Commit Graph

125 Commits

Author SHA1 Message Date
REMqb 96ea792656 ~ Formatting 2020-03-21 12:42:50 +01:00
REMqb ef791e2f3c ~ WIP input IME 2019-12-19 19:59:43 +01:00
Lynix ab5188c57d Add scancode and virtual key and fix some sdl stuff on Windows 2019-05-19 16:34:29 +02:00
REMqb 848f05a420 ~ Initial SDL2 implementation
Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
2019-04-03 21:17:06 +02:00
Lynix d99ae411c6 Renderer/OpenGL: Fix glUniformMatrix4dv not being loaded 2018-09-09 13:56:29 +02:00
Lynix 52f80a68cb Renderer/OpenGL: Enable GL_TEXTURE_CUBE_MAP_SEAMLESS 2018-04-21 00:28:57 +02:00
Lynix d688cecbde Renderer: Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize
Utility: Removed Window::Get[Height|Width] methods
2017-10-28 23:26:22 +02:00
Gawaboumga bbac0838dd Include-What-You-Use (#137)
* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
2017-10-01 11:17:09 +02:00
Gawaboumga 5aa072cee3 New module: Platform - Split window management from Utility module (#128)
* New module: Platform - Split window management from Utility module

Final touch

* NDK/SDK: Bring back initialization of Utility
2017-08-30 10:22:50 +02:00
DrLynix f383eca19a Update copyright year 2017-01-20 12:58:35 +01:00
Lynix b468dbe092 Renderer: Add uniform dumper when shader fails to validate 2016-12-18 00:36:41 +01:00
Lynix d62720d610 Utility/Buffer: Refactor Buffer classes 2016-12-09 08:56:46 +01:00
Lynix 56443c91e4 Renderer/RenderStates: Update RenderStates structure (preparing for renderer update)
Former-commit-id: 392c7c33ff64d19e0fe3c7bdc8b22fe17c150887 [formerly d12a3c5f664fccebe0ee40a73bb0310e2d02287e]
Former-commit-id: 22743f015567a8471f97cb90a06175f600ef0f8f
2016-07-21 23:00:09 +02:00
Lynix 6c8d2ed03a Merge branch 'NDK-ShadowMapping'
Former-commit-id: 0fcd92b113069d2ee1edc74cf9be471cd6d97267
2016-05-13 13:06:23 +02:00
Lynix d6112c99f4 Renderer/OpenGL: Add loading of glCompressedTexSubImage*D
Former-commit-id: 34f19a2c8f640edace81a0f7cd211b06063fe8a3
2016-04-21 13:21:06 +02:00
Lynix 37aa00b2e7 Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
2016-04-17 19:57:15 +02:00
Gawaboumga 265e1c0fbd Fix compilation for gcc/clang + tests for serialization
Former-commit-id: db9c93a1db3c57f268fc17e411402e071fc8675a
2016-04-04 10:17:05 +02:00
Lynix 9cf5e4b68c Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: 83435ab51753299b30a102871fbcd5558d2ac4f1
2015-12-09 00:59:07 +01:00
Youri Hubaut 37586e7283 Switch from Nz prefix to namespace Nz for linux
Former-commit-id: 64eeaf3c633254b04910ebd4576fd9e910002be0
2015-09-27 15:58:49 +02:00
Lynix eaf1bb3601 Merge branch 'NDK-Refactor' into NDK
Conflicts:
	examples/HardwareInfo/main.cpp
	include/Nazara/Renderer/Enums.hpp
	include/Nazara/Renderer/GpuQuery.hpp
	include/Nazara/Renderer/OpenGL.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/RenderTexture.hpp
	include/Nazara/Renderer/Texture.hpp
	src/Nazara/Graphics/AbstractRenderTechnique.cpp
	src/Nazara/Graphics/DeferredRenderTechnique.cpp
	src/Nazara/Graphics/Material.cpp
	src/Nazara/Graphics/SkyboxBackground.cpp
	src/Nazara/Renderer/GpuQuery.cpp
	src/Nazara/Renderer/OpenGL.cpp
	src/Nazara/Renderer/RenderBuffer.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Renderer/Shader.cpp
	src/Nazara/Renderer/ShaderStage.cpp
	src/Nazara/Renderer/Texture.cpp

Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
2015-09-25 23:16:58 +02:00
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix 70ea6912e1 Merge branch 'OpenGL3-upgrade' into NDK
Conflicts:
	src/Nazara/Graphics/SkyboxBackground.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp

Former-commit-id: e8914d4e32a689b7df365dca15a438f10722530c
2015-09-24 21:35:43 +02:00
Lynix 1ffd2b724f Merge branch 'NDK' into NDK-ShadowMapping
Former-commit-id: 150a4149d50af6971fd5798c080f0c55e009a55b
2015-09-20 23:42:12 +02:00
Lynix b16abf0d09 Merge branch 'master' into NDK
Conflicts:
	build/scripts/module/renderer.lua
	build/scripts/module/utility.lua
	include/Nazara/Renderer/OpenGL.hpp
	src/Nazara/Core/String.cpp

Former-commit-id: 0a8054be56f01b12c604c88b829cb10b490a9d6f
2015-09-20 23:41:21 +02:00
Youri Hubaut 829b356ae2 First GLX implementation
Former-commit-id: 0f41eb0bd949899fce740879604f14a44f532d8a
2015-09-19 17:22:25 +02:00
Lynix 6870148314 Renderer: Add shader validation
Former-commit-id: fa9225b87e6ec2217c3838535531075dfcaaf433
2015-07-05 23:26:09 +02:00
Lynix 39779c059d Renderer/OpenGL: Apply swizzle on depth formats
Too much red when debugging shadow maps


Former-commit-id: 4445429fcae3208912fd509097403f3293a2ec7e
2015-06-16 23:35:52 +02:00
Lynix fc65b30f84 Improved code based on CppCheck results
None of this should change the engine's behavior, but the code is better
this way.


Former-commit-id: 0127769848fc1f7fc8006ee607985cfc0ead2965
2015-06-05 13:25:17 +02:00
Lynix 2462a6f4bf Removed conditional support of PBOs
Altough the Renderer doesn't support them yet


Former-commit-id: 8417f465c913bea1226fa7d742fe1dc614ecf72b
2015-01-30 15:44:34 +01:00
Lynix db4a499151 Removed support for OpenGL 2
Former-commit-id: e796c333d6c2ef0550ff4427d36dcfbaf00ef924
2015-01-30 15:39:25 +01:00
Lynix d0bd62705b Fixed FaceFilling bug introduced with 38a3c1455187e72e8fced0b92debc87288c8c770 [formerly f16751c0d98bcc87ad6f976c7b7052cdb4b16a05]
Former-commit-id: 8cb2b02c3f960a74827ec81aa36f76c349cc5dda
2015-01-24 16:20:11 +01:00
Lynix ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix 7316cbb694 Added OpenGL support for pixel formats A8/L8/LA8
Former-commit-id: b17942f7bf22daf90ddf5d8093da6c26b64a67ce
2014-12-10 19:01:03 +01:00
Lynix d22c4a5ac9 Added A8 pixel format
PixelFormat::GetBytesPerPixel() will no longer warn with
less-than-one-byte formats

Former-commit-id: af41f0c2bc7a35c2ee617980878628ff1c8bf868
2014-12-07 03:09:39 +01:00
Lynix bf2d39541c Fixed cubemaps rendering (Skyboxes)
Former-commit-id: a8d065cbdf8bdbde55547739e53b4daa6ce2969d
2014-09-03 13:29:40 +02:00
Lynix 6e27acc492 Added Color vertex component
Removed Userdata4 vertex component to keep the count to sixteen


Former-commit-id: b048f11f44528d1cf6657d095768b188217421ba
2014-08-25 20:22:10 +02:00
Lynix bbecdf4a92 Fixed DrawInstanced required OpenGL version
Thanks to Raakz


Former-commit-id: c82bf27371817fe05cce789ef84548e3cf64abab
2014-07-30 00:40:05 +02:00
Lynix 60d5c09c18 Renamed Basic.hpp to Algorithm.hpp
Former-commit-id: ba2858d26fb55069313fafc3e4464dc2e9224b7d
2014-07-28 15:18:39 +02:00
Lynix 7a6195991c Added Quaternion component type
Not compatible with Vertex Declaration though


Former-commit-id: 3174553981ab23fe59ed616c2ce1a27bf7db0108
2014-07-13 09:29:12 +02:00
Lynix b54be6e25f Renamed AttributeUsage and AttributeType
... to VertexComponent and ComponentType.

-Renderer:
Renamed IsVertexAttributeSupported static method to
IsComponentTypeSupported

-VertexDeclaration:
Added IsTypeSupported static method
Renamed [Disable|Enable|Get]Attribute to [Disable|Enable|Get]Component
Removed GetAttributeSize static method

-VertexMapper:
Renamed GetAttributePtr method to GetComponentPtr

Former-commit-id: 7115856e1d389610c35b26f63af5d93a5ad5c690
2014-07-10 18:31:56 +02:00
Lynix beb1879aca Added support for double and integer attribute (VertexDeclaration)
Improved Renderer error handling


Former-commit-id: 8cded7c0a7d1ba7c8583ef3e7b74b1d9604088e3
2014-04-25 21:11:14 +02:00
Lynix 4898018396 Fixed static_assert tests
Former-commit-id: 4cc139b350d34b2b753b5cd0167d74a014c26e24
2014-04-25 20:24:42 +02:00
Lynix b16f2bf763 Added OpenGL function loading
glVertexAttrib[I|L]Pointer
Also removed useless test (since unsigned can't be under zero..)


Former-commit-id: 628172ca764956349db5498b6ac7fec6400febfa
2014-04-25 20:17:00 +02:00
Lynix c23649c363 Improved comments
Former-commit-id: 41b9a4704712f96c155c518f321e59415adf9294
2014-04-25 18:55:21 +02:00
Lynix 7ac3fee3a5 Added OpenGL::Delete[FrameBuffer|VertexArray]
Also renamed OpenGL::OnContextChange to OnContextChanged (since it
happens after the context change)
Also improved RenderTexture implementation


Former-commit-id: d845b1405294dd3aa134d392585069bbb28a77a3
2014-04-25 12:38:53 +02:00
Lynix 70e57a338f Optimized hardware buffers
Former-commit-id: 59f96166fb259137b5e0445eb5faa0b912b0f29c
2014-04-20 22:32:09 +02:00
Lynix 4026e310bc Optimized OpenGL samplers binding
Former-commit-id: 6afb2ed4d9851e09ff1006cf7c81df0cac0bed7d
2014-04-16 09:02:32 +02:00
Lynix 9428097b53 Alphabetical commit
Former-commit-id: 0d591ff3ddbd8d7536c6c18a9e88fd25d78e4bba
2014-04-12 14:40:03 +02:00
Lynix cd73159d5b OpenGL class now uses CallOnExit class
Former-commit-id: c8c5bb7e50e73ba007e095eaf801fa7d5e3aa215
2014-03-06 09:55:26 +01:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00