Jérôme Leclercq
ac08afe9f1
Shader: Add missing ! and != parsing
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
a5b71f33b9
Shader: Fix support of conditional functions
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
863fb3ea7e
Shader: Fix optimization issues
...
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq
996b5ef85c
Shader: Rename ConstantIndexExpression to ConstantExpression
2021-07-08 15:24:22 +02:00
Jérôme Leclercq
3a31c77524
Shader: Rename ConstantExpression to ConstantValueExpression
2021-07-08 15:22:08 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
...
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
d3e0d8a39f
Shader: Replace select_opt by const_select
2021-07-08 10:53:11 +02:00
Jérôme Leclercq
1f6937ab1b
Shader: Implement const if and const values
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
72edff30c7
Shader: Add support for logical and/or
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
f9af35b489
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
ae73f68d8c
Shader: Fix variable shadowing with GLSL
2021-07-06 11:43:47 +02:00
Jérôme Leclercq
f9b453bd2b
Shader: Add support for branching and discard statements
2021-07-03 19:13:22 +02:00
Jérôme Leclercq
dfa46ebaa5
Fix shader generation unit tests
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
f22b501e25
Add initial support for shader binding sets (WIP)
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
815a7b0c62
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
50bf26d92f
Shader: Add support for pow intrinsic
2021-06-05 01:29:36 +02:00
Jérôme Leclercq
4465e230af
Shader/NZSL: Add support for array indexing
2021-06-01 16:22:41 +02:00
Jérôme Leclercq
0f3c0abb96
Shader/ShaderAst: Rename AccessMember* to Access*
2021-06-01 12:38:17 +02:00
Jérôme Leclercq
16e2f5f819
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
2021-06-01 12:32:24 +02:00
Jérôme Leclercq
465837ff12
Renderer: Add support for cubemaps
2021-06-01 12:30:37 +02:00
Jérôme Leclercq
2f8a82ed05
Shader/ShaderBuild: Fix ambiguity for AccessMember
2021-05-29 00:56:04 +02:00
Jérôme Leclercq
109b2a156e
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
2021-05-29 00:32:00 +02:00
Jérôme Leclercq
58fe411750
Shader/GlslWriter: Move function forward declaration before functions using them
...
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
2021-05-26 22:21:57 +02:00
Jérôme Leclercq
e7a2573221
Shader: Add support for FragCoord builtin
2021-05-26 22:17:07 +02:00
Jérôme Leclercq
f6fd996bf1
Shader: Add support for custom functions calls (and better handle intrinsics)
2021-05-22 13:37:54 +02:00
Jérôme Leclercq
a7235ab02d
Shader: Add support for max/min intrinsic
2021-05-19 20:31:26 +02:00
Jérôme Leclercq
a002d5c210
Shader: Add constant cast optimization
2021-05-18 17:25:37 +02:00
Lynix
ccccbfe0ad
Shader/SpirV: Fix UInt32 support
2021-05-16 23:14:39 +02:00
Lynix
61d082e61b
Shader/ShaderWrite: Add optimize bool
2021-05-16 23:08:36 +02:00
Lynix
525f24af2e
Shader/ShaderLang: Add support for Unary operators
2021-05-16 23:07:25 +02:00
Jérôme Leclercq
830ec6ac94
Add a few helper functions
2021-05-14 02:09:25 +02:00
Jérôme Leclercq
51ecff2912
ShaderLang: Add support for length intrinsic
2021-05-14 02:02:12 +02:00
Jérôme Leclercq
2238bbfa0c
Shader: Add AstReflect
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
500ccda85a
Shader: StatementPtr& => const StatementPtr&
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
1a8599ba29
Shader: Add sanitization of identifiers (fixes GLSL generation)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3a7f5c2630
Shader: Fix optimization
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
87ce2edc6e
Shader: Add initial support for options (WIP)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
9fd4249a87
Shader: compilation fixes
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d335d44d6a
Shader: Cleanup and rename AST files
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
afe3a0ea93
Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
8515c9cea1
Shader: Improve ShaderAstCloner
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0bb9c37a38
Shader/Lang: [[attribute]] => [attribute]
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
54c34869a4
Fix Shader unit tests
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3e704b9ea6
Shader: Minor fixes
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0860a0689f
Shader/GlslWriter: Improve GLSL readability
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
a90937eb4f
Update ShaderNode
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
4bca87b1cb
Shader: Add IsExpression/IsStatement
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
b234134abc
Shader/ShaderLang: Add type inference for variable declaration
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0f15387c6c
Shader: Add ShaderAst::Clone free function
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
aababb205f
Shader: Move attribute parsing to parser, simplifying writer code
2021-04-20 18:18:27 +02:00