Jérôme Leclercq
|
acf1b30355
|
Shader/AstCompare: Fix missing ConditionalStatement compare
|
2022-03-06 13:19:19 +01:00 |
Jérôme Leclercq
|
c741bad9a1
|
Utility/Font: Remove useless atlas release slot
|
2022-03-04 20:41:14 +01:00 |
Jérôme Leclercq
|
72b664f42c
|
Core: Add Uuid class
|
2022-03-04 20:40:41 +01:00 |
Jérôme Leclercq
|
36aea2ca0c
|
Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
this happens when you sanitize an AST that went through a remove unused pass
|
2022-02-28 13:30:53 +01:00 |
Lynix
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1e606f3043
|
Fix compilation after merge
|
2022-02-27 20:18:36 +01:00 |
Lynix
|
4c226eda0c
|
Merge branch 'master' into nzsl-modules
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2022-02-27 20:12:30 +01:00 |
Lynix
|
1c986b7431
|
Fix compilation
|
2022-02-27 20:04:52 +01:00 |
Jérôme Leclercq
|
96d87d9439
|
Merge fix
|
2022-02-27 18:54:45 +01:00 |
Jérôme Leclercq
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bcfef75ec2
|
Merge branch 'master' into nzsl-modules
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2022-02-27 18:44:44 +01:00 |
Jérôme Leclercq
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fbae413620
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Shader/GlslWriter: Improve removal of unused code
|
2022-02-27 18:42:41 +01:00 |
Jérôme Leclercq
|
55a5ae0648
|
VulkanRenderer: Improve pixel format handling
|
2022-02-27 18:41:43 +01:00 |
Jérôme Leclercq
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8a097afb1b
|
Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
Jérôme Leclercq
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a155aa598e
|
Shader: Move DependencyChecker to a public class
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2022-02-26 16:08:16 +01:00 |
Jérôme Leclercq
|
28531f5118
|
Minor changes
|
2022-02-25 19:36:54 +01:00 |
Jérôme Leclercq
|
86cc814f1b
|
Utility/GuillotineImageAtlas: Add max layer size
|
2022-02-23 23:48:58 +01:00 |
Jérôme Leclercq
|
fe16584c8c
|
Minor fixes
|
2022-02-23 23:48:20 +01:00 |
Jérôme Leclercq
|
0dd8c21543
|
Graphics/ForwardFramePipeline: Fix scissor update
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2022-02-22 13:31:22 +01:00 |
Jérôme Leclercq
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7ece44b4f4
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Shader: Rename Optimize to ConstantPropagation
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2022-02-22 13:28:01 +01:00 |
Jérôme Leclercq
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20a86312ff
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Graphics/FramePipeline: Replace maps with memory pools and indices
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2022-02-21 20:47:11 +01:00 |
Jérôme Leclercq
|
a1b6f51398
|
Minor fixes
|
2022-02-21 20:46:37 +01:00 |
Jérôme Leclercq
|
ad544a595d
|
Core/MemoryPool: Add iterator
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2022-02-21 20:45:25 +01:00 |
Jérôme Leclercq
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cc0fc53bd3
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
Jérôme Leclercq
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29c798a683
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Core/MemoryPool: Remake memory pool
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2022-02-20 16:00:32 +01:00 |
Jérôme Leclercq
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3f7815175b
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Shader: Add EliminateUnusedPassVisitor and use it when optimizing
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2022-02-18 13:06:47 +01:00 |
Jérôme Leclercq
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ebd1318512
|
OpenGLRenderer: Add shader source on compilation error
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2022-02-18 13:05:19 +01:00 |
Jérôme Leclercq
|
402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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5ce8120a0c
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Graphics: Move FramePipeline passes to separate classes
|
2022-02-16 18:29:27 +01:00 |
Jérôme Leclercq
|
979bf2cc80
|
UnitTests: Improve hash unit tests (add file test)
|
2022-02-10 11:56:35 +01:00 |
Jérôme Leclercq
|
97ee89afb7
|
Rework hashes (also fix Fletcher16 and CRC64)
|
2022-02-10 01:46:58 +01:00 |
Jérôme Leclercq
|
f466a7494b
|
Update for EnTT 3.9
|
2022-02-08 20:05:14 +01:00 |
Jérôme Leclercq
|
6c35b0be57
|
Minor fixes
|
2022-02-05 21:30:36 +01:00 |
Jérôme Leclercq
|
6457854e03
|
Minor fixes
|
2022-02-04 13:54:26 +01:00 |
Jérôme Leclercq
|
de7fee348a
|
Graphics/ForwardFramePipeline: Frustum cull lights
|
2022-02-02 19:39:46 +01:00 |
Jérôme Leclercq
|
5945a7145c
|
Fix MinGW compilation error
|
2022-02-02 13:48:39 +01:00 |
Jérôme Leclercq
|
109127459b
|
Graphics/ForwardFramePipeline: Reuse light UBO
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2022-02-02 13:47:29 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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29a01e975c
|
Merge fix
|
2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
|
97356349fe
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Utility/FieldOffsets: Add GetLayout method
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2022-01-23 19:59:44 +01:00 |
Jérôme Leclercq
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b8a52b93e8
|
Shader/SPIRV: Handle arrays properly
|
2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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2463e471cc
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Shader/SPIRV: Fix issues with loops containing branches and cross product
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2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
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64efd81bf8
|
Shader: Handle matrix cast properly
|
2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
|
249aebac05
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Merge branch 'master' into phong-lighting
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2022-01-23 13:36:48 +01:00 |
Jérôme Leclercq
|
89e9e41357
|
Core/SparsePtr: Use template type for +/- and +=/-=
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2022-01-23 13:27:39 +01:00 |
Jérôme Leclercq
|
bba5d7a803
|
Fix compilation (6000th commit!)
|
2022-01-23 10:18:00 +01:00 |
Jérôme Leclercq
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2ebcddf9de
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Core/CallOnExit: Rework to use template instead of std::function
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2022-01-23 00:16:09 +01:00 |
Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
Jérôme Leclercq
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b3ff5767f7
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Graphics/Sprite: Fix AABB
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2022-01-21 21:44:21 +01:00 |
Lynix
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b917738ed4
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Core/ResourceSaver: Remove leading point (".obj" => "obj")
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2022-01-20 16:51:07 +01:00 |
Jérôme Leclercq
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0af9a96294
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Core/Color: Add Gray constant
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2022-01-18 06:01:44 +01:00 |
Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
Jérôme Leclercq
|
756fd773a9
|
Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
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972d5ffd3f
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Regenerate global headers, unicode and spirv data
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2022-01-04 16:36:28 +01:00 |
Jérôme Leclercq
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2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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aac6e38da2
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Core/Algorithm: Improve SafeCast to handle references
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2022-01-02 21:59:58 +01:00 |
Jérôme Leclercq
|
1f15328fdd
|
Shader: Add initial support for arrays
|
2022-01-01 23:01:31 +01:00 |
SirLynix
|
89c7bbf197
|
Update copyright date
|
2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
|
d1841356bf
|
Core/Algorithm: Improve AccessByOffset check and add error message
|
2021-12-29 14:35:26 +01:00 |
Jérôme Leclercq
|
101a3d70da
|
Shader/AstOptimizer: Add swizzle optimization
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2021-12-28 20:09:04 +01:00 |
Jérôme Leclercq
|
a0f66d9e88
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Shader/SPIRV: Fix multiple branch handling (by splitting)
|
2021-12-28 11:48:19 +01:00 |
Jérôme Leclercq
|
feb1774eb2
|
Update Algorithm.inl
|
2021-12-25 20:25:43 +01:00 |
Jérôme Leclercq
|
b98fd65a01
|
Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
Jérôme Leclercq
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f98ea6b0ca
|
Shader: Add full support for scalar swizzle
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2021-12-25 19:13:08 +01:00 |
Jérôme Leclercq
|
8ad01f9e6e
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Core/Algorithm: Rewrite SafeCast
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2021-12-25 18:37:07 +01:00 |
Jérôme Leclercq
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f798901c23
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UnitTests: Use glslang to validate GLSL shaders
|
2021-12-24 14:54:35 +01:00 |
Jérôme Leclercq
|
b53d2a0560
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Rework shader module unit tests
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2021-12-23 17:39:24 +01:00 |
Jérôme Leclercq
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a5cc915948
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Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
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2021-12-23 17:36:40 +01:00 |
Jérôme Leclercq
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ed3ee34565
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Graphics/Sprite: Allow to change origin
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2021-12-23 17:32:18 +01:00 |
Jérôme Leclercq
|
e2882f6595
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Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
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2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
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837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
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e43a638112
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Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
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2021-12-20 22:37:34 +01:00 |
Jérôme Leclercq
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5963f4c848
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Graphics/FrameGraph: Fix texture pool issue
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2021-12-19 18:29:20 +01:00 |
Jérôme Leclercq
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0f9060c45b
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Shader: Add support for while loops
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2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
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07199301df
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Graphics/FrameGraph: Handle invalidation and flush barriers
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2021-12-16 18:29:40 +01:00 |
Jérôme Leclercq
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38b143ce8f
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VulkanRenderer: Improve ImageAspectFlags handling
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2021-12-16 18:29:15 +01:00 |
Jérôme Leclercq
|
90ab0e9438
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Graphics/FramePass: Add SetReadInput method
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2021-12-13 23:44:34 +01:00 |
Jérôme Leclercq
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dfa2a0040a
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Graphics/FrameGraph: Add AttachmentProxy
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2021-12-13 23:44:14 +01:00 |
Jérôme Leclercq
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0aec863300
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Shader: Add support for exp intrinsic
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2021-12-05 17:02:46 +01:00 |
Jérôme Leclercq
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7e4a058d41
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Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
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2021-12-05 17:01:55 +01:00 |
Jérôme Leclercq
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4eb96849db
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Graphics/FrameGraph: Reuse textures if possible
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2021-12-05 16:53:02 +01:00 |
Jérôme Leclercq
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11d4ba22da
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Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views
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2021-12-03 22:17:24 +01:00 |
Jérôme Leclercq
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17df8fafa4
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Renderer/CommandBuffer: Add support for texture blit/copy
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2021-12-03 22:15:34 +01:00 |
Jérôme Leclercq
|
84bc04cee7
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Fix compilation
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2021-12-01 20:35:18 +01:00 |
Jérôme Leclercq
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61779d1cad
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Graphics/Widgets: Add support for scissoring
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2021-12-01 20:26:33 +01:00 |
Jérôme Leclercq
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a483e16e15
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Graphics: Fix render layer sorting
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2021-12-01 20:25:55 +01:00 |
Jérôme Leclercq
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8f897084d7
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Widgets: Add support for render layer (fixes rendering)
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2021-12-01 18:58:48 +01:00 |
Jérôme Leclercq
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653c9e0028
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Graphics/GraphicsComponent: Make renderMask a mandatory parameter
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2021-12-01 18:58:25 +01:00 |
Jérôme Leclercq
|
8b899253b1
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Graphics/InstancedRenderable: Add support for render layer
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2021-12-01 18:57:50 +01:00 |
Jérôme Leclercq
|
a4c0cc8c34
|
Widgets: Add CheckboxWidget
|
2021-12-01 10:47:21 +01:00 |
Jérôme Leclercq
|
26d6448076
|
Minor fixes
|
2021-12-01 10:44:28 +01:00 |
Jérôme Leclercq
|
45e5baf194
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Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
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2021-12-01 10:41:15 +01:00 |
Jérôme Leclercq
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e1a378e733
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Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching
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2021-12-01 10:40:47 +01:00 |
Jérôme Leclercq
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b256ddd06b
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Graphics/SlicedSprite: Handle corner removal + lower size
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2021-12-01 10:38:53 +01:00 |
Jérôme Leclercq
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b62d5f6846
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Widgets: Improve default theme
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2021-12-01 10:37:48 +01:00 |
Jérôme Leclercq
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f289d13101
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Physics3D: Ensure RigidBody are destroyed on world destruction
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2021-11-30 18:17:53 +01:00 |
Jérôme Leclercq
|
2d236afe0f
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Minor fixes
|
2021-11-30 12:42:19 +01:00 |
Jérôme Leclercq
|
461a06ab8c
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Widgets: Improve theme
- move simple styles classes ton their own file
- add button hovered texture
- add button hovered/pressed texture
- add label style
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2021-11-30 12:42:05 +01:00 |
Jérôme Leclercq
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b20897a2fb
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Widgets/Canvas: Improve mouse owner system
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2021-11-30 12:40:19 +01:00 |
Jérôme Leclercq
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86071eae88
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Widgets/TextAreaWidget: Add support for double/triple click selection
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2021-11-30 12:39:53 +01:00 |