Gawaboumga
96b958d655
Documentation for module: Graphics
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Former-commit-id: 5e3ee3c61779fbdd1a083117f537a45e1bad820b
2016-05-30 14:21:36 +02:00
Lynix
0a0e6d00f7
Graphics: Add render order
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Former-commit-id: 881ae69c214e024846dc0165f3476f76f5bcc0b5
2015-11-27 23:38:54 +01:00
Lynix
eaf1bb3601
Merge branch 'NDK-Refactor' into NDK
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Conflicts:
examples/HardwareInfo/main.cpp
include/Nazara/Renderer/Enums.hpp
include/Nazara/Renderer/GpuQuery.hpp
include/Nazara/Renderer/OpenGL.hpp
include/Nazara/Renderer/RenderBuffer.hpp
include/Nazara/Renderer/RenderTexture.hpp
include/Nazara/Renderer/Texture.hpp
src/Nazara/Graphics/AbstractRenderTechnique.cpp
src/Nazara/Graphics/DeferredRenderTechnique.cpp
src/Nazara/Graphics/Material.cpp
src/Nazara/Graphics/SkyboxBackground.cpp
src/Nazara/Renderer/GpuQuery.cpp
src/Nazara/Renderer/OpenGL.cpp
src/Nazara/Renderer/RenderBuffer.cpp
src/Nazara/Renderer/RenderTexture.cpp
src/Nazara/Renderer/Renderer.cpp
src/Nazara/Renderer/Shader.cpp
src/Nazara/Renderer/ShaderStage.cpp
src/Nazara/Renderer/Texture.cpp
Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
2015-09-25 23:16:58 +02:00
Lynix
df8da275c4
Switch from Nz prefix to namespace Nz
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What a huge commit
Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix
a4bd84a6e3
Graphics: Remove deprecated scene interface
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Former-commit-id: 6b5d3c22827912d664c4f8c9c4051c824180bb51
2015-06-24 13:55:35 +02:00
Lynix
251e21f006
More VS fixes
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Former-commit-id: 356effb816b9527ff9e89ee3b99074c468455b08
2015-06-13 19:42:07 +02:00
Lynix
d9c31636b9
Graphics/RenderTechnique: Move viewer to SceneData
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Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
2015-06-13 16:27:12 +02:00
Lynix
6f2f8d6390
Graphics: Make Background/RenderTechnique independent from Scene
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Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
2015-06-09 00:26:13 +02:00
Lynix
0f4cf3c910
Graphics/RenderTechnique: Add uniform invalidation
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Former-commit-id: 8f03073408a03854533d9911eb1a0605ebbb8767
2015-06-07 18:25:35 +02:00
Lynix
fa7b72fd49
Fixed outdated comment
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Former-commit-id: 8825493d82bfc66ac84090ac4f9f051c35b2d61c
2015-02-06 13:57:58 +01:00
Lynix
e18e490c59
Replaced (Uber)ShaderLibrary by template class ObjectLibrary
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Former-commit-id: d488cfd4e5e3ff31112fffebce2b7cdb86cc2e55
2015-01-28 15:49:04 +01:00
Lynix
9e96a2061f
Fixed compile errors introducted in 228ecfe7e5f59d8c4091c3ebfee8190f66cf62ed [formerly 837c414856dbb7b5be20fd745359b3f1e7791c20]
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Former-commit-id: efe88a0a209916b0aeea2813ec074182ab3a7adf
2015-01-25 17:19:35 +01:00
Lynix
01a1badac7
Removed useless std::function from rendering code
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Former-commit-id: eaba729d5047d326fb2e746cec0621bfcf2eb1c5
2015-01-23 20:21:00 +01:00
Lynix
ea8d683624
Updated copyright year
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(532 files, wow)
Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix
c18fc4cb14
Removed ShaderUniform_[EyePosition|SceneAmbient]
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Former-commit-id: 89dedaf78d86def598531f472a1a6ecd56fe8371
2015-01-19 00:15:01 +01:00
Lynix
8f9ea9db17
Added ResourceListenerWrapper
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This class wraps the call to
Resource::AddResourceListener/RemoveResourceListener using RAII and help
a lot with some of the dependencies.
Thanks to this, the render queues now handle their resources listening
properly.
Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
2015-01-18 23:59:01 +01:00
Lynix
22791ecaf4
Fixed some comments
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Former-commit-id: cbf931edb8cd9d8ba41b4d1f082d0bff7a3b02ba
2015-01-17 00:37:05 +01:00
Lynix
27e9996e7b
Improved error message
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Former-commit-id: 0315fe27119a0da88334ee67575e144c488d655c
2014-12-07 03:00:10 +01:00
Lynix
c901b5808e
Added new abstract renderqueue rendering
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Former-commit-id: 35e66174ccc3de3b43571f12a149e6d3c59cc2c9
2014-05-28 01:00:18 +02:00
Lynix
86bdab9055
Big UberShader update
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-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader
Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix
c096756dab
Happy thousandth commit Nazara
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Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix
b9dca8966d
Improved Deferred Shading performances
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Former-commit-id: 7251e9f552230c31409f7780929fcc30f2b85bed
2014-01-11 19:16:36 +01:00
Lynix
a332579c80
Deferred Shading update
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-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)
Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
2013-12-28 10:22:03 +01:00