Jérôme Leclercq
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223b41490b
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Fix sndfile inclusion
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2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
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2641117847
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Add building using xmake and cleanup thirdparty
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2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
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a18d8859d5
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Update basicmaterial binary
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2021-05-14 02:11:08 +02:00 |
Jérôme Leclercq
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8840f0bba8
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Shader: Fix SPIRV operand for vector / primitive division
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2021-05-14 02:10:29 +02:00 |
Jérôme Leclercq
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bb207fea4f
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Shader: Fix Swizzle generation for SPIRV
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2021-05-14 02:09:54 +02:00 |
Jérôme Leclercq
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830ec6ac94
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Add a few helper functions
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2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
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f280cff0a2
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Renderer: Add release queue to fix deletion while use
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2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
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51ecff2912
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ShaderLang: Add support for length intrinsic
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2021-05-14 02:02:12 +02:00 |
Jérôme Leclercq
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24f7b75654
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Renderer: Add support for PixelFormat_RGBA32F
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2021-05-14 01:57:32 +02:00 |
Jérôme Leclercq
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bbfe06c443
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Renderer: Fix UploadPool allocations references
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2021-05-14 01:56:32 +02:00 |
Jérôme Leclercq
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aeac3282e4
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Renderer: Add RenderDevice::GetDeviceInfo()
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2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
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adbf1e1da0
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Renderer: Add proper support for blending
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2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
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61dbd91346
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Lot of small fixes/improvements
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2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
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9376cfefd2
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Graphics/FrameGraph: Add support for pass name (as debug sections)
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2021-05-14 01:45:45 +02:00 |
Jérôme Leclercq
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ee690072f8
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VulkanRenderer: Enable synchronization validation in debug
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2021-05-05 12:06:30 +02:00 |
Jérôme Leclercq
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961c3bf1df
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Shader: Fix LangWriter generation
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2021-05-05 12:06:02 +02:00 |
Jérôme Leclercq
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7d4a084a62
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Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
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2021-05-05 12:05:46 +02:00 |
Jérôme Leclercq
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eb67990b7b
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Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
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2021-05-05 12:04:09 +02:00 |
Jérôme Leclercq
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bfb93bc925
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VulkanRenderer: Fix VkRenderWindow subpass dependencies
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2021-05-05 12:02:00 +02:00 |
Jérôme Leclercq
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10aa7231b6
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Renderer: Fix MRT support
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2021-05-05 12:01:20 +02:00 |
Jérôme Leclercq
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990193ebb4
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Minor fixes
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2021-05-02 13:58:56 +02:00 |
Jérôme Leclercq
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55c2dd8485
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Add FrameGraph (WIP)
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2021-05-02 13:58:35 +02:00 |
Jérôme Leclercq
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377129586b
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Renderer: Rename some TextureLayout entry
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2021-05-02 13:57:24 +02:00 |
Jérôme Leclercq
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8028044966
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Fix Linux compilation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f85d11e55b
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Fix Graphics module compilation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0cc392b78f
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Shader/SpirvWriter: Fix Image not registering Float as a dependent type
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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044195b209
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Minor fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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2238bbfa0c
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Shader: Add AstReflect
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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500ccda85a
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Shader: StatementPtr& => const StatementPtr&
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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1a8599ba29
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Shader: Add sanitization of identifiers (fixes GLSL generation)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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8359d46711
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Graphics fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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5bdbb866b5
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Shader: Add LangWriter (outputs NZSL)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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e7a9fd95ea
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ShaderNode fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3a7f5c2630
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Shader: Fix optimization
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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7da02c8708
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Fix RenderTest shader code
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9fd4249a87
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Shader: compilation fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fce336bfc9
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Shader: Fix struct attributes handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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afe3a0ea93
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Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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8515c9cea1
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Shader: Improve ShaderAstCloner
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0bb9c37a38
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Shader/Lang: [[attribute]] => [attribute]
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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54c34869a4
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Fix Shader unit tests
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3e704b9ea6
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Shader: Minor fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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85ce6a4f43
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Shader: Fix struct nesting
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0860a0689f
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Shader/GlslWriter: Improve GLSL readability
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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a90937eb4f
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Update ShaderNode
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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4bca87b1cb
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Shader: Add IsExpression/IsStatement
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b234134abc
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Shader/ShaderLang: Add type inference for variable declaration
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0f15387c6c
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Shader: Add ShaderAst::Clone free function
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2021-04-20 18:18:27 +02:00 |