Jérôme Leclercq
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db0c1e6e8c
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Shader: Add module resolver + use modules for engine shaders
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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05cf98477e
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Shader: Add proper support for alias
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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d45ba6696f
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Shader: Rename VariableExpression to VariableValueExpression
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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be9bdc4705
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Modules are workings \o/
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2022-03-14 18:30:55 +01:00 |
Lynix
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83d26e209e
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WIP2
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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a7acf32886
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Shader: Replace indices-based option keys by CRC32
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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a4858d6793
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Shader: Add comments to surround modules
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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43ac86e85c
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Shader/Modules: proof of concept
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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b6cd85d6fe
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Shader: Add import statement (not doing anything for now)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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99e07e6e1e
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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756fd773a9
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Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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f798901c23
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UnitTests: Use glslang to validate GLSL shaders
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2021-12-24 14:54:35 +01:00 |
Jérôme Leclercq
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0f9060c45b
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Shader: Add support for while loops
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2021-12-16 23:10:58 +01:00 |
Lynix
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57d39f7eeb
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Shader/GlslWriter: Rename scaleZPosition to remapZPosition
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2021-11-21 16:15:56 +01:00 |
Jérôme Leclercq
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c85263c9e7
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Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1]
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2021-11-14 13:00:15 +01:00 |
Jérôme Leclercq
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93ec196dc4
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Apply header guard check
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2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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02a12d9328
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Handle shader options of any type
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2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
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3a31c77524
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Shader: Rename ConstantExpression to ConstantValueExpression
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2021-07-08 15:22:08 +02:00 |
Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
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1f6937ab1b
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Shader: Implement const if and const values
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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f9af35b489
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Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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dfa46ebaa5
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Fix shader generation unit tests
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
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58fe411750
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Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
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2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
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f6fd996bf1
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Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
Lynix
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525f24af2e
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Shader/ShaderLang: Add support for Unary operators
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2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
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500ccda85a
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Shader: StatementPtr& => const StatementPtr&
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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afe3a0ea93
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Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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54c34869a4
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Fix Shader unit tests
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0860a0689f
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Shader/GlslWriter: Improve GLSL readability
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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aababb205f
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Shader: Move attribute parsing to parser, simplifying writer code
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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bca1561f73
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Shader/GlslWriter: Improve GLSL output
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3499c1f92f
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Shader: Remove the need of layout(std140) in external block
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f93a5bbdc1
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Shader: Rework scope handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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c1d1838336
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ShaderLang: Proof of concept (add support for a lot of things)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b320b5b44e
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Shader: Add function parameters and return handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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311cfeaf3c
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OpenGLRenderer: Fix Y flipping for FBOs
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2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
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acb998f67e
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ShaderAst: Add NoOp node
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2021-01-14 21:58:06 +01:00 |