Lynix
c096756dab
Happy thousandth commit Nazara
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Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix
cbce6e6e64
Reunited Deferred Point Shader and Spot Shader
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Former-commit-id: 0a77f57d8af98387690748102f6cdcea5d5514ed
2014-01-11 10:21:33 +01:00
Lynix
a332579c80
Deferred Shading update
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-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)
Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
2013-12-28 10:22:03 +01:00
Lynix
b7a0bf22f6
Added forgot file
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Former-commit-id: 8eaad96d1672d9030abb7f2b55ab49f854c595f6
2013-12-20 19:46:27 +01:00
Lynix
b7b65d7119
Added Deferred Shading
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Former-commit-id: 926022d6306144e2f87cd293291928bda44c7a87
2013-10-22 12:54:05 +02:00
Lynix
d97d4b62e4
Fixed missing files
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Former-commit-id: e1f774f034503628ae7fbaa292142f5b6d1082ab
2013-10-09 10:55:37 +02:00
Lynix
3cbcc527cd
Added Sprite::SetTexture
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Former-commit-id: 275e689110fe7b86159b895a3016a64f1103effb
2013-10-09 10:14:17 +02:00
Lynix
0f382fd1ad
Added new RenderTechnique system
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Former-commit-id: 6d65a4537232bc705333c696f2478d47f16e074a
2013-10-09 10:14:17 +02:00
Lynix
1a561e42ff
Added Light::SetLightType
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Former-commit-id: 8f55cd7b3941496e97795ca920c7a657e555eeab
2013-09-23 09:49:03 +02:00
Lynix
aa4d5f5ab8
Fixed typo
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Former-commit-id: 291aec9c9969efdadd90017ea6cb81466c2d06e2
2013-09-23 00:22:46 +02:00
Lynix
b2dd572cfd
Fixed warnings
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Former-commit-id: ad7f020dde35087ed4c4fa81b531d5b9e74fc134
2013-09-06 18:38:13 +02:00
Lynix
f69d2f13e5
Changed light model
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Former-commit-id: bdf192bd83dbb5ae3ce8c46d6414e5b4fbc0047a
2013-08-28 02:52:09 +02:00
Lynix
83dc00dc60
Added forgotten file
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Former-commit-id: c5fd96568c3d6d5ab889a718afc45f955310db34
2013-08-26 13:40:56 +02:00
Lynix
f679f323c2
Made scissor rect/viewport Recti instead of Rectui
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Also greatly optimized Renderer::Get[ScissorRect|Viewport]
Former-commit-id: 87945543144216715520a4c3ab30629636995afd
2013-08-26 13:37:33 +02:00
Lynix
7d9eac7660
Refactored code
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Former-commit-id: 95c723425cc2ac626b5ddd6d77f69e0a4b0a630a
2013-08-26 13:36:41 +02:00
Lynix
24e56790cc
Fixed transparent model rendering
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Former-commit-id: da363be3b19951ae49996fe9d05998420e80911f
2013-08-24 16:22:55 +02:00
Lynix
8611f629cc
Removed useless line
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Former-commit-id: 3daf9f4b30a614b196d4f68711cfc5782c6e0d86
2013-08-24 15:31:08 +02:00
Lynix
1493da0466
Increased user-friendlyness
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Former-commit-id: 9611bb08f0be314d65453b88d84c36299d9a22af
2013-08-23 22:05:17 +02:00
Lynix
7fa8f3dafd
Moved Model::EnableDraw to SceneNode::EnableDrawing
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Same goes for Model::IsDrawEnabled() => SceneNode::IsDrawingEnabled()
Is Drawable is now a pure virtual method from SceneNode
Former-commit-id: 217c6a21a98206ee0b283aaa216d419696a70faf
2013-08-23 13:16:42 +02:00
Lynix
198d13be20
Enabled Frustum culling for Sprites
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Former-commit-id: 5c5bf7da97f10b43c204bb336c2e979899f506d0
2013-08-21 21:17:39 +02:00
Lynix
c8414a39d8
Big Graphics update
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Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull
Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix
241e8fe9d9
Optimized ForwardRenderTechnique
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Former-commit-id: a4e035c860ed2fcaeedadd5a41fb9f6251649000
2013-08-10 22:59:02 +02:00
Lynix
13b505f91f
SceneNode::VisiblityTest now use Camera instead of Frustum
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Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
2013-08-09 19:04:29 +02:00
Lynix
d509fddc82
Added RenderTarget listeners
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Moved Camera matrices assignation to RenderTechnique
Former-commit-id: c8a4ff4b35d40702f047fdfd3fdbc4e4fbbbb1a9
2013-08-09 18:25:30 +02:00
Lynix
d4cff9946e
Improved ResourceListeners
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Former-commit-id: 8016c23cb75aab94762a1e2838dbbcac2093119b
2013-08-09 16:28:07 +02:00
Lynix
28eff9af30
Instancing will no longer be used under X instances
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*Experimental* optimization
Former-commit-id: 4dee4905d59739b3ec062ef283d4b7561160e21d
2013-08-09 00:33:18 +02:00
Lynix
69d150272f
Remade instancing
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Former-commit-id: b297ed84e86a714c58d42219cc1dd8337e3a732c
2013-08-07 01:17:20 +02:00
Lynix
4b783f6f6f
Renamed Shader to ShaderProgram
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Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
2013-08-02 18:39:20 +02:00
Lynix
4352083c4b
Added ShaderManager (Experimental)
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Former-commit-id: 327e373f2b932e31184e88c5f29bd5bd8fa3ba46
2013-07-15 00:23:04 +02:00
Lynix
380b65814a
Fixed compilation errors and bugs
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Former-commit-id: f09f4135cafa7601b217b11b0ebda74789629b6e
2013-07-09 23:54:30 +02:00
Lynix
18cc3b16df
Fixed leaks
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Former-commit-id: 61b219e69fb048eef08ce03dca3a9cb2741760b4
2013-07-09 01:13:14 +02:00
Lynix
b035852576
Optimisations
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Former-commit-id: 81d277a49b57f061a6339678bd953054e434c613
2013-07-03 01:17:22 +02:00
Lynix
984ade783a
Added Renderer::DrawFullscreenQuad
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Made [Color|Texture]Background use a new shader-based algorithm
Former-commit-id: cfd319b33712c270726eb697e258d61db2ca6835
2013-06-27 12:54:20 +02:00
Lynix
1a6e55881b
Renamed Background to AbstractBackground
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Former-commit-id: c99ed2e48c4d82fb1100f412a85468c698142815
2013-06-27 12:53:04 +02:00
Lynix
245d6e105e
Experimental new algorithm to sort transparents objets
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Former-commit-id: ad8704584598e1edcd3699d234abaa132d88e581
2013-06-26 15:20:07 +02:00
Lynix
6c659410cd
Made use of RenderState
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Former-commit-id: 500aba0d0dd60e7371dea6c219d6a5ccfdcbadf8
2013-06-18 00:38:18 +02:00
Lynix
28175f3170
Camera not longer use a LookAt view matrix
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Former-commit-id: c07e1db9f939bcfe9ef09a1fdab88176f79b61e8
2013-06-10 16:42:17 +02:00
Lynix
fb839de33e
Renamed (Oriented)Cube to (Oriented)Box
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Also renamed BoundingBox to BoundingVolume
Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
2013-06-03 14:18:31 +02:00
Lynix
5f36817209
Rewritted rendersystem
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Former-commit-id: 9cbc601413e057047b94b8b872ee2316a86638c4
2013-05-25 10:07:36 +02:00
Lynix
4b68ff0118
Added alpha-mapping support
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Former-commit-id: ba4598e9e5efc47e04e72dc709d64d214d77e9a1
2013-05-16 22:48:16 +02:00
Lynix
36f8631028
Added user-friendly method for accessing materials
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Former-commit-id: 6f254ea6e324b3467a811ba5282f67b6ea078d51
2013-04-09 14:26:14 +02:00
Lynix
c3c3d07be0
Added Skyboxes
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Former-commit-id: f4153c047d658afb3e42302a34b0263fbac78d88
2013-04-06 17:04:56 +02:00
Lynix
67e409ff53
Fixed Background not having virtual destructor
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Former-commit-id: 3d08b8f44cd661bea7f0e36dda74e7bad90f1f2a
2013-04-06 00:14:25 +02:00
Lynix
98e70f21a1
Made Background::Draw receive const scene pointer
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Former-commit-id: 2b84f8ea924714d81046f3dd29990939586e7622
2013-04-03 01:47:43 +02:00
Lynix
2c7744af41
Fixed last commit
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Yep, forgot to test it :D
It should be okay now
Former-commit-id: 3392523240affb4151f5121decb0e458500878a3
2013-04-03 01:25:57 +02:00
Lynix
34dbd19385
Merged 2D and 3D modules into Graphics module
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Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
2013-04-03 01:14:55 +02:00