Jérôme Leclercq
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e40e8eb204
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Shader: Change module system (no longer based on path)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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80f9556f8c
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Shader/LangWriter: Make LangWriter able to output AST before sanitization as well
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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5a9a55ee7e
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Shader/MultiStatement: Remove sectionName
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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33554cf5a0
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Shader: Remove struct and functions that aren't required
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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d29876f448
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Shader/SanitizeVisitor: Minor cleanup
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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db0c1e6e8c
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Shader: Add module resolver + use modules for engine shaders
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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98bd04e35a
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Shader/SanitizeVisitor: Fix an issue when double-sanitizing
... with differents parameters (like reducing loops to while, which introduces new variables which would take over existing var indices)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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39a2992791
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Shader: Minor module fixes
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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05cf98477e
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Shader: Add proper support for alias
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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d45ba6696f
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Shader: Rename VariableExpression to VariableValueExpression
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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1401c46d44
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Shader: Better fix than 3ccec0ce
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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3c290c1d0e
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Shader: Fix unit tests
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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be9bdc4705
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Modules are workings \o/
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2022-03-14 18:30:55 +01:00 |
Lynix
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83d26e209e
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WIP2
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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012712b8d0
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WIP
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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a7acf32886
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Shader: Replace indices-based option keys by CRC32
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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a4858d6793
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Shader: Add comments to surround modules
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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53728200ac
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Shader: Add module ID (UUID)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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43ac86e85c
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Shader/Modules: proof of concept
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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b6cd85d6fe
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Shader: Add import statement (not doing anything for now)
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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ca83f363a3
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Shader: Add export attribute for structs ([export])
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
a2f4f3c802
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Shader: Many fixes
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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1919bd3302
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Fix compilation
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
99e07e6e1e
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
|
36aea2ca0c
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Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
this happens when you sanitize an AST that went through a remove unused pass
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2022-02-28 13:30:53 +01:00 |
Jérôme Leclercq
|
6ee3899400
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Shader/SanitizeVisitor: Fix variable shadowing
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2022-02-27 18:43:38 +01:00 |
Jérôme Leclercq
|
7ece44b4f4
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Shader: Rename Optimize to ConstantPropagation
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2022-02-22 13:28:01 +01:00 |
Jérôme Leclercq
|
e504c4a982
|
Minor fixes
|
2022-02-18 19:37:37 +01:00 |
Jérôme Leclercq
|
3f7815175b
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Shader: Add EliminateUnusedPassVisitor and use it when optimizing
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2022-02-18 13:06:47 +01:00 |
Jérôme Leclercq
|
402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
|
e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
|
64efd81bf8
|
Shader: Handle matrix cast properly
|
2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
|
b0a3941f4e
|
Add Phong lighting (WIP)
|
2022-01-11 19:47:29 +01:00 |
Jérôme Leclercq
|
756fd773a9
|
Shader: Add support for numerical fors
|
2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
|
2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
|
4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
|
1f15328fdd
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Shader: Add initial support for arrays
|
2022-01-01 23:01:31 +01:00 |
SirLynix
|
89c7bbf197
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Update copyright date
|
2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
|
a0f66d9e88
|
Shader/SPIRV: Fix multiple branch handling (by splitting)
|
2021-12-28 11:48:19 +01:00 |
Jérôme Leclercq
|
b98fd65a01
|
Fix a lot of small bugs/warnings
|
2021-12-25 20:07:53 +01:00 |
Jérôme Leclercq
|
f98ea6b0ca
|
Shader: Add full support for scalar swizzle
|
2021-12-25 19:13:08 +01:00 |
Jérôme Leclercq
|
837b72f68e
|
Shader: Rework Swizzle and add support for swizzle store in SPIRV
|
2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
|
0f9060c45b
|
Shader: Add support for while loops
|
2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
|
0aec863300
|
Shader: Add support for exp intrinsic
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2021-12-05 17:02:46 +01:00 |
Jérôme Leclercq
|
a02b1952c0
|
Apply header order fix
|
2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
|
ed7ab31933
|
Apply copyright fix to all files
|
2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
|
68708c54f7
|
Minor stuff
|
2021-10-04 09:24:42 +02:00 |
Jérôme Leclercq
|
0442db1c53
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Shader: Add support for compound operators
|
2021-09-24 15:39:03 +02:00 |
Jérôme Leclercq
|
02a12d9328
|
Handle shader options of any type
|
2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
|
a5b71f33b9
|
Shader: Fix support of conditional functions
|
2021-08-19 18:47:11 +02:00 |