Jérôme Leclercq
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e91718cd93
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packages/qt5base: Fix fetch accepting qt6
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2022-02-05 16:11:36 +01:00 |
Jérôme Leclercq
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8094949001
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CI: Rework fuzzing and sanitizing
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2022-02-05 15:53:30 +01:00 |
gogo
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5a306ef0cb
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run sanitized Nazara
Signed-off-by: gogo <gogo246475@gmail.com>
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2022-02-04 19:47:30 +01:00 |
gogo
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7e679b9675
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set honggfuzz fuzzer
Signed-off-by: gogo <gogo246475@gmail.com>
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2022-02-04 19:47:30 +01:00 |
Jérôme Leclercq
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6457854e03
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Minor fixes
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2022-02-04 13:54:26 +01:00 |
Jérôme Leclercq
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6b2ac18feb
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Revert "CI: Check if aqtinstaller has been fixed on MinGW" (it's a nope)
This reverts commit a3643e4736.
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2022-02-03 03:18:40 +01:00 |
Jérôme Leclercq
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a3643e4736
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CI: Check if aqtinstaller has been fixed on MinGW
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2022-02-03 02:54:12 +01:00 |
Jérôme Leclercq
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d113b58b5a
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Graphics/RenderSystem: Fix light removal
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2022-02-02 19:41:21 +01:00 |
Jérôme Leclercq
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de7fee348a
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
Jérôme Leclercq
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29cd77db55
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Merge pull request #358 from DigitalPulseSoftware/phong-lighting
Add phong lighting support
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2022-02-02 18:55:39 +01:00 |
Jérôme Leclercq
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5945a7145c
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Fix MinGW compilation error
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2022-02-02 13:48:39 +01:00 |
Jérôme Leclercq
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25c446e10f
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GraphicsTest: Add light
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2022-02-02 13:47:39 +01:00 |
Jérôme Leclercq
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109127459b
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Graphics/ForwardFramePipeline: Reuse light UBO
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2022-02-02 13:47:29 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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29a01e975c
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Merge fix
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2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
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97356349fe
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Utility/FieldOffsets: Add GetLayout method
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2022-01-23 19:59:44 +01:00 |
Jérôme Leclercq
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b8a52b93e8
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Shader/SPIRV: Handle arrays properly
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2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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2463e471cc
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Shader/SPIRV: Fix issues with loops containing branches and cross product
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2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
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64efd81bf8
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Shader: Handle matrix cast properly
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2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
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249aebac05
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Merge branch 'master' into phong-lighting
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2022-01-23 13:36:48 +01:00 |
Jérôme Leclercq
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89e9e41357
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Core/SparsePtr: Use template type for +/- and +=/-=
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2022-01-23 13:27:39 +01:00 |
Jérôme Leclercq
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bba5d7a803
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Fix compilation (6000th commit!)
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2022-01-23 10:18:00 +01:00 |
Jérôme Leclercq
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3c308970a1
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Minor fixes
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2022-01-23 01:22:16 +01:00 |
Jérôme Leclercq
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2ebcddf9de
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Core/CallOnExit: Rework to use template instead of std::function
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2022-01-23 00:16:09 +01:00 |
Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
Jérôme Leclercq
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754a0016c7
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Fix Vulkan performance warnings
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2022-01-21 23:31:01 +01:00 |
Jérôme Leclercq
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b3ff5767f7
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Graphics/Sprite: Fix AABB
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2022-01-21 21:44:21 +01:00 |
Jérôme Leclercq
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b442af513c
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Fix compilation
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2022-01-21 21:33:43 +01:00 |
Lynix
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213c7d8a1e
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Utility/OBJSaver: Handle case where normal and/or texcoords are not present
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2022-01-21 14:57:07 +01:00 |
Lynix
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b917738ed4
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Core/ResourceSaver: Remove leading point (".obj" => "obj")
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2022-01-20 16:51:07 +01:00 |
Lynix
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1406c714ac
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Renderer/Texture: Handle image loading error
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2022-01-20 16:46:50 +01:00 |
Lynix
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f0b6f2122d
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Shader: backport struct fix from phong-lighting
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2022-01-19 20:44:32 +01:00 |
Lynix
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9f05a22db7
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Build: Disable unit tests build (and requirements) by default
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2022-01-18 06:25:33 +01:00 |
Jérôme Leclercq
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22c99bfd1d
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XMake: Add options to disable tools/plugins and unit tests building
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2022-01-18 06:15:51 +01:00 |
Jérôme Leclercq
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025deb9ae1
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XMake/Packages: Fix qt5base using python instead of python3
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2022-01-18 06:02:05 +01:00 |
Jérôme Leclercq
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0af9a96294
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Core/Color: Add Gray constant
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2022-01-18 06:01:44 +01:00 |
Jérôme Leclercq
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7976ea27b9
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Add initial support for normal mapping and other light types
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2022-01-18 06:01:15 +01:00 |
Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
Lynix
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f30a1faeca
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Fix client unit tests
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2022-01-11 17:32:16 +01:00 |
Jérôme Leclercq
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504249e70f
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Update xmake.lua
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2022-01-06 20:38:57 +01:00 |
Jérôme Leclercq
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756fd773a9
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Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
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972d5ffd3f
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Regenerate global headers, unicode and spirv data
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2022-01-04 16:36:28 +01:00 |
Jérôme Leclercq
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2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
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b6e4a9470e
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Shader/Ast: Treat repeated swizzle as rvalue (cannot be assigned)
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2022-01-02 22:02:46 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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aac6e38da2
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Core/Algorithm: Improve SafeCast to handle references
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2022-01-02 21:59:58 +01:00 |
Jérôme Leclercq
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55784a7dfc
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VulkanRenderer: Fix scissor handling
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2022-01-01 23:02:09 +01:00 |
Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |