Jérôme Leclercq
3c290c1d0e
Shader: Fix unit tests
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
be9bdc4705
Modules are workings \o/
2022-03-14 18:30:55 +01:00
Lynix
83d26e209e
WIP2
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
012712b8d0
WIP
2022-03-14 18:30:55 +01:00
Lynix
8dcce73738
Fix after rebase
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a7acf32886
Shader: Replace indices-based option keys by CRC32
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a4858d6793
Shader: Add comments to surround modules
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
4bded2182c
Minor changes
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
53728200ac
Shader: Add module ID (UUID)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
43ac86e85c
Shader/Modules: proof of concept
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
7dab1d735f
Shader: Add AstExportVisitor
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
073f1dc434
Shader/DependencyCheckerVisitor: Update default config
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
b6cd85d6fe
Shader: Add import statement (not doing anything for now)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
ca83f363a3
Shader: Add export attribute for structs ([export])
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a2f4f3c802
Shader: Many fixes
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
1919bd3302
Fix compilation
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
acf1b30355
Shader/AstCompare: Fix missing ConditionalStatement compare
2022-03-06 13:19:19 +01:00
Jérôme Leclercq
36aea2ca0c
Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
...
this happens when you sanitize an AST that went through a remove unused pass
2022-02-28 13:30:53 +01:00
Lynix
1e606f3043
Fix compilation after merge
2022-02-27 20:18:36 +01:00
Lynix
4c226eda0c
Merge branch 'master' into nzsl-modules
2022-02-27 20:12:30 +01:00
Lynix
1c986b7431
Fix compilation
2022-02-27 20:04:52 +01:00
Jérôme Leclercq
96d87d9439
Merge fix
2022-02-27 18:54:45 +01:00
Jérôme Leclercq
bcfef75ec2
Merge branch 'master' into nzsl-modules
2022-02-27 18:44:44 +01:00
Jérôme Leclercq
fbae413620
Shader/GlslWriter: Improve removal of unused code
2022-02-27 18:42:41 +01:00
Jérôme Leclercq
a155aa598e
Shader: Move DependencyChecker to a public class
2022-02-26 16:08:16 +01:00
Jérôme Leclercq
7ece44b4f4
Shader: Rename Optimize to ConstantPropagation
2022-02-22 13:28:01 +01:00
Jérôme Leclercq
3f7815175b
Shader: Add EliminateUnusedPassVisitor and use it when optimizing
2022-02-18 13:06:47 +01:00
Jérôme Leclercq
402e16bd2b
Shader: Handle type as expressions
2022-02-17 13:23:56 +01:00
Jérôme Leclercq
64efd81bf8
Shader: Handle matrix cast properly
2022-01-23 19:58:04 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
Jérôme Leclercq
756fd773a9
Shader: Add support for numerical fors
2022-01-06 20:38:55 +01:00
Jérôme Leclercq
2bdcc045cd
Shader: Replace const for with [unroll] attribute
2022-01-03 20:21:09 +01:00
Jérôme Leclercq
4fe44339c5
Shader: Add support for for-each statements and improve arrays
2022-01-02 22:02:11 +01:00
Jérôme Leclercq
1f15328fdd
Shader: Add initial support for arrays
2022-01-01 23:01:31 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
101a3d70da
Shader/AstOptimizer: Add swizzle optimization
2021-12-28 20:09:04 +01:00
Jérôme Leclercq
a0f66d9e88
Shader/SPIRV: Fix multiple branch handling (by splitting)
2021-12-28 11:48:19 +01:00
Jérôme Leclercq
f98ea6b0ca
Shader: Add full support for scalar swizzle
2021-12-25 19:13:08 +01:00
Jérôme Leclercq
837b72f68e
Shader: Rework Swizzle and add support for swizzle store in SPIRV
2021-12-21 14:30:47 +01:00
Jérôme Leclercq
0f9060c45b
Shader: Add support for while loops
2021-12-16 23:10:58 +01:00
Jérôme Leclercq
0aec863300
Shader: Add support for exp intrinsic
2021-12-05 17:02:46 +01:00
Jérôme Leclercq
a02b1952c0
Apply header order fix
2021-10-28 09:53:56 +02:00
Jérôme Leclercq
f491ee1e38
Apply inclusion fix
2021-10-27 18:09:19 +02:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
0442db1c53
Shader: Add support for compound operators
2021-09-24 15:39:03 +02:00
Jérôme Leclercq
02a12d9328
Handle shader options of any type
2021-09-03 19:33:41 +02:00
Jérôme Leclercq
863fb3ea7e
Shader: Fix optimization issues
...
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq
996b5ef85c
Shader: Rename ConstantIndexExpression to ConstantExpression
2021-07-08 15:24:22 +02:00