Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
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Lynix
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213c7d8a1e
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Utility/OBJSaver: Handle case where normal and/or texcoords are not present
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2022-01-21 14:57:07 +01:00 |
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Lynix
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1406c714ac
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Renderer/Texture: Handle image loading error
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2022-01-20 16:46:50 +01:00 |
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Lynix
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f0b6f2122d
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Shader: backport struct fix from phong-lighting
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2022-01-19 20:44:32 +01:00 |
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Jérôme Leclercq
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0af9a96294
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Core/Color: Add Gray constant
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2022-01-18 06:01:44 +01:00 |
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Jérôme Leclercq
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7976ea27b9
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Add initial support for normal mapping and other light types
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2022-01-18 06:01:15 +01:00 |
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Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
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Jérôme Leclercq
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756fd773a9
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Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
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Jérôme Leclercq
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972d5ffd3f
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Regenerate global headers, unicode and spirv data
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2022-01-04 16:36:28 +01:00 |
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Jérôme Leclercq
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2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
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Jérôme Leclercq
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b6e4a9470e
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Shader/Ast: Treat repeated swizzle as rvalue (cannot be assigned)
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2022-01-02 22:02:46 +01:00 |
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Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
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Jérôme Leclercq
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55784a7dfc
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VulkanRenderer: Fix scissor handling
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2022-01-01 23:02:09 +01:00 |
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Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
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SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Jérôme Leclercq
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d878036bfc
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Shader/AstOptimizer: Reduce template complexition
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2021-12-28 23:37:35 +01:00 |
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Jérôme Leclercq
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60a7cec099
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Fix compilation
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2021-12-28 22:15:13 +01:00 |
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Jérôme Leclercq
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101a3d70da
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Shader/AstOptimizer: Add swizzle optimization
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2021-12-28 20:09:04 +01:00 |
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Jérôme Leclercq
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343eac6616
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Shader/Parser: Allow external and struct declarations to be conditional
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2021-12-28 13:35:53 +01:00 |
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Jérôme Leclercq
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4e5def1095
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Shader/AstOptimizer: Fix Vector4 cast propagation optimization
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2021-12-28 11:49:41 +01:00 |
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Jérôme Leclercq
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a0f66d9e88
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Shader/SPIRV: Fix multiple branch handling (by splitting)
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2021-12-28 11:48:19 +01:00 |
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Jérôme Leclercq
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e21b45946f
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Shader/SPIRV: Fix double termination of blocks when branching
Which could happen when using OpKill (discard) for example
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2021-12-26 22:00:44 +01:00 |
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Jérôme Leclercq
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b43ed890d0
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Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL)
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2021-12-25 20:25:39 +01:00 |
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Jérôme Leclercq
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b98fd65a01
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Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
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Jérôme Leclercq
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1080823c4d
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Shader/SpirvPrinter: Handle LiteralInteger as value
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2021-12-25 19:13:48 +01:00 |
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Jérôme Leclercq
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f98ea6b0ca
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Shader: Add full support for scalar swizzle
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2021-12-25 19:13:08 +01:00 |
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Jérôme Leclercq
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157e74b016
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Shader/GlslWriter: Reorder function implementations
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2021-12-25 14:02:22 +01:00 |
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Jérôme Leclercq
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d4dfe97006
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Minor fixes
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2021-12-23 17:39:37 +01:00 |
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Jérôme Leclercq
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a5cc915948
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Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
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2021-12-23 17:36:40 +01:00 |
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Jérôme Leclercq
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ed3ee34565
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Graphics/Sprite: Allow to change origin
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2021-12-23 17:32:18 +01:00 |
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Jérôme Leclercq
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e2882f6595
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Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
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2021-12-23 17:18:30 +01:00 |
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Jérôme Leclercq
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e497faabaf
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Fix compilation
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2021-12-21 14:45:53 +01:00 |
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Jérôme Leclercq
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837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
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Jérôme Leclercq
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e43a638112
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Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
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2021-12-20 22:37:34 +01:00 |
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Jérôme Leclercq
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5963f4c848
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Graphics/FrameGraph: Fix texture pool issue
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2021-12-19 18:29:20 +01:00 |
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Lynix
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9bd411e53c
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Shader/SPIRV: Add support for swizzling with one component
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2021-12-18 15:51:20 +01:00 |
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Jérôme Leclercq
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a8fefeb833
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Some fixes
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2021-12-16 23:11:48 +01:00 |
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Jérôme Leclercq
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0f9060c45b
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Shader: Add support for while loops
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2021-12-16 23:10:58 +01:00 |
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Jérôme Leclercq
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07199301df
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Graphics/FrameGraph: Handle invalidation and flush barriers
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2021-12-16 18:29:40 +01:00 |
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Jérôme Leclercq
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38b143ce8f
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VulkanRenderer: Improve ImageAspectFlags handling
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2021-12-16 18:29:15 +01:00 |
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Jérôme Leclercq
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90ab0e9438
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Graphics/FramePass: Add SetReadInput method
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2021-12-13 23:44:34 +01:00 |
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Jérôme Leclercq
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dfa2a0040a
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Graphics/FrameGraph: Add AttachmentProxy
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2021-12-13 23:44:14 +01:00 |
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Jérôme Leclercq
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3185e73941
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Shader: Fix handling of if/else construct
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2021-12-12 23:04:37 +01:00 |
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Jérôme Leclercq
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0aec863300
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Shader: Add support for exp intrinsic
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2021-12-05 17:02:46 +01:00 |
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Jérôme Leclercq
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7e4a058d41
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Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
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2021-12-05 17:01:55 +01:00 |
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Jérôme Leclercq
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4eb96849db
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Graphics/FrameGraph: Reuse textures if possible
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2021-12-05 16:53:02 +01:00 |
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Jérôme Leclercq
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3b1bf480e6
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Fix some warnings
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2021-12-03 22:18:03 +01:00 |
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Jérôme Leclercq
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11d4ba22da
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Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views
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2021-12-03 22:17:24 +01:00 |
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Jérôme Leclercq
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17df8fafa4
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Renderer/CommandBuffer: Add support for texture blit/copy
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2021-12-03 22:15:34 +01:00 |
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Jérôme Leclercq
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61779d1cad
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Graphics/Widgets: Add support for scissoring
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2021-12-01 20:26:33 +01:00 |
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