Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f93a5bbdc1
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Shader: Rework scope handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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feffcfa6e5
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VulkanRenderer: Fix handling of shader modules
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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09df5f389e
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Shader: Add SpirvDecoder
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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5a63eb4d97
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Update RenderTest demo with shaderlang
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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e4aabf309e
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Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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c1d1838336
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ShaderLang: Proof of concept (add support for a lot of things)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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2a73005295
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Delete spirv.h
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9d8ce8f2cd
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Shader: Add support for function attributes (entry)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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a318b28cd6
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Shader: Improve SpirvPrinter output
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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593d80c80e
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SpirV grammar parser: Add result id operand and version info
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f694eb767f
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Shader: Fix return type not being properly registered
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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5598487e87
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ShaderLang: Improve lexer
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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da81a5b871
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Shader: Add attribute parsing
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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8135f22b2f
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Shader: Add attribute and square bracket tokens (first step for attribute support)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3f74ee4d66
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Shader: Rework Parser internals
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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48b93a9dea
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Shader: Fix SPIRV generation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b320b5b44e
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Shader: Add function parameters and return handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9a0f201433
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Initial shaderlang commit
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d59423afca
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Renderer: Rename some TextureUsage
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2021-02-24 23:50:12 +01:00 |
Jérôme Leclercq
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57adfa09de
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VulkanRenderer: Fix Depth24Stencil8 format
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2021-02-20 19:25:38 +01:00 |
Jérôme Leclercq
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b291f8a21c
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Renderer: Implement TextureUsage
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2021-02-20 19:25:25 +01:00 |
Jérôme Leclercq
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311cfeaf3c
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OpenGLRenderer: Fix Y flipping for FBOs
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2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
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fb3468854f
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Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
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3ef74d6e1d
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OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
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2021-02-20 19:14:13 +01:00 |
Jérôme Leclercq
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f7442982a4
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OpenGLRenderer: Implement debug region data
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2021-02-20 19:10:32 +01:00 |
Jérôme Leclercq
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8f9f943e2c
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OpenGLRenderer: Implement primitive mode
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2021-02-20 18:56:54 +01:00 |
Jérôme Leclercq
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ac3db8a8bf
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Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)
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2021-02-20 18:01:03 +01:00 |
Jérôme Leclercq
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7c5b1844d3
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Core/Flag: Improve code
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2021-02-19 14:51:21 +01:00 |
Jérôme Leclercq
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36be581d9a
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Shader/SpirV: Fix missing OpSelectionMerge before branching
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2021-02-19 14:51:06 +01:00 |
Jérôme Leclercq
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32569eef5e
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Add SpirV masks and update grammar
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2021-02-19 14:47:24 +01:00 |
Jérôme Leclercq
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32dcc11258
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Core/Flags: Add AutoFlag property to disable automatic bit shifting
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2021-02-19 14:45:37 +01:00 |
Jérôme Leclercq
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080fd9c7eb
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Minor fixes
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2021-02-15 18:17:30 +01:00 |
Jérôme Leclercq
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a6b5246633
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OpenGLRenderer: Fix clear values
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2021-02-15 18:17:10 +01:00 |
Jérôme Leclercq
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08c2f711b0
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Graphics/Material: Add UpdateBuffers
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2021-02-15 18:16:19 +01:00 |
Jérôme Leclercq
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d058a127e1
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Renderer/RenderPass: Implement RenderPass correctly
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2021-02-15 18:14:47 +01:00 |
Jérôme Leclercq
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3d84479d0e
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Update vulkan headers
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2021-02-15 14:48:16 +01:00 |
Jérôme Leclercq
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2ef772cec7
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Merge branch 'nazara-next' into graphics-next
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2021-01-28 16:37:46 +01:00 |
Jérôme Leclercq
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5eedd3c0bc
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Renderers: Fix UploadPool
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2021-01-28 15:59:18 +01:00 |
Jérôme Leclercq
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41c921bcf6
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Function order
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2021-01-27 18:53:02 +01:00 |
Jérôme Leclercq
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b9151d8a7a
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Graphics: Improve TextureSampler handling
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2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
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78c3f57333
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Regenerate global headers
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2021-01-27 16:45:11 +01:00 |
Jérôme Leclercq
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a9e9ef2524
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Graphics: Add GraphicalMesh and Model classes
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2021-01-27 16:45:00 +01:00 |
Jérôme Leclercq
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a1e0ae3f38
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Utility/IndexBuffer: Fix GetStride() method for big meshes
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2021-01-27 16:44:06 +01:00 |
Jérôme Leclercq
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afe190041f
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Merge pull request #328 from ImperatorS79/nazara-next
Build Nazara on macos (everything compile except NazaraVulkan/OpenGLRenderer)
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2021-01-26 16:41:16 +01:00 |
ImperatorS79
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3f732eaf3e
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Update newton.lua
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2021-01-26 13:49:08 +01:00 |
Jérôme Leclercq
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e3e5c4ba8f
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Graphics: Add ModelInstance class
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2021-01-22 23:32:32 +01:00 |
Jérôme Leclercq
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19783f7755
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Graphics/Material: Rework UBO handling
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2021-01-22 23:31:54 +01:00 |
Jérôme Leclercq
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a0d5750ec8
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Graphics: Add GetViewerDataUBO
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2021-01-22 23:27:11 +01:00 |