Commit Graph

68 Commits

Author SHA1 Message Date
Jérôme Leclercq 1919bd3302 Fix compilation 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 99e07e6e1e Shader: Add module statement 2022-03-14 18:30:55 +01:00
Jérôme Leclercq acf1b30355 Shader/AstCompare: Fix missing ConditionalStatement compare 2022-03-06 13:19:19 +01:00
Jérôme Leclercq 36aea2ca0c Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
this happens when you sanitize an AST that went through a remove unused pass
2022-02-28 13:30:53 +01:00
Lynix 1e606f3043 Fix compilation after merge 2022-02-27 20:18:36 +01:00
Lynix 4c226eda0c Merge branch 'master' into nzsl-modules 2022-02-27 20:12:30 +01:00
Lynix 1c986b7431 Fix compilation 2022-02-27 20:04:52 +01:00
Jérôme Leclercq 96d87d9439 Merge fix 2022-02-27 18:54:45 +01:00
Jérôme Leclercq bcfef75ec2 Merge branch 'master' into nzsl-modules 2022-02-27 18:44:44 +01:00
Jérôme Leclercq fbae413620 Shader/GlslWriter: Improve removal of unused code 2022-02-27 18:42:41 +01:00
Jérôme Leclercq a155aa598e Shader: Move DependencyChecker to a public class 2022-02-26 16:08:16 +01:00
Jérôme Leclercq 7ece44b4f4 Shader: Rename Optimize to ConstantPropagation 2022-02-22 13:28:01 +01:00
Jérôme Leclercq 3f7815175b Shader: Add EliminateUnusedPassVisitor and use it when optimizing 2022-02-18 13:06:47 +01:00
Jérôme Leclercq 402e16bd2b Shader: Handle type as expressions 2022-02-17 13:23:56 +01:00
Jérôme Leclercq 64efd81bf8 Shader: Handle matrix cast properly 2022-01-23 19:58:04 +01:00
Jérôme Leclercq b0a3941f4e Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
Jérôme Leclercq 756fd773a9 Shader: Add support for numerical fors 2022-01-06 20:38:55 +01:00
Jérôme Leclercq 2bdcc045cd Shader: Replace const for with [unroll] attribute 2022-01-03 20:21:09 +01:00
Jérôme Leclercq 4fe44339c5 Shader: Add support for for-each statements and improve arrays 2022-01-02 22:02:11 +01:00
Jérôme Leclercq 1f15328fdd Shader: Add initial support for arrays 2022-01-01 23:01:31 +01:00
SirLynix 89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00
Jérôme Leclercq 101a3d70da Shader/AstOptimizer: Add swizzle optimization 2021-12-28 20:09:04 +01:00
Jérôme Leclercq a0f66d9e88 Shader/SPIRV: Fix multiple branch handling (by splitting) 2021-12-28 11:48:19 +01:00
Jérôme Leclercq f98ea6b0ca Shader: Add full support for scalar swizzle 2021-12-25 19:13:08 +01:00
Jérôme Leclercq 837b72f68e Shader: Rework Swizzle and add support for swizzle store in SPIRV 2021-12-21 14:30:47 +01:00
Jérôme Leclercq 0f9060c45b Shader: Add support for while loops 2021-12-16 23:10:58 +01:00
Jérôme Leclercq 0aec863300 Shader: Add support for exp intrinsic 2021-12-05 17:02:46 +01:00
Jérôme Leclercq a02b1952c0 Apply header order fix 2021-10-28 09:53:56 +02:00
Jérôme Leclercq f491ee1e38 Apply inclusion fix 2021-10-27 18:09:19 +02:00
Jérôme Leclercq 93ec196dc4 Apply header guard check 2021-10-26 15:52:46 +02:00
Jérôme Leclercq ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq 0442db1c53 Shader: Add support for compound operators 2021-09-24 15:39:03 +02:00
Jérôme Leclercq 02a12d9328 Handle shader options of any type 2021-09-03 19:33:41 +02:00
Jérôme Leclercq 863fb3ea7e Shader: Fix optimization issues
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq 996b5ef85c Shader: Rename ConstantIndexExpression to ConstantExpression 2021-07-08 15:24:22 +02:00
Jérôme Leclercq 3a31c77524 Shader: Rename ConstantExpression to ConstantValueExpression 2021-07-08 15:22:08 +02:00
Jérôme Leclercq a895e553d4 Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq d3e0d8a39f Shader: Replace select_opt by const_select 2021-07-08 10:53:11 +02:00
Jérôme Leclercq 1f6937ab1b Shader: Implement const if and const values 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 72edff30c7 Shader: Add support for logical and/or 2021-07-07 22:38:24 +02:00
Jérôme Leclercq f9af35b489 Shader: Attribute can now have expressions as values and struct fields can be conditionally supported 2021-07-07 22:38:24 +02:00
Jérôme Leclercq ae73f68d8c Shader: Fix variable shadowing with GLSL 2021-07-06 11:43:47 +02:00
Jérôme Leclercq f9b453bd2b Shader: Add support for branching and discard statements 2021-07-03 19:13:22 +02:00
Jérôme Leclercq f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 815a7b0c62 Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 50bf26d92f Shader: Add support for pow intrinsic 2021-06-05 01:29:36 +02:00
Jérôme Leclercq 4465e230af Shader/NZSL: Add support for array indexing 2021-06-01 16:22:41 +02:00
Jérôme Leclercq 0f3c0abb96 Shader/ShaderAst: Rename AccessMember* to Access* 2021-06-01 12:38:17 +02:00
Jérôme Leclercq 16e2f5f819 Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin) 2021-06-01 12:32:24 +02:00
Jérôme Leclercq e7a2573221 Shader: Add support for FragCoord builtin 2021-05-26 22:17:07 +02:00