006ee607985cfc0ead2965
2015-06-05 13:25:17 +02:00
Lynix
2462a6f4bf
Removed conditional support of PBOs
...
Altough the Renderer doesn't support them yet
Former-commit-id: 8417f465c913bea1226fa7d742fe1dc614ecf72b
2015-01-30 15:44:34 +01:00
Lynix
db4a499151
Removed support for OpenGL 2
...
Former-commit-id: e796c333d6c2ef0550ff4427d36dcfbaf00ef924
2015-01-30 15:39:25 +01:00
Lynix
d0bd62705b
Fixed FaceFilling bug introduced with 38a3c1455187e72e8fced0b92debc87288c8c770 [formerly f16751c0d98bcc87ad6f976c7b7052cdb4b16a05]
...
Former-commit-id: 8cb2b02c3f960a74827ec81aa36f76c349cc5dda
2015-01-24 16:20:11 +01:00
Lynix
ea8d683624
Updated copyright year
...
(532 files, wow)
Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix
7316cbb694
Added OpenGL support for pixel formats A8/L8/LA8
...
Former-commit-id: b17942f7bf22daf90ddf5d8093da6c26b64a67ce
2014-12-10 19:01:03 +01:00
Lynix
d22c4a5ac9
Added A8 pixel format
...
PixelFormat::GetBytesPerPixel() will no longer warn with
less-than-one-byte formats
Former-commit-id: af41f0c2bc7a35c2ee617980878628ff1c8bf868
2014-12-07 03:09:39 +01:00
Lynix
bf2d39541c
Fixed cubemaps rendering (Skyboxes)
...
Former-commit-id: a8d065cbdf8bdbde55547739e53b4daa6ce2969d
2014-09-03 13:29:40 +02:00
Lynix
6e27acc492
Added Color vertex component
...
Removed Userdata4 vertex component to keep the count to sixteen
Former-commit-id: b048f11f44528d1cf6657d095768b188217421ba
2014-08-25 20:22:10 +02:00
Lynix
bbecdf4a92
Fixed DrawInstanced required OpenGL version
...
Thanks to Raakz
Former-commit-id: c82bf27371817fe05cce789ef84548e3cf64abab
2014-07-30 00:40:05 +02:00
Lynix
60d5c09c18
Renamed Basic.hpp to Algorithm.hpp
...
Former-commit-id: ba2858d26fb55069313fafc3e4464dc2e9224b7d
2014-07-28 15:18:39 +02:00
Lynix
7a6195991c
Added Quaternion component type
...
Not compatible with Vertex Declaration though
Former-commit-id: 3174553981ab23fe59ed616c2ce1a27bf7db0108
2014-07-13 09:29:12 +02:00
Lynix
b54be6e25f
Renamed AttributeUsage and AttributeType
...
... to VertexComponent and ComponentType.
-Renderer:
Renamed IsVertexAttributeSupported static method to
IsComponentTypeSupported
-VertexDeclaration:
Added IsTypeSupported static method
Renamed [Disable|Enable|Get]Attribute to [Disable|Enable|Get]Component
Removed GetAttributeSize static method
-VertexMapper:
Renamed GetAttributePtr method to GetComponentPtr
Former-commit-id: 7115856e1d389610c35b26f63af5d93a5ad5c690
2014-07-10 18:31:56 +02:00
Lynix
beb1879aca
Added support for double and integer attribute (VertexDeclaration)
...
Improved Renderer error handling
Former-commit-id: 8cded7c0a7d1ba7c8583ef3e7b74b1d9604088e3
2014-04-25 21:11:14 +02:00
Lynix
4898018396
Fixed static_assert tests
...
Former-commit-id: 4cc139b350d34b2b753b5cd0167d74a014c26e24
2014-04-25 20:24:42 +02:00
Lynix
b16f2bf763
Added OpenGL function loading
...
glVertexAttrib[I|L]Pointer
Also removed useless test (since unsigned can't be under zero..)
Former-commit-id: 628172ca764956349db5498b6ac7fec6400febfa
2014-04-25 20:17:00 +02:00
Lynix
c23649c363
Improved comments
...
Former-commit-id: 41b9a4704712f96c155c518f321e59415adf9294
2014-04-25 18:55:21 +02:00
Lynix
7ac3fee3a5
Added OpenGL::Delete[FrameBuffer|VertexArray]
...
Also renamed OpenGL::OnContextChange to OnContextChanged (since it
happens after the context change)
Also improved RenderTexture implementation
Former-commit-id: d845b1405294dd3aa134d392585069bbb28a77a3
2014-04-25 12:38:53 +02:00
Lynix
70e57a338f
Optimized hardware buffers
...
Former-commit-id: 59f96166fb259137b5e0445eb5faa0b912b0f29c
2014-04-20 22:32:09 +02:00
Lynix
4026e310bc
Optimized OpenGL samplers binding
...
Former-commit-id: 6afb2ed4d9851e09ff1006cf7c81df0cac0bed7d
2014-04-16 09:02:32 +02:00
Lynix
9428097b53
Alphabetical commit
...
Former-commit-id: 0d591ff3ddbd8d7536c6c18a9e88fd25d78e4bba
2014-04-12 14:40:03 +02:00
Lynix
cd73159d5b
OpenGL class now uses CallOnExit class
...
Former-commit-id: c8c5bb7e50e73ba007e095eaf801fa7d5e3aa215
2014-03-06 09:55:26 +01:00
Lynix
86bdab9055
Big UberShader update
...
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader
Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00