Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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009e5a0466
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Renderer: Rename ShaderStageImpl to ShaderStage
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2020-10-30 23:06:15 +01:00 |
Jérôme Leclercq
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f15709c8a3
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Renderer: Replace unique_ptr by shared_ptr
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2020-09-20 15:56:58 +02:00 |
Jérôme Leclercq
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ae34533595
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Minor fixes
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2020-09-01 18:47:08 +02:00 |
Jérôme Leclercq
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8d873a8307
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Fix a lot of small errors/warnings
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2020-08-28 15:42:19 +02:00 |
Lynix
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332278dded
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OpenGL: Random stuff I forgot
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2020-05-11 14:05:40 +02:00 |
Lynix
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b7a7c84a89
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Minor fixes
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2020-04-26 18:22:07 +02:00 |
Lynix
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32157503e8
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OpenGL: Implement RenderPipelineLayout
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2020-04-26 18:21:38 +02:00 |
Lynix
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0b05feb7e3
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OpenGL: Implement buffers
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2020-04-26 18:20:36 +02:00 |
Lynix
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b4b15f826d
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OpenGL: Implement textures
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2020-04-19 15:33:56 +02:00 |
Lynix
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349e915e10
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OpenGL: Link contexts to device
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2020-04-19 15:33:36 +02:00 |
Lynix
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bd6924d66d
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OpenGL: Handle Spir-V
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2020-04-19 15:31:48 +02:00 |
Lynix
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506099fcd7
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OpenGL: Implement ShaderStage
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2020-04-19 01:38:38 +02:00 |
Lynix
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5c3eb31d4a
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OpenGL: Implement device
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2020-04-19 01:36:44 +02:00 |
Lynix
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68760209c1
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |