NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper
Jérôme Leclercq adbf1e1da0 Renderer: Add proper support for blending 2021-05-14 01:50:46 +02:00
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EGL Replace EGL symbol loader 2020-09-03 16:33:37 +02:00
Linux Fix some warnings 2020-09-03 16:33:49 +02:00
WGL Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Win32 Add basic EGL support 2020-09-01 18:46:35 +02:00
Buffer.hpp OpenGL: Implement buffers 2020-04-26 18:20:36 +02:00
Buffer.inl Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00
Context.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Context.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
ContextObject.hpp OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
ContextObject.inl OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
CoreFunctions.hpp Renderer: Add proper support for blending 2021-05-14 01:50:46 +02:00
DeviceObject.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
DeviceObject.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Framebuffer.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Framebuffer.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Loader.hpp OpenGLRenderer: Get rid of std::function by using function indexes 2020-09-03 13:54:44 +02:00
Loader.inl
Program.hpp OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
Program.inl OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
RenderBuffer.hpp
RenderBuffer.inl
Sampler.hpp
Sampler.inl Minor fixes 2020-04-26 18:22:07 +02:00
Shader.hpp
Shader.inl Minor fixes 2020-06-18 20:04:25 +02:00
Texture.hpp OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
Texture.inl OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
VertexArray.hpp OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
VertexArray.inl Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00