Commit Graph

58 Commits

Author SHA1 Message Date
SirLynix
2946fc7f0d Fix compilation after NZSL update 2022-11-18 21:31:06 +01:00
SirLynix
87cb72217e ShaderNode: Fix compilation 2022-06-28 12:40:12 +02:00
Jérôme Leclercq
03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
Jérôme Leclercq
c33ab779d1 ShaderNode: Fix compilation 2022-02-17 13:23:56 +01:00
Jérôme Leclercq
b98fd65a01 Fix a lot of small bugs/warnings 2021-12-25 20:07:53 +01:00
Jérôme Leclercq
e497faabaf Fix compilation 2021-12-21 14:45:53 +01:00
Jérôme Leclercq
a895e553d4 Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
9ab47edd11 Fix compilation 2021-07-08 12:27:18 +02:00
Jérôme Leclercq
9ee3a0d6be DeferredShading: Add bloom 2021-06-01 20:28:19 +02:00
Jérôme Leclercq
e7a9fd95ea ShaderNode fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
a90937eb4f Update ShaderNode 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
2ef772cec7 Merge branch 'nazara-next' into graphics-next 2021-01-28 16:37:46 +01:00
Jérôme Leclercq
a9f2e05b57 Fix typo in enum 2021-01-14 21:56:55 +01:00
Jérôme Leclercq
f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
ed72d668d9 Shader: Add Discard node 2020-12-30 20:05:16 +01:00
ImperatorS79
9a613c6fd6 Fix ShaderNodes on macos 2020-11-27 14:44:19 +01:00
Jérôme Leclercq
960817a1f1 Add conditional expression/statement support for shaders 2020-11-19 13:56:54 +01:00
Jérôme Leclercq
e5cd461bae ShaderNode: Fix possible crash with incompatible types 2020-10-30 23:08:03 +01:00
Jérôme Leclercq
cd23c01ace Shader: AccessMember can now access nested fields 2020-08-21 22:50:30 +02:00
Jérôme Leclercq
837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00
Jérôme Leclercq
c6c301c9f5 ShaderNode: Fix BufferField remaining bugs 2020-07-22 14:47:57 +02:00
Jérôme Leclercq
471194ec16 ShaderNode: Add PositionOutputValue 2020-07-22 14:47:00 +02:00
Jérôme Leclercq
5a350ee76b ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Jérôme Leclercq
5ce67f434b Finish BufferField 2020-07-20 20:41:22 +02:00
Jérôme Leclercq
042eb067a0 Move and rename functions 2020-07-20 11:21:31 +02:00
Jérôme Leclercq
e342c88e64 ShaderNodes/InputValue: Fix output type when using Float1 2020-07-19 21:08:25 +02:00
Jérôme Leclercq
5258f0b61a ShaderNodes: Add BufferField node 2020-07-19 21:08:21 +02:00
Jérôme Leclercq
1d2fb88198 Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
2020-07-16 18:34:58 +02:00
Jérôme Leclercq
c7a8091e68 ShaderNode: Add buffers and structs 2020-07-14 22:00:17 +02:00
Jérôme Leclercq
5164294bec ShaderNodes: Add TextureEdit dialog 2020-07-04 22:52:17 +02:00
Jérôme Leclercq
33d94c05f3 ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
Lynix
f38bfdde8a ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
Lynix
463b540739 ShaderEditor: Add VecFloatMul 2020-06-16 17:46:03 +02:00
Lynix
80527dec3e ShaderEditor: Add VecDot 2020-06-16 17:45:36 +02:00
Lynix
d3db22ce22 ShaderEditor/VecBinOp: Add component check 2020-06-16 17:45:21 +02:00
Lynix
90abb52e4e ShaderEditor: Fixes 2020-06-16 17:44:20 +02:00
Lynix
0888589716 ShaderNode: Add save/load 2020-06-04 18:31:35 +02:00
Lynix
5790b502f7 ShaderNode: Add VecDiv 2020-06-04 18:30:54 +02:00
Lynix
725ecc7606 ShaderNode: Add FloatValue 2020-06-04 18:30:40 +02:00
Lynix
41b50eeac3 Fix compilation 2020-06-03 19:09:51 +02:00
Lynix
effd1b4552 ShaderNode: Handle vector component count at runtime 2020-05-31 18:39:28 +02:00
Lynix
2ecc624fe4 ShaderNode: Add custom output support 2020-05-30 14:31:11 +02:00
Lynix
0a0dce4109 ShaderNode: Add possibility to set variable name (+ force variables) 2020-05-29 18:22:58 +02:00
Lynix
eabb8a630d ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
2020-05-28 10:50:38 +02:00
Lynix
6ff670f13f ShaderNode: Move VecData to DataTypes folder 2020-05-28 10:47:49 +02:00
Lynix
bc7ffb6ff3 ShaderNode: Add preview size option 2020-05-28 00:11:34 +02:00
Lynix
0ec927b82e ShaderNode/NodeEditor: Replace QVBoxLayout by QFormLayout 2020-05-28 00:11:16 +02:00
Lynix
d96bc9db6e ShaderNode: Add automatic variables 2020-05-26 20:30:24 +02:00